diff --git a/mediapipe/tasks/web/vision/core/BUILD b/mediapipe/tasks/web/vision/core/BUILD index 4bda4218a..325603353 100644 --- a/mediapipe/tasks/web/vision/core/BUILD +++ b/mediapipe/tasks/web/vision/core/BUILD @@ -43,7 +43,6 @@ mediapipe_ts_library( name = "image", srcs = [ "image.ts", - "image_converter.ts", "image_shader_context.ts", ], ) @@ -117,7 +116,6 @@ mediapipe_ts_library( mediapipe_ts_library( name = "render_utils", srcs = ["render_utils.ts"], - deps = [":image"], ) jasmine_node_test( diff --git a/mediapipe/tasks/web/vision/core/image.test.ts b/mediapipe/tasks/web/vision/core/image.test.ts index da3bd76b2..0ad0ff88b 100644 --- a/mediapipe/tasks/web/vision/core/image.test.ts +++ b/mediapipe/tasks/web/vision/core/image.test.ts @@ -41,8 +41,6 @@ const IMAGE_2_3 = [ class MPImageTestContext { canvas!: OffscreenCanvas; gl!: WebGL2RenderingContext; - uint8ClampedArray!: Uint8ClampedArray; - float32Array!: Float32Array; imageData!: ImageData; imageBitmap!: ImageBitmap; webGLTexture!: WebGLTexture; @@ -56,17 +54,11 @@ class MPImageTestContext { const gl = this.gl; - this.uint8ClampedArray = new Uint8ClampedArray(pixels.length / 4); - this.float32Array = new Float32Array(pixels.length / 4); - for (let i = 0; i < this.uint8ClampedArray.length; ++i) { - this.uint8ClampedArray[i] = pixels[i * 4]; - this.float32Array[i] = pixels[i * 4] / 255; - } this.imageData = new ImageData(new Uint8ClampedArray(pixels), width, height); this.imageBitmap = await createImageBitmap(this.imageData); - this.webGLTexture = gl.createTexture()!; + this.webGLTexture = gl.createTexture()!; gl.bindTexture(gl.TEXTURE_2D, this.webGLTexture); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.imageBitmap); @@ -75,10 +67,6 @@ class MPImageTestContext { get(type: unknown) { switch (type) { - case Uint8ClampedArray: - return this.uint8ClampedArray; - case Float32Array: - return this.float32Array; case ImageData: return this.imageData; case ImageBitmap: @@ -126,17 +114,14 @@ class MPImageTestContext { gl.bindTexture(gl.TEXTURE_2D, null); + // Sanity check + expect(pixels.find(v => !!v)).toBeDefined(); + return pixels; } function assertEquality(image: MPImage, expected: ImageType): void { - if (expected instanceof Uint8ClampedArray) { - const result = image.get(MPImageType.UINT8_CLAMPED_ARRAY); - expect(result).toEqual(expected); - } else if (expected instanceof Float32Array) { - const result = image.get(MPImageType.FLOAT32_ARRAY); - expect(result).toEqual(expected); - } else if (expected instanceof ImageData) { + if (expected instanceof ImageData) { const result = image.get(MPImageType.IMAGE_DATA); expect(result).toEqual(expected); } else if (expected instanceof ImageBitmap) { @@ -154,8 +139,7 @@ class MPImageTestContext { shaderContext: MPImageShaderContext, input: ImageType, width: number, height: number): MPImage { return new MPImage( - [input], - /* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, + [input], /* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, context.canvas, shaderContext, width, height); } @@ -178,9 +162,7 @@ class MPImageTestContext { shaderContext.close(); } - const sources = skip ? - [] : - [Uint8ClampedArray, Float32Array, ImageData, ImageBitmap, WebGLTexture]; + const sources = skip ? [] : [ImageData, ImageBitmap, WebGLTexture]; for (let i = 0; i < sources.length; i++) { for (let j = 0; j < sources.length; j++) { @@ -203,9 +185,9 @@ class MPImageTestContext { const shaderContext = new MPImageShaderContext(); const image = new MPImage( - [context.webGLTexture], - /* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, - context.canvas, shaderContext, WIDTH, HEIGHT); + [context.webGLTexture], /* ownsImageBitmap= */ false, + /* ownsWebGLTexture= */ false, context.canvas, shaderContext, WIDTH, + HEIGHT); const result = image.clone().get(MPImageType.IMAGE_DATA); expect(result).toEqual(context.imageData); @@ -218,9 +200,9 @@ class MPImageTestContext { const shaderContext = new MPImageShaderContext(); const image = new MPImage( - [context.webGLTexture], - /* ownsImageBitmap= */ false, /* ownsWebGLTexture= */ false, - context.canvas, shaderContext, WIDTH, HEIGHT); + [context.webGLTexture], /* ownsImageBitmap= */ false, + /* ownsWebGLTexture= */ false, context.canvas, shaderContext, WIDTH, + HEIGHT); // Verify that we can mix the different shader modes by running them out of // order. @@ -243,40 +225,18 @@ class MPImageTestContext { const image = createImage(shaderContext, context.imageData, WIDTH, HEIGHT); expect(image.has(MPImageType.IMAGE_DATA)).toBe(true); - expect(image.has(MPImageType.UINT8_CLAMPED_ARRAY)).toBe(false); - expect(image.has(MPImageType.FLOAT32_ARRAY)).toBe(false); - expect(image.has(MPImageType.WEBGL_TEXTURE)).toBe(false); - expect(image.has(MPImageType.IMAGE_BITMAP)).toBe(false); - - image.get(MPImageType.UINT8_CLAMPED_ARRAY); - - expect(image.has(MPImageType.IMAGE_DATA)).toBe(true); - expect(image.has(MPImageType.UINT8_CLAMPED_ARRAY)).toBe(true); - expect(image.has(MPImageType.FLOAT32_ARRAY)).toBe(false); - expect(image.has(MPImageType.WEBGL_TEXTURE)).toBe(false); - expect(image.has(MPImageType.IMAGE_BITMAP)).toBe(false); - - image.get(MPImageType.FLOAT32_ARRAY); - - expect(image.has(MPImageType.IMAGE_DATA)).toBe(true); - expect(image.has(MPImageType.UINT8_CLAMPED_ARRAY)).toBe(true); - expect(image.has(MPImageType.FLOAT32_ARRAY)).toBe(true); expect(image.has(MPImageType.WEBGL_TEXTURE)).toBe(false); expect(image.has(MPImageType.IMAGE_BITMAP)).toBe(false); image.get(MPImageType.WEBGL_TEXTURE); expect(image.has(MPImageType.IMAGE_DATA)).toBe(true); - expect(image.has(MPImageType.UINT8_CLAMPED_ARRAY)).toBe(true); - expect(image.has(MPImageType.FLOAT32_ARRAY)).toBe(true); expect(image.has(MPImageType.WEBGL_TEXTURE)).toBe(true); expect(image.has(MPImageType.IMAGE_BITMAP)).toBe(false); image.get(MPImageType.IMAGE_BITMAP); expect(image.has(MPImageType.IMAGE_DATA)).toBe(true); - expect(image.has(MPImageType.UINT8_CLAMPED_ARRAY)).toBe(true); - expect(image.has(MPImageType.FLOAT32_ARRAY)).toBe(true); expect(image.has(MPImageType.WEBGL_TEXTURE)).toBe(true); expect(image.has(MPImageType.IMAGE_BITMAP)).toBe(true); diff --git a/mediapipe/tasks/web/vision/core/image.ts b/mediapipe/tasks/web/vision/core/image.ts index df7586ded..14271c087 100644 --- a/mediapipe/tasks/web/vision/core/image.ts +++ b/mediapipe/tasks/web/vision/core/image.ts @@ -14,17 +14,10 @@ * limitations under the License. */ -import {DefaultColorConverter} from '../../../../tasks/web/vision/core/image_converter'; import {assertNotNull, MPImageShaderContext} from '../../../../tasks/web/vision/core/image_shader_context'; /** The underlying type of the image. */ export enum MPImageType { - /** Represents the native `UInt8ClampedArray` type. */ - UINT8_CLAMPED_ARRAY, - /** - * Represents the native `Float32Array` type. Values range from [0.0, 1.0]. - */ - FLOAT32_ARRAY, /** Represents the native `ImageData` type. */ IMAGE_DATA, /** Represents the native `ImageBitmap` type. */ @@ -34,75 +27,7 @@ export enum MPImageType { } /** The supported image formats. For internal usage. */ -export type MPImageContainer = - Uint8ClampedArray|Float32Array|ImageData|ImageBitmap|WebGLTexture; - -/** A four channel color with a red, green, blue and alpha values. */ -export type RGBAColor = [number, number, number, number]; - -/** - * An interface that can be used to provide custom conversion functions. These - * functions are invoked to convert pixel values between different channel - * counts and value ranges. Any conversion function that is not specified will - * result in a default conversion. - */ -export interface MPImageChannelConverter { - /** - * A conversion function to convert a number in the [0.0, 1.0] range to RGBA. - * The output is an array with four elemeents whose values range from 0 to 255 - * inclusive. - * - * The default conversion function is `[v * 255, v * 255, v * 255, 255]` - * and will log a warning if invoked. - */ - floatToRGBAConverter?: (value: number) => RGBAColor; - - /* - * A conversion function to convert a number in the [0, 255] range to