Add support for more standard scaling options in GlSurfaceViewRenderer.
PiperOrigin-RevId: 524062033
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@ -56,6 +56,16 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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void onBitmapCaptured(Bitmap result);
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}
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/**
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* Scale to use when the frame and view have different aspect ratios.
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*/
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public enum Scale {
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FILL,
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FIT,
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FIT_TO_WIDTH,
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FIT_TO_HEIGHT
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};
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private static final String TAG = "DemoRenderer";
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private static final int ATTRIB_POSITION = 1;
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private static final int ATTRIB_TEXTURE_COORDINATE = 2;
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@ -68,7 +78,6 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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private int frameUniform;
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private int textureTarget = GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
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private int textureTransformUniform;
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private boolean shouldFitToWidth = false;
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// Controls the alignment between frame size and surface size, 0.5f default is centered.
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private float alignmentHorizontal = 0.5f;
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private float alignmentVertical = 0.5f;
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@ -79,6 +88,7 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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private BitmapCaptureListener bitmapCaptureListener;
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// Specifies whether a black CLAMP_TO_BORDER effect should be used.
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private boolean shouldClampToBorder = false;
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private Scale scale = Scale.FILL;
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/**
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* Sets the {@link BitmapCaptureListener}.
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@ -225,15 +235,21 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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// TODO: compute scale from surfaceTexture size.
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float scaleWidth = frameWidth > 0 ? (float) surfaceWidth / (float) frameWidth : 1.0f;
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float scaleHeight = frameHeight > 0 ? (float) surfaceHeight / (float) frameHeight : 1.0f;
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// By default whichever of the two scales is greater corresponds to the dimension where the
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// image is proportionally smaller than the view. Dividing both scales by that number results
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// in that dimension having scale 1.0, and thus touching the edges of the view, while the
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// other is cropped proportionally. If shouldFitToWidth is set as true, use the min scale
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// if frame width is greater than frame height.
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// By default, FILL setting is used. That is, whichever of the two scales is greater corresponds
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// to the dimension where the image is proportionally smaller than the view. Dividing both
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// scales by that number results in that dimension having scale 1.0, and thus touching the edges
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// of the view, while the other is cropped proportionally.
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float scale = max(scaleWidth, scaleHeight);
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if (shouldFitToWidth && (frameWidth > frameHeight)) {
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// If any of the FIT settings are used, the min scale is divided so the frame doesn't exceed
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// the view in that direction (or both for FIT).
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if (this.scale == Scale.FIT
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|| (this.scale == Scale.FIT_TO_WIDTH && (frameWidth > frameHeight))
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|| (this.scale == Scale.FIT_TO_HEIGHT && (frameHeight > frameWidth))) {
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scale = min(scaleWidth, scaleHeight);
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}
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scaleWidth /= scale;
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scaleHeight /= scale;
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@ -303,11 +319,6 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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frameHeight = height;
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}
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/** Supports fit to width when the frame width is greater than the frame height. */
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public void setShouldFitToWidth(boolean shouldFitToWidth) {
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this.shouldFitToWidth = shouldFitToWidth;
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}
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/**
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* When the aspect ratios between the camera frame and the surface size are mismatched, this
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* controls how the image is aligned. 0.0 means aligning the left/bottom edges; 1.0 means aligning
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@ -330,6 +341,11 @@ public class GlSurfaceViewRenderer implements GLSurfaceView.Renderer {
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this.shouldClampToBorder = shouldClampToBorder;
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}
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/** {@link Scale} option to use when frame and view have different aspect ratios. */
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public void setScale(Scale scale) {
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this.scale = scale;
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}
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private boolean isExternalTexture() {
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return textureTarget == GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
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}
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