Add support for more standard scaling options in GlSurfaceViewRenderer.

PiperOrigin-RevId: 524062033
This commit is contained in:
MediaPipe Team 2023-04-13 11:50:55 -07:00 committed by Copybara-Service
parent c63b30dff5
commit ad169b9123

View File

@ -56,6 +56,16 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
void onBitmapCaptured(Bitmap result);
}
/**
* Scale to use when the frame and view have different aspect ratios.
*/
public enum Scale {
FILL,
FIT,
FIT_TO_WIDTH,
FIT_TO_HEIGHT
};
private static final String TAG = "DemoRenderer";
private static final int ATTRIB_POSITION = 1;
private static final int ATTRIB_TEXTURE_COORDINATE = 2;
@ -68,7 +78,6 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
private int frameUniform;
private int textureTarget = GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
private int textureTransformUniform;
private boolean shouldFitToWidth = false;
// Controls the alignment between frame size and surface size, 0.5f default is centered.
private float alignmentHorizontal = 0.5f;
private float alignmentVertical = 0.5f;
@ -79,6 +88,7 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
private BitmapCaptureListener bitmapCaptureListener;
// Specifies whether a black CLAMP_TO_BORDER effect should be used.
private boolean shouldClampToBorder = false;
private Scale scale = Scale.FILL;
/**
* Sets the {@link BitmapCaptureListener}.
@ -225,15 +235,21 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
// TODO: compute scale from surfaceTexture size.
float scaleWidth = frameWidth > 0 ? (float) surfaceWidth / (float) frameWidth : 1.0f;
float scaleHeight = frameHeight > 0 ? (float) surfaceHeight / (float) frameHeight : 1.0f;
// By default whichever of the two scales is greater corresponds to the dimension where the
// image is proportionally smaller than the view. Dividing both scales by that number results
// in that dimension having scale 1.0, and thus touching the edges of the view, while the
// other is cropped proportionally. If shouldFitToWidth is set as true, use the min scale
// if frame width is greater than frame height.
// By default, FILL setting is used. That is, whichever of the two scales is greater corresponds
// to the dimension where the image is proportionally smaller than the view. Dividing both
// scales by that number results in that dimension having scale 1.0, and thus touching the edges
// of the view, while the other is cropped proportionally.
float scale = max(scaleWidth, scaleHeight);
if (shouldFitToWidth && (frameWidth > frameHeight)) {
// If any of the FIT settings are used, the min scale is divided so the frame doesn't exceed
// the view in that direction (or both for FIT).
if (this.scale == Scale.FIT
|| (this.scale == Scale.FIT_TO_WIDTH && (frameWidth > frameHeight))
|| (this.scale == Scale.FIT_TO_HEIGHT && (frameHeight > frameWidth))) {
scale = min(scaleWidth, scaleHeight);
}
scaleWidth /= scale;
scaleHeight /= scale;
@ -303,11 +319,6 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
frameHeight = height;
}
/** Supports fit to width when the frame width is greater than the frame height. */
public void setShouldFitToWidth(boolean shouldFitToWidth) {
this.shouldFitToWidth = shouldFitToWidth;
}
/**
* When the aspect ratios between the camera frame and the surface size are mismatched, this
* controls how the image is aligned. 0.0 means aligning the left/bottom edges; 1.0 means aligning
@ -330,6 +341,11 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
this.shouldClampToBorder = shouldClampToBorder;
}
/** {@link Scale} option to use when frame and view have different aspect ratios. */
public void setScale(Scale scale) {
this.scale = scale;
}
private boolean isExternalTexture() {
return textureTarget == GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
}