RGBA. - * The output is an array with four elemeents whose values range from 0 to 255 - * inclusive. - * - * The default conversion function is `[v, v , v , 255]` and will log a - * warning if invoked. - */ - uint8ToRGBAConverter?: (value: number) => RGBAColor; - - /** - * A conversion function to convert an RGBA value in the range of 0 to 255 to - * a single value in the [0.0, 1.0] range. - * - * The default conversion function is `(r / 3 + g / 3 + b / 3) / 255` and will - * log a warning if invoked. - */ - rgbaToFloatConverter?: (r: number, g: number, b: number, a: number) => number; - - /** - * A conversion function to convert an RGBA value in the range of 0 to 255 to - * a single value in the [0, 255] range. - * - * The default conversion function is `r / 3 + g / 3 + b / 3` and will log a - * warning if invoked. - */ - rgbaToUint8Converter?: (r: number, g: number, b: number, a: number) => number; - - /** - * A conversion function to convert a single value in the 0.0 to 1.0 range to - * [0, 255]. - * - * The default conversion function is `r * 255` and will log a warning if - * invoked. - */ - floatToUint8Converter?: (value: number) => number; - - /** - * A conversion function to convert a single value in the 0 to 255 range to - * [0.0, 1.0] . - * - * The default conversion function is `r / 255` and will log a warning if - * invoked. - */ - uint8ToFloatConverter?: (value: number) => number; -} +export type MPImageContainer = ImageData|ImageBitmap|WebGLTexture; /** * The wrapper class for MediaPipe Image objects. @@ -123,14 +48,6 @@ export interface MPImageChannelConverter { * initialized with an `OffscreenCanvas`. As we require WebGL2 support, this * places some limitations on Browser support as outlined here: * https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/getContext - * - * Some MediaPipe tasks return single channel masks. These masks are stored - * using an underlying `Uint8ClampedArray` an `Float32Array` (represented as - * single-channel arrays). To convert these type to other formats a conversion - * function is invoked to convert pixel values between single channel and four - * channel RGBA values. To customize this conversion, you can specify these - * conversion functions when you invoke `get()`. If you use the default - * conversion function a warning will be logged to the console. */ export class MPImage { private gl?: WebGL2RenderingContext; @@ -161,53 +78,18 @@ export class MPImage { return !!this.getContainer(type); } - /** - * Returns the underlying image as a single channel `Uint8ClampedArray`. Note - * that this involves an expensive GPU to CPU transfer if the current image is - * only available as an `ImageBitmap` or `WebGLTexture`. If necessary, this - * function converts RGBA data pixel-by-pixel to a single channel value by - * invoking a conversion function (see class comment for detail). - * - * @param type The type of image to return. - * @param converter A set of conversion functions that will be invoked to - * convert the underlying pixel data if necessary. You may omit this - * function if the requested conversion does not change the pixel format. - * @return The current data as a Uint8ClampedArray. - */ - get(type: MPImageType.UINT8_CLAMPED_ARRAY, - converter?: MPImageChannelConverter): Uint8ClampedArray; - /** - * Returns the underlying image as a single channel `Float32Array`. Note - * that this involves an expensive GPU to CPU transfer if the current image is - * only available as an `ImageBitmap` or `WebGLTexture`. If necessary, this - * function converts RGBA data pixel-by-pixel to a single channel value by - * invoking a conversion function (see class comment for detail). - * - * @param type The type of image to return. - * @param converter A set of conversion functions that will be invoked to - * convert the underlying pixel data if necessary. You may omit this - * function if the requested conversion does not change the pixel format. - * @return The current image as a Float32Array. - */ - get(type: