Fixed crash in creation of OpenGL ES texture from CVPixelBuffer on iOS simulator
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@ -50,11 +50,38 @@ GlTextureView GpuBufferStorageCvPixelBuffer::GetTexture(
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const GlTextureInfo info = GlTextureInfoForGpuBufferFormat(
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format(), plane, gl_context->GetGlVersion());
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CVTextureType cv_texture_temp;
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// The current pixel buffer was created by `CVPixelBufferCreate` with attribute
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// `kCVPixelBufferIOSurfacePropertiesKey` to ensure that it can be used to
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// create a `CVMetalTextureCache`. But creating an OPENGL ES texture from a
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// pixel buffer with IOSurface crashes on the simulator. To workaround this, a
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// new pixel buffer sharing the same storage of the current pixel buffer eith
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// IOSurface is created using `CVPixelBufferCreateWithBytes`. This pixel buffer
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// is then used to create the OPENGL ES texture on the simulator. On the device
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// OPENGL ES texture creation requires a pixel buffer with IOSurface and hence
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// the current piel buffer can be used.
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#if TARGET_IPHONE_SIMULATOR
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CVPixelBufferRef simulator_pixel_buffer;
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CVPixelBufferLockBaseAddress(**this, 0);
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CVPixelBufferCreateWithBytes(
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NULL, CVPixelBufferGetWidth(**this), CVPixelBufferGetHeight(**this),
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CVPixelBufferGetPixelFormatType(**this),
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CVPixelBufferGetBaseAddress(**this), CVPixelBufferGetBytesPerRow(**this),
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NULL, NULL, NULL, &simulator_pixel_buffer);
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CVPixelBufferUnlockBaseAddress(**this, 0);
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err = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, gl_context->cv_texture_cache(),
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simulator_pixel_buffer, NULL, GL_TEXTURE_2D, info.gl_internal_format,
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width() / info.downscale, height() / info.downscale, info.gl_format,
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info.gl_type, plane, &cv_texture_temp);
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#else
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err = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, gl_context->cv_texture_cache(), **this, NULL,
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GL_TEXTURE_2D, info.gl_internal_format, width() / info.downscale,
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height() / info.downscale, info.gl_format, info.gl_type, plane,
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&cv_texture_temp);
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#endif
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ABSL_CHECK(cv_texture_temp && !err)
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<< "CVOpenGLESTextureCacheCreateTextureFromImage failed: " << err;
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CFHolder<CVTextureType> cv_texture;
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@ -102,6 +129,7 @@ static void ViewDoneWritingSimulatorWorkaround(CVPixelBufferRef pixel_buffer,
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std::vector<uint8_t> contiguous_buffer(contiguous_bytes_per_row *
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view.height());
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uint8_t* temp_ptr = contiguous_buffer.data();
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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glReadPixels(0, 0, view.width(), view.height(), GL_BGRA,
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GL_UNSIGNED_BYTE, temp_ptr);
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for (int i = 0; i < view.height(); ++i) {
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@ -251,25 +251,9 @@ static void FreeRefConReleaseCallback(void* refCon, const void* baseAddress) {
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CVReturn CreateCVPixelBufferWithoutPool(int width, int height, OSType cv_format,
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CVPixelBufferRef* out_buffer) {
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#if TARGET_IPHONE_SIMULATOR
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// On the simulator, syncing the texture with the pixelbuffer does not work,
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// and we have to use glReadPixels. Since GL_UNPACK_ROW_LENGTH is not
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// available in OpenGL ES 2, we should create the buffer so the pixels are
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// contiguous.
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//
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// TODO: verify if we can use kIOSurfaceBytesPerRow to force
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// CoreVideo to give us contiguous data.
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size_t bytes_per_row = width * 4;
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void* data = malloc(bytes_per_row * height);
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return CVPixelBufferCreateWithBytes(
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kCFAllocatorDefault, width, height, cv_format, data, bytes_per_row,
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FreeRefConReleaseCallback, data,
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GetCVPixelBufferAttributesForGlCompatibility(), out_buffer);
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#else
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return CVPixelBufferCreate(kCFAllocatorDefault, width, height, cv_format,
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GetCVPixelBufferAttributesForGlCompatibility(),
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out_buffer);
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#endif
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}
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absl::StatusOr<CFHolder<CVPixelBufferRef>> CreateCVPixelBufferWithoutPool(
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@ -655,13 +639,16 @@ CFDictionaryRef GetCVPixelBufferAttributesForGlCompatibility() {
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kCFAllocatorDefault, NULL, NULL, 0, &kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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// To ensure compatibility with CVOpenGLESTextureCache, these attributes
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// should be present. However, on simulator this IOSurface attribute
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// actually causes CVOpenGLESTextureCache to fail. b/144850076
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// To ensure compatibility with CVMetalTextureCache
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// kCVPixelBufferIOSurfacePropertiesKey must be present. To ensure
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// compatibility with CVOpenGLESTextureCache all the listed property keys
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// must be present. However, on simulator this IOSurface attribute actually
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// causes CVOpenGLESTextureCache to fail. b/144850076 We will use the pixel
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// buffer created using these attributes to create CVOpenGLESTextureCache
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// only on the device. For simulator, a different pixel buffer will be
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// created.
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const void* keys[] = {
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#if !TARGET_IPHONE_SIMULATOR
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kCVPixelBufferIOSurfacePropertiesKey,
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#endif // !TARGET_IPHONE_SIMULATOR
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#if TARGET_OS_OSX
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kCVPixelFormatOpenGLCompatibility,
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@ -671,10 +658,8 @@ CFDictionaryRef GetCVPixelBufferAttributesForGlCompatibility() {
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};
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const void* values[] = {
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#if !TARGET_IPHONE_SIMULATOR
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empty_dict,
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#endif // !TARGET_IPHONE_SIMULATOR
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kCFBooleanTrue
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kCFBooleanTrue,
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};
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attrs = CFDictionaryCreate(
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