Update MPImage to use containers
PiperOrigin-RevId: 527596164
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7c70c62465
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@ -112,9 +112,7 @@ async function createTestData(
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shaderContext: MPImageShaderContext, input: ImageType, width: number,
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height: number): MPImage {
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return new MPImage(
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input instanceof ImageData ? input : null,
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input instanceof ImageBitmap ? input : null,
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input instanceof WebGLTexture ? input : null,
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[input],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, width, height);
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}
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@ -193,7 +191,7 @@ async function createTestData(
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const shaderContext = new MPImageShaderContext();
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const image = new MPImage(
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/* imageData= */ null, /* imageBitmap= */ null, webGlTexture,
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[webGlTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, WIDTH, HEIGHT);
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@ -211,7 +209,7 @@ async function createTestData(
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const shaderContext = new MPImageShaderContext();
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const image = new MPImage(
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/* imageData= */ null, /* imageBitmap= */ null, webGlTexture,
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[webGlTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, WIDTH, HEIGHT);
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@ -24,7 +24,9 @@ export enum MPImageStorageType {
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WEBGL_TEXTURE
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}
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type MPImageNativeContainer = ImageData|ImageBitmap|WebGLTexture;
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/** The supported image formats. For internal usage. */
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export type MPImageNativeContainer =
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Uint8ClampedArray|Float32Array|ImageData|ImageBitmap|WebGLTexture;
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const VERTEX_SHADER = `
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attribute vec2 aVertex;
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@ -274,9 +276,7 @@ export class MPImage {
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/** @hideconstructor */
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constructor(
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private imageData: ImageData|null,
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private imageBitmap: ImageBitmap|null,
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private webGLTexture: WebGLTexture|null,
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private readonly containers: MPImageNativeContainer[],
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private ownsImageBitmap: boolean,
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private ownsWebGLTexture: boolean,
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/** Returns the canvas element that the image is bound to. */
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@ -294,15 +294,7 @@ export class MPImage {
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* `getType()`.
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*/
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hasType(type: MPImageStorageType): boolean {
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if (type === MPImageStorageType.IMAGE_DATA) {
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return !!this.imageData;
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} else if (type === MPImageStorageType.IMAGE_BITMAP) {
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return !!this.imageBitmap;
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} else if (type === MPImageStorageType.WEBGL_TEXTURE) {
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return !!this.webGLTexture;
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} else {
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throw new Error(`Type is not supported: ${type}`);
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}
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return !!this.getContainer(type);
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}
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/**
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@ -336,13 +328,36 @@ export class MPImage {
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*/
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getImage(type: MPImageStorageType.WEBGL_TEXTURE): WebGLTexture;
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getImage(type?: MPImageStorageType): MPImageNativeContainer {
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if (type === MPImageStorageType.IMAGE_DATA) {
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switch (type) {
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case MPImageStorageType.IMAGE_DATA:
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return this.convertToImageData();
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} else if (type === MPImageStorageType.IMAGE_BITMAP) {
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case MPImageStorageType.IMAGE_BITMAP:
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return this.convertToImageBitmap();
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} else if (type === MPImageStorageType.WEBGL_TEXTURE) {
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case MPImageStorageType.WEBGL_TEXTURE:
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return this.convertToWebGLTexture();
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} else {
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default:
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throw new Error(`Type is not supported: ${type}`);
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}
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}
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private getContainer(type: MPImageStorageType.IMAGE_DATA): ImageData
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|undefined;
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private getContainer(type: MPImageStorageType.IMAGE_BITMAP): ImageBitmap
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|undefined;
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private getContainer(type: MPImageStorageType.WEBGL_TEXTURE): WebGLTexture
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|undefined;
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private getContainer(type: MPImageStorageType): MPImageNativeContainer
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|undefined;
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private getContainer(type: MPImageStorageType): MPImageNativeContainer
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|undefined {
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switch (type) {
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case MPImageStorageType.IMAGE_DATA:
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return this.containers.find(img => img instanceof ImageData);
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case MPImageStorageType.IMAGE_BITMAP:
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return this.containers.find(img => img instanceof ImageBitmap);
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case MPImageStorageType.WEBGL_TEXTURE:
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return this.containers.find(img => img instanceof WebGLTexture);
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default:
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throw new Error(`Type is not supported: ${type}`);
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}
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}
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@ -355,32 +370,31 @@ export class MPImage {
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* avoided.
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*/
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clone(): MPImage {
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const destinationContainers: MPImageNativeContainer[] = [];
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// TODO: We might only want to clone one backing datastructure
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// even if multiple are defined.