MPImageType.FLOAT32_ARRAY, - converter?: MPImageChannelConverter): Float32Array; /** * Returns the underlying image as an `ImageData` object. Note that this * involves an expensive GPU to CPU transfer if the current image is only - * available as an `ImageBitmap` or `WebGLTexture`. If necessary, this - * function converts single channel pixel values to RGBA by invoking a - * conversion function (see class comment for detail). + * available as an `ImageBitmap` or `WebGLTexture`. * * @return The current image as an ImageData object. */ - get(type: MPImageType.IMAGE_DATA, - converter?: MPImageChannelConverter): ImageData; + get(type: MPImageType.IMAGE_DATA): ImageData; /** * Returns the underlying image as an `ImageBitmap`. Note that * conversions to `ImageBitmap` are expensive, especially if the data - * currently resides on CPU. If necessary, this function first converts single - * channel pixel values to RGBA by invoking a conversion function (see class - * comment for detail). + * currently resides on CPU. * * Processing with `ImageBitmap`s requires that the MediaPipe Task was * initialized with an `OffscreenCanvas` with WebGL2 support. See @@ -215,13 +97,9 @@ export class MPImage { * for a list of supported platforms. * * @param type The type of image to return. - * @param converter A set of conversion functions that will be invoked to - * convert the underlying pixel data if necessary. You may omit this - * function if the requested conversion does not change the pixel format. * @return The current image as an ImageBitmap object. */ - get(type: MPImageType.IMAGE_BITMAP, - converter?: MPImageChannelConverter): ImageBitmap; + get(type: MPImageType.IMAGE_BITMAP): ImageBitmap; /** * Returns the underlying image as a `WebGLTexture` object. Note that this * involves a CPU to GPU transfer if the current image is only available as @@ -229,36 +107,21 @@ export class MPImage { * canvas (see `.canvas`). * * @param type The type of image to return. - * @param converter A set of conversion functions that will be invoked to - * convert the underlying pixel data if necessary. You may omit this - * function if the requested conversion does not change the pixel format. * @return The current image as a WebGLTexture. */ - get(type: MPImageType.WEBGL_TEXTURE, - converter?: MPImageChannelConverter): WebGLTexture; - get(type?: MPImageType, - converter?: MPImageChannelConverter): MPImageContainer { - const internalConverter = new DefaultColorConverter(converter ?? {}); + get(type: MPImageType.WEBGL_TEXTURE): WebGLTexture; + get(type?: MPImageType): MPImageContainer { switch (type) { - case MPImageType.UINT8_CLAMPED_ARRAY: - return this.convertToUint8ClampedArray(internalConverter); - case MPImageType.FLOAT32_ARRAY: - return this.convertToFloat32Array(internalConverter); case MPImageType.IMAGE_DATA: - return this.convertToImageData(internalConverter); + return this.convertToImageData(); case MPImageType.IMAGE_BITMAP: - return this.convertToImageBitmap(internalConverter); + return this.convertToImageBitmap(); case MPImageType.WEBGL_TEXTURE: - return this.convertToWebGLTexture(internalConverter); + return this.convertToWebGLTexture(); default: throw new Error(`Type is not supported: ${type}`); } } - - - private getContainer(type: MPImageType.UINT8_CLAMPED_ARRAY): Uint8ClampedArray - |undefined; - private getContainer(type: MPImageType.FLOAT32_ARRAY): Float32Array|undefined; private getContainer(type: MPImageType.IMAGE_DATA): ImageData|undefined; private getContainer(type: MPImageType.IMAGE_BITMAP): ImageBitmap|undefined; private getContainer(type: MPImageType.WEBGL_TEXTURE): WebGLTexture|undefined; @@ -266,10 +129,6 @@ export class MPImage { /** Returns the container for the requested storage type iff it exists. */ private getContainer(type: MPImageType): MPImageContainer|undefined { switch (type) { - case MPImageType.UINT8_CLAMPED_ARRAY: - return this.containers.find(img => img instanceof Uint8ClampedArray); - case MPImageType.FLOAT32_ARRAY: - return this.containers.find(img => img instanceof