Make uploading to GPU optional in Image.GetGpuBuffer().
PiperOrigin-RevId: 529066617
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@ -95,7 +95,8 @@ absl::Status FrameBufferProcessor::Convert(const mediapipe::Image& input,
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static_cast<int>(range_max) == 255);
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}
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auto input_frame = input.GetGpuBuffer().GetReadView<FrameBuffer>();
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auto input_frame =
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input.GetGpuBuffer(/*upload_to_gpu=*/false).GetReadView<FrameBuffer>();
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const auto& output_shape = output_tensor.shape();
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MP_RETURN_IF_ERROR(ValidateTensorShape(output_shape));
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FrameBuffer::Dimension output_dimension{/*width=*/output_shape.dims[2],
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@ -113,11 +113,11 @@ class Image {
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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#endif // !MEDIAPIPE_DISABLE_GPU
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// Get a GPU view. Automatically uploads from CPU if needed.
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const mediapipe::GpuBuffer GetGpuBuffer() const {
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#if !MEDIAPIPE_DISABLE_GPU
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if (use_gpu_ == false) ConvertToGpu();
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#endif // !MEDIAPIPE_DISABLE_GPU
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// Provides access to the underlying GpuBuffer storage.
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// Automatically uploads from CPU to GPU if needed and requested through the
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// `upload_to_gpu` argument.
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const mediapipe::GpuBuffer GetGpuBuffer(bool upload_to_gpu = true) const {
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if (!use_gpu_ && upload_to_gpu) ConvertToGpu();
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return gpu_buffer_;
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}
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