Updated multiply function in iOS Image Segmenter tests to use C++ vectors
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@ -20,6 +20,9 @@
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#import "mediapipe/tasks/ios/vision/image_segmenter/sources/MPPImageSegmenter.h"
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#import "mediapipe/tasks/ios/vision/image_segmenter/sources/MPPImageSegmenterResult.h"
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#include <vector>
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#include <iostream>
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static MPPFileInfo *const kCatImageFileInfo = [[MPPFileInfo alloc] initWithName:@"cat"
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type:@"jpg"];
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static MPPFileInfo *const kCatGoldenImageFileInfo = [[MPPFileInfo alloc] initWithName:@"cat_mask"
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@ -34,39 +37,36 @@ static NSString *const kExpectedErrorDomain = @"com.google.mediapipe.tasks";
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constexpr float kSimilarityThreshold = 0.96f;
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constexpr NSInteger kMagnificationFactor = 10;
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double sum(const float *mask, size_t size) {
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double sum(const std::vector<float>& mask) {
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double sum = 0.0;
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for (int i = 0; i < size; i++) {
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sum += mask[i];
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for (const float &maskElement : mask) {
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sum += maskElement;
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}
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return sum;
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}
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float *multiply(const float *mask1, const float *mask2, size_t size) {
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std::vector<float> multiply(const float *mask1, const float *mask2, size_t size) {
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double sum = 0.0;
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float *multipliedMask = (float *)malloc(size * sizeof(float));
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if (!multipliedMask) {
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exit(-1);
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}
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std::vector<float> multipliedMask;
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multipliedMask.reserve(size);
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for (int i = 0; i < size; i++) {
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multipliedMask[i] = mask1[i] * mask2[i];
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multipliedMask.push_back(mask1[i] * mask2[i]);
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}
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return multipliedMask;
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}
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double softIOU(const float *mask1, const float *mask2, size_t size) {
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float *interSectionVector = multiply(mask1, mask2, size);
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double interSectionSum = sum(interSectionVector, size);
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free(interSectionVector);
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std::vector<float> interSectionVector = multiply(mask1, mask2, size);
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double interSectionSum = sum(interSectionVector);
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float *m1m1Vector = multiply(mask1, mask1, size);
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double m1m1 = sum(m1m1Vector, size);
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free(m1m1Vector);
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std::vector<float> m1m1Vector = multiply(mask1, mask1, size);
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double m1m1 = sum(m1m1Vector);
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float *m2m2Vector = multiply(mask2, mask2, size);
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double m2m2 = sum(m2m2Vector, size);
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free(m2m2Vector);
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std::vector<float> m2m2Vector = multiply(mask2, mask2, size);
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double m2m2 = sum(m2m2Vector);
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double unionSum = m1m1 + m2m2 - interSectionSum;
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