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let destinationImageData: ImageData|null = null;
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let destinationImageBitmap: ImageBitmap|null = null;
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let destinationWebGLTexture: WebGLTexture|null = null;
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// even if multiple are defined;
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for (const container of this.containers) {
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let destinationContainer: MPImageNativeContainer;
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if (this.imageData) {
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destinationImageData =
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new ImageData(this.imageData.data, this.width, this.height);
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}
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if (this.webGLTexture) {
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if (container instanceof ImageData) {
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destinationContainer =
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new ImageData(container.data, this.width, this.height);
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} else if (container instanceof WebGLTexture) {
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const gl = this.getGL();
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const shaderContext = this.getShaderContext();
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// Create a new texture and use it to back a framebuffer
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gl.activeTexture(gl.TEXTURE1);
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destinationWebGLTexture =
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destinationContainer =
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assertNotNull(gl.createTexture(), 'Failed to create texture');
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gl.bindTexture(gl.TEXTURE_2D, destinationWebGLTexture);
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gl.bindTexture(gl.TEXTURE_2D, destinationContainer);
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gl.texImage2D(
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gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA,
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gl.UNSIGNED_BYTE, null);
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shaderContext.bindFramebuffer(gl, destinationWebGLTexture);
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shaderContext.bindFramebuffer(gl, destinationContainer);
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shaderContext.run(gl, /* flipVertically= */ false, () => {
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this.bindTexture(); // This activates gl.TEXTURE0
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gl.clearColor(0, 0, 0, 0);
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@ -391,18 +405,21 @@ export class MPImage {
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shaderContext.unbindFramebuffer();
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this.unbindTexture();
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}
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if (this.imageBitmap) {
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} else if (container instanceof ImageBitmap) {
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this.convertToWebGLTexture();
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this.bindTexture();
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destinationImageBitmap = this.copyTextureToBitmap();
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destinationContainer = this.copyTextureToBitmap();
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this.unbindTexture();
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} else {
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throw new Error(`Type is not supported: ${container}`);
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}
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destinationContainers.push(destinationContainer);
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}
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return new MPImage(
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destinationImageData, destinationImageBitmap, destinationWebGLTexture,
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!!destinationImageBitmap, !!destinationWebGLTexture, this.canvas,
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destinationContainers, this.hasType(MPImageStorageType.IMAGE_BITMAP),
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this.hasType(MPImageStorageType.WEBGL_TEXTURE), this.canvas,
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this.shaderContext, this.width, this.height);
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}
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@ -439,75 +456,82 @@ export class MPImage {
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}
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private convertToImageBitmap(): ImageBitmap {
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if (!this.imageBitmap) {
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if (!this.webGLTexture) {
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this.webGLTexture = this.convertToWebGLTexture();
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}
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this.imageBitmap = this.convertWebGLTextureToImageBitmap();
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let imageBitmap = this.getContainer(MPImageStorageType.IMAGE_BITMAP);
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if (!imageBitmap) {
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this.convertToWebGLTexture();
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imageBitmap = this.convertWebGLTextureToImageBitmap();
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this.containers.push(imageBitmap);
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this.ownsImageBitmap = true;
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}
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return this.imageBitmap;
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return imageBitmap;
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}
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private convertToImageData(): ImageData {
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if (!this.imageData) {
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let imageData = this.getContainer(MPImageStorageType.IMAGE_DATA);
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if (!imageData) {
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const gl = this.getGL();
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const shaderContext = this.getShaderContext();
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const pixels = new Uint8Array(this.width * this.height * 4);
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// Create texture if needed
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this.convertToWebGLTexture();
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const webGLTexture = this.convertToWebGLTexture();
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// Create a framebuffer from the texture and read back pixels
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shaderContext.bindFramebuffer(gl, this.webGLTexture!);
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shaderContext.bindFramebuffer(gl, webGLTexture);
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gl.readPixels(
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0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
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shaderContext.unbindFramebuffer();
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this.imageData = new ImageData(
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imageData = new ImageData(
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new Uint8ClampedArray(pixels.buffer), this.width, this.height);
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this.containers.push(imageData);
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}
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return this.imageData;
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return imageData;
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}
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private convertToWebGLTexture(): WebGLTexture {
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if (!this.webGLTexture) {
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let webGLTexture = this.getContainer(MPImageStorageType.WEBGL_TEXTURE);
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if (!webGLTexture) {
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const gl = this.getGL();
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this.bindTexture();
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const source = (this.imageBitmap || this.imageData)!;
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webGLTexture = this.bindTexture();
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const source = this.getContainer(MPImageStorageType.IMAGE_BITMAP) ||
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this.convertToImageData();
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gl.texImage2D(
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gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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this.unbindTexture();
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}
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return this.webGLTexture!;
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return webGLTexture;
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}
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/**
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* Binds the backing texture to the canvas. If the texture does not yet
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* exist, creates it first.
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*/
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private bindTexture() {
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private bindTexture(): WebGLTexture {
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const gl = this.getGL();
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gl.viewport(0, 0, this.width, this.height);
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gl.activeTexture(gl.TEXTURE0);
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if (!this.webGLTexture) {
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this.webGLTexture =
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let webGLTexture = this.getContainer(MPImageStorageType.WEBGL_TEXTURE);
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if (!webGLTexture) {
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webGLTexture =
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assertNotNull(gl.createTexture(), 'Failed to create texture');
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this.containers.push(webGLTexture);
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this.ownsWebGLTexture = true;
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}
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gl.bindTexture(gl.TEXTURE_2D, this.webGLTexture);
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gl.bindTexture(gl.TEXTURE_2D, webGLTexture);
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// TODO: Ideally, we would only set these once per texture and
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// not once every frame.
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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return webGLTexture;
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}
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private unbindTexture(): void {
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@ -581,15 +605,12 @@ export class MPImage {
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*/
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close(): void {
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if (this.ownsImageBitmap) {
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this.imageBitmap!.close();
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}
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if (!this.gl) {
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return;
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this.getContainer(MPImageStorageType.IMAGE_BITMAP)!.close();
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}
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if (this.ownsWebGLTexture) {
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this.gl.deleteTexture(this.webGLTexture!);
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const gl = this.getGL();
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gl.deleteTexture(this.getContainer(MPImageStorageType.WEBGL_TEXTURE)!);
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}
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}
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}
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