Update ImageFrameToGpuBufferCalculator to use api2 and GpuBuffer conversions
PiperOrigin-RevId: 490374387
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fac97554df
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@ -901,6 +901,8 @@ cc_library(
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visibility = ["//visibility:public"],
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visibility = ["//visibility:public"],
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deps = [
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deps = [
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":gl_calculator_helper",
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":gl_calculator_helper",
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":gpu_buffer_storage_image_frame",
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"//mediapipe/framework/api2:node",
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"//mediapipe/framework:calculator_framework",
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"//mediapipe/framework:calculator_framework",
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"//mediapipe/framework/formats:image_frame",
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"//mediapipe/framework/formats:image_frame",
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"//mediapipe/framework/port:status",
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"//mediapipe/framework/port:status",
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@ -12,73 +12,63 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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#include "mediapipe/framework/api2/node.h"
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#include "mediapipe/framework/calculator_framework.h"
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#include "mediapipe/framework/calculator_framework.h"
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#include "mediapipe/framework/formats/image_frame.h"
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#include "mediapipe/framework/formats/image_frame.h"
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#include "mediapipe/framework/port/status.h"
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#include "mediapipe/framework/port/status.h"
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#include "mediapipe/gpu/gl_calculator_helper.h"
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#include "mediapipe/gpu/gl_calculator_helper.h"
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#ifdef __APPLE__
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#include "mediapipe/objc/util.h"
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#endif
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namespace mediapipe {
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namespace mediapipe {
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namespace api2 {
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// Convert ImageFrame to GpuBuffer.
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class ImageFrameToGpuBufferCalculator
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class ImageFrameToGpuBufferCalculator : public CalculatorBase {
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: public RegisteredNode<ImageFrameToGpuBufferCalculator> {
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public:
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public:
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ImageFrameToGpuBufferCalculator() {}
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static constexpr Input<ImageFrame> kIn{""};
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static constexpr Output<GpuBuffer> kOut{""};
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static absl::Status GetContract(CalculatorContract* cc);
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MEDIAPIPE_NODE_INTERFACE(ImageFrameToGpuBufferCalculator, kIn, kOut);
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static absl::Status UpdateContract(CalculatorContract* cc);
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absl::Status Open(CalculatorContext* cc) override;
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absl::Status Open(CalculatorContext* cc) override;
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absl::Status Process(CalculatorContext* cc) override;
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absl::Status Process(CalculatorContext* cc) override;
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private:
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private:
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#if !MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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GlCalculatorHelper helper_;
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GlCalculatorHelper helper_;
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#endif // !MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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};
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};
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REGISTER_CALCULATOR(ImageFrameToGpuBufferCalculator);
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// static
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// static
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absl::Status ImageFrameToGpuBufferCalculator::GetContract(
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absl::Status ImageFrameToGpuBufferCalculator::UpdateContract(
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CalculatorContract* cc) {
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CalculatorContract* cc) {
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cc->Inputs().Index(0).Set<ImageFrame>();
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cc->Outputs().Index(0).Set<GpuBuffer>();
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// Note: we call this method even on platforms where we don't use the helper,
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// Note: we call this method even on platforms where we don't use the helper,
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// to ensure the calculator's contract is the same. In particular, the helper
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// to ensure the calculator's contract is the same. In particular, the helper
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// enables support for the legacy side packet, which several graphs still use.
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// enables support for the legacy side packet, which several graphs still use.
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MP_RETURN_IF_ERROR(GlCalculatorHelper::UpdateContract(cc));
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return GlCalculatorHelper::UpdateContract(cc);
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return absl::OkStatus();
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}
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}
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absl::Status ImageFrameToGpuBufferCalculator::Open(CalculatorContext* cc) {
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absl::Status ImageFrameToGpuBufferCalculator::Open(CalculatorContext* cc) {
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// Inform the framework that we always output at the same timestamp
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// as we receive a packet at.
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cc->SetOffset(TimestampDiff(0));
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#if !MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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MP_RETURN_IF_ERROR(helper_.Open(cc));
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MP_RETURN_IF_ERROR(helper_.Open(cc));
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#endif // !MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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return absl::OkStatus();
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return absl::OkStatus();
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}
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}
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absl::Status ImageFrameToGpuBufferCalculator::Process(CalculatorContext* cc) {
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absl::Status ImageFrameToGpuBufferCalculator::Process(CalculatorContext* cc) {
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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auto image_frame = std::const_pointer_cast<ImageFrame>(
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CFHolder<CVPixelBufferRef> buffer;
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mediapipe::SharedPtrWithPacket<ImageFrame>(kIn(cc).packet()));
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MP_RETURN_IF_ERROR(CreateCVPixelBufferForImageFramePacket(
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auto gpu_buffer = api2::MakePacket<GpuBuffer>(
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cc->Inputs().Index(0).Value(), &buffer));
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std::make_shared<mediapipe::GpuBufferStorageImageFrame>(
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cc->Outputs().Index(0).Add(new GpuBuffer(buffer), cc->InputTimestamp());
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std::move(image_frame)))
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#else
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.At(cc->InputTimestamp());
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const auto& input = cc->Inputs().Index(0).Get<ImageFrame>();
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// This calculator's behavior has been to do the texture upload eagerly, and
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helper_.RunInGlContext([this, &input, &cc]() {
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// some graphs may rely on running this on a separate GL context to avoid
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auto src = helper_.CreateSourceTexture(input);
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// blocking another context with the read operation. So let's request GPU
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auto output = src.GetFrame<GpuBuffer>();
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// access here to ensure that the behavior stays the same.
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glFlush();
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// TODO: have a better way to do this, or defer until later.
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cc->Outputs().Index(0).Add(output.release(), cc->InputTimestamp());
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helper_.RunInGlContext(
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src.Release();
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[&gpu_buffer] { auto view = gpu_buffer->GetReadView<GlTextureView>(0); });
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});
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kOut(cc).Send(std::move(gpu_buffer));
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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return absl::OkStatus();
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return absl::OkStatus();
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}
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}
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} // namespace api2
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} // namespace mediapipe
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} // namespace mediapipe
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