Float32Array); case MPImageType.IMAGE_DATA: return this.containers.find(img => img instanceof ImageData); case MPImageType.IMAGE_BITMAP: @@ -300,11 +159,7 @@ export class MPImage { for (const container of this.containers) { let destinationContainer: MPImageContainer; - if (container instanceof Uint8ClampedArray) { - destinationContainer = new Uint8ClampedArray(container); - } else if (container instanceof Float32Array) { - destinationContainer = new Float32Array(container); - } else if (container instanceof ImageData) { + if (container instanceof ImageData) { destinationContainer = new ImageData(container.data, this.width, this.height); } else if (container instanceof WebGLTexture) { @@ -333,7 +188,7 @@ export class MPImage { this.unbindTexture(); } else if (container instanceof ImageBitmap) { - this.convertToWebGLTexture(new DefaultColorConverter({})); + this.convertToWebGLTexture(); this.bindTexture(); destinationContainer = this.copyTextureToBitmap(); this.unbindTexture(); @@ -381,11 +236,10 @@ export class MPImage { return this.shaderContext; } - private convertToImageBitmap(converter: Required): - ImageBitmap { + private convertToImageBitmap(): ImageBitmap { let imageBitmap = this.getContainer(MPImageType.IMAGE_BITMAP); if (!imageBitmap) { - this.convertToWebGLTexture(converter); + this.convertToWebGLTexture(); imageBitmap = this.convertWebGLTextureToImageBitmap(); this.containers.push(imageBitmap); this.ownsImageBitmap = true; @@ -394,43 +248,17 @@ export class MPImage { return imageBitmap; } - private convertToImageData(converter: Required): - ImageData { + private convertToImageData(): ImageData { let imageData = this.getContainer(MPImageType.IMAGE_DATA); if (!imageData) { - if (this.has(MPImageType.UINT8_CLAMPED_ARRAY)) { - const source = this.getContainer(MPImageType.UINT8_CLAMPED_ARRAY)!; - const destination = new Uint8ClampedArray(this.width * this.height * 4); - for (let i = 0; i < this.width * this.height; i++) { - const rgba = converter.uint8ToRGBAConverter(source[i]); - destination[i * 4] = rgba[0]; - destination[i * 4 + 1] = rgba[1]; - destination[i * 4 + 2] = rgba[2]; - destination[i * 4 + 3] = rgba[3]; - } - imageData = new ImageData(destination, this.width, this.height); - this.containers.push(imageData); - } else if (this.has(MPImageType.FLOAT32_ARRAY)) { - const source = this.getContainer(MPImageType.FLOAT32_ARRAY)!; - const destination = new Uint8ClampedArray(this.width * this.height * 4); - for (let i = 0; i < this.width * this.height; i++) { - const rgba = converter.floatToRGBAConverter(source[i]); - destination[i * 4] = rgba[0]; - destination[i * 4 + 1] = rgba[1]; - destination[i * 4 + 2] = rgba[2]; - destination[i * 4 + 3] = rgba[3]; - } - imageData = new ImageData(destination, this.width, this.height); - this.containers.push(imageData); - } else if ( - this.has(MPImageType.IMAGE_BITMAP) || + if (this.has(MPImageType.IMAGE_BITMAP) || this.has(MPImageType.WEBGL_TEXTURE)) { const gl = this.getGL(); const shaderContext = this.getShaderContext(); const pixels = new Uint8Array(this.width * this.height * 4); // Create texture if needed - const webGlTexture = this.convertToWebGLTexture(converter); + const webGlTexture = this.convertToWebGLTexture(); // Create a framebuffer from the texture and read back pixels shaderContext.bindFramebuffer(gl, webGlTexture); @@ -449,60 +277,13 @@ export class MPImage { return imageData; } - private convertToUint8ClampedArray( - converter: Required): Uint8ClampedArray { - let uint8ClampedArray = this.getContainer(MPImageType.UINT8_CLAMPED_ARRAY); - if (!uint8ClampedArray) { - if (this.has(MPImageType.FLOAT32_ARRAY)) { - const source = this.getContainer(MPImageType.FLOAT32_ARRAY)!; - uint8ClampedArray = new Uint8ClampedArray( - source.map(v => converter.floatToUint8Converter(v))); - } else { - const source = this.convertToImageData(converter).data; - uint8ClampedArray = new Uint8ClampedArray(this.width * this.height); - for (let i = 0; i < this.width * this.height; i++) { - uint8ClampedArray[i] = converter.rgbaToUