Generify tests for MPImage
PiperOrigin-RevId: 527611864
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@ -29,43 +29,64 @@ if (skip) {
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/** The image types supported by MPImage. */
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type ImageType = ImageData|ImageBitmap|WebGLTexture;
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async function createTestData(
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gl: WebGL2RenderingContext, data: number[], width: number,
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height: number): Promise<[ImageData, ImageBitmap, WebGLTexture]> {
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const imageData = new ImageData(new Uint8ClampedArray(data), width, height);
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const imageBitmap = await createImageBitmap(imageData);
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const webGlTexture = gl.createTexture()!;
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const IMAGE_2_2 = [1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255, 4, 0, 0, 255];
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const IMAGE_2_1 = [1, 0, 0, 255, 2, 0, 0, 255];
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const IMAGE_2_3 = [
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1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255,
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4, 0, 0, 255, 5, 0, 0, 255, 6, 0, 0, 255
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];
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gl.bindTexture(gl.TEXTURE_2D, webGlTexture);
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/** The test images and data to use for the unit tests below. */
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class MPImageTestContext {
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canvas!: OffscreenCanvas;
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gl!: WebGL2RenderingContext;
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imageData!: ImageData;
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imageBitmap!: ImageBitmap;
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webGLTexture!: WebGLTexture;
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async init(pixels = IMAGE_2_2, width = WIDTH, height = HEIGHT):
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Promise<void> {
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// Initialize a canvas with default dimensions. Note that the canvas size
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// can be different from the image size.
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this.canvas = new OffscreenCanvas(WIDTH, HEIGHT);
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this.gl = this.canvas.getContext('webgl2') as WebGL2RenderingContext;
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const gl = this.gl;
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this.imageData =
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new ImageData(new Uint8ClampedArray(pixels), width, height);
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this.imageBitmap = await createImageBitmap(this.imageData);
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this.webGLTexture = gl.createTexture()!;
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gl.bindTexture(gl.TEXTURE_2D, this.webGLTexture);
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gl.texImage2D(
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gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageBitmap);
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gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.imageBitmap);
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gl.bindTexture(gl.TEXTURE_2D, null);
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}
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return [imageData, imageBitmap, webGlTexture];
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get(type: unknown) {
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switch (type) {
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case ImageData:
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return this.imageData;
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case ImageBitmap:
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return this.imageBitmap;
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case WebGLTexture:
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return this.webGLTexture;
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default:
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throw new Error(`Unsupported type: ${type}`);
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}
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}
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close(): void {
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this.gl.deleteTexture(this.webGLTexture);
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this.imageBitmap.close();
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}
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}
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(skip ? xdescribe : describe)('MPImage', () => {
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let canvas: OffscreenCanvas;
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let gl: WebGL2RenderingContext;
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let imageData: ImageData;
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let imageBitmap: ImageBitmap;
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let webGlTexture: WebGLTexture;
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beforeEach(async () => {
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canvas = new OffscreenCanvas(WIDTH, HEIGHT);
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gl = canvas.getContext('webgl2') as WebGL2RenderingContext;
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const images = await createTestData(
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gl, [1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255, 4, 0, 0, 255], WIDTH,
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HEIGHT);
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imageData = images[0];
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imageBitmap = images[1];
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webGlTexture = images[2];
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});
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const context = new MPImageTestContext();
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afterEach(() => {
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gl.deleteTexture(webGlTexture);
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imageBitmap.close();
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context.close();
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});
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function readPixelsFromImageBitmap(imageBitmap: ImageBitmap): ImageData {
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@ -78,6 +99,7 @@ async function createTestData(
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function readPixelsFromWebGLTexture(texture: WebGLTexture): Uint8Array {
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const pixels = new Uint8Array(WIDTH * WIDTH * 4);
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const gl = context.gl;
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gl.bindTexture(gl.TEXTURE_2D, texture);
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const framebuffer = gl.createFramebuffer()!;
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@ -113,8 +135,8 @@ async function createTestData(
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height: number): MPImage {
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return new MPImage(
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[input],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, width, height);
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false,
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context.canvas, shaderContext, width, height);
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}
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function runConversionTest(
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@ -136,105 +158,67 @@ async function createTestData(
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shaderContext.close();
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}
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it(`converts from ImageData to ImageData`, () => {
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runConversionTest(imageData, imageData);
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});
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const sources = skip ? [] : [ImageData, ImageBitmap, WebGLTexture];
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it(`converts from ImageData to ImageBitmap`, () => {
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runConversionTest(imageData, imageBitmap);
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for (let i = 0; i < sources.length; i++) {
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for (let j = 0; j < sources.length; j++) {
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it(`converts from ${sources[i].name} to ${sources[j].name}`, async () => {
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await context.init();
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runConversionTest(context.get(sources[i]), context.get(sources[j]));
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});
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}
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}
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it(`converts from ImageData to WebGLTexture`, () => {
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runConversionTest(imageData, webGlTexture);
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});
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it(`converts from ImageBitmap to ImageData`, () => {
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runConversionTest(imageBitmap, imageData);
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});
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it(`converts from ImageBitmap to ImageBitmap`, () => {
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runConversionTest(imageBitmap, imageBitmap);
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});
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it(`converts from ImageBitmap to WebGLTexture`, () => {
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runConversionTest(imageBitmap, webGlTexture);
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});
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it(`converts from WebGLTexture to ImageData`, () => {
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runConversionTest(webGlTexture, imageData);
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});
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it(`converts from WebGLTexture to ImageBitmap`, () => {
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runConversionTest(webGlTexture, imageBitmap);
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});
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it(`converts from WebGLTexture to WebGLTexture`, () => {
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runConversionTest(webGlTexture, webGlTexture);
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});
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it(`clones ImageData`, () => {
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runCloneTest(imageData);
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});
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it(`clones ImageBitmap`, () => {
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runCloneTest(imageBitmap);
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});
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it(`clones WebGLTextures`, () => {
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runCloneTest(webGlTexture);
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for (let i = 0; i < sources.length; i++) {
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it(`clones ${sources[i].name}`, async () => {
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await context.init();
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runCloneTest(context.get(sources[i]));
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});
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}
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it(`does not flip textures twice`, async () => {
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const [imageData, , webGlTexture] = await createTestData(
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gl, [1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255, 4, 0, 0, 255], WIDTH,
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HEIGHT);
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await context.init();
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const shaderContext = new MPImageShaderContext();
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const image = new MPImage(
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[webGlTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, WIDTH, HEIGHT);
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[context.webGLTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false,
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context.canvas, shaderContext, WIDTH, HEIGHT);
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const result = image.clone().getImage(MPImageStorageType.IMAGE_DATA);
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expect(result).toEqual(imageData);
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expect(result).toEqual(context.imageData);
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gl.deleteTexture(webGlTexture);
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shaderContext.close();
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});
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it(`can clone and get image`, async () => {
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const [imageData, , webGlTexture] = await createTestData(
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gl, [1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255, 4, 0, 0, 255], WIDTH,
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HEIGHT);
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await context.init();
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const shaderContext = new MPImageShaderContext();
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const image = new MPImage(
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[webGlTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, canvas,
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shaderContext, WIDTH, HEIGHT);
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[context.webGLTexture],
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/* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false,
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context.canvas, shaderContext, WIDTH, HEIGHT);
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// Verify that we can mix the different shader modes by running them out of
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// order.
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let result = image.getImage(MPImageStorageType.IMAGE_DATA);
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expect(result).toEqual(imageData);
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expect(result).toEqual(context.imageData);
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result = image.clone().getImage(MPImageStorageType.IMAGE_DATA);
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expect(result).toEqual(imageData);
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expect(result).toEqual(context.imageData);
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result = image.getImage(MPImageStorageType.IMAGE_DATA);
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expect(result).toEqual(imageData);
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expect(result).toEqual(context.imageData);
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gl.deleteTexture(webGlTexture);
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shaderContext.close();
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});
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it('supports hasType()', async () => {
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const shaderContext = new MPImageShaderContext();
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const image = createImage(shaderContext, imageData, WIDTH, HEIGHT);
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await context.init();
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expect(image.hasType(MPImageStorageType.IMAGE_DATA)).toBe(true);
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expect(image.hasType(MPImageStorageType.WEBGL_TEXTURE)).toBe(false);
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expect(image.hasType(MPImageStorageType.IMAGE_BITMAP)).toBe(false);
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const shaderContext = new MPImageShaderContext();
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const image = createImage(shaderContext, context.imageData, WIDTH, HEIGHT);
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image.getImage(MPImageStorageType.WEBGL_TEXTURE);
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expect(image.hasType(MPImageStorageType.WEBGL_TEXTURE)).toBe(true);
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expect(image.hasType(MPImageStorageType.IMAGE_BITMAP)).toBe(false);
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await image.getImage(MPImageStorageType.IMAGE_BITMAP);
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image.getImage(MPImageStorageType.IMAGE_BITMAP);
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expect(image.hasType(MPImageStorageType.IMAGE_DATA)).toBe(true);
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expect(image.hasType(MPImageStorageType.WEBGL_TEXTURE)).toBe(true);
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});
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it('supports image that is smaller than the canvas', async () => {
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const [imageData, imageBitmap, webGlTexture] = await createTestData(
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gl, [1, 0, 0, 255, 2, 0, 0, 255], /* width= */ 2, /* height= */ 1);
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await context.init(IMAGE_2_1, /* width= */ 2, /* height= */ 1);
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runConversionTest(imageData, webGlTexture, /* width= */ 2, /* height= */ 1);
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runConversionTest(
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webGlTexture, imageBitmap, /* width= */ 2, /* height= */ 1);
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runConversionTest(imageBitmap, imageData, /* width= */ 2, /* height= */ 1);
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context.imageData, context.webGLTexture, /* width= */ 2,
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/* height= */ 1);
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runConversionTest(
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context.webGLTexture, context.imageBitmap, /* width= */ 2,
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/* height= */ 1);
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runConversionTest(
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context.imageBitmap, context.imageData, /* width= */ 2,
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/* height= */ 1);
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gl.deleteTexture(webGlTexture);
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imageBitmap.close();
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context.close();
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});
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it('supports image that is larger than the canvas', async () => {
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const [imageData, imageBitmap, webGlTexture] = await createTestData(
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gl,
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[
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1, 0, 0, 255, 2, 0, 0, 255, 3, 0, 0, 255,
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4, 0, 0, 255, 5, 0, 0, 255, 6, 0, 0, 255
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],
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/* width= */ 2, /* height= */ 3);
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await context.init(IMAGE_2_3, /* width= */ 2, /* height= */ 3);
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runConversionTest(imageData, webGlTexture, /* width= */ 2, /* height= */ 3);
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runConversionTest(
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webGlTexture, imageBitmap, /* width= */ 2, /* height= */ 3);
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runConversionTest(imageBitmap, imageData, /* width= */ 2, /* height= */ 3);
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gl.deleteTexture(webGlTexture);
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imageBitmap.close();
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context.imageData, context.webGLTexture, /* width= */ 2,
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/* height= */ 3);
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runConversionTest(
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context.webGLTexture, context.imageBitmap, /* width= */ 2,
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/* height= */ 3);
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runConversionTest(
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context.imageBitmap, context.imageData, /* width= */ 2,
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/* height= */ 3);
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});
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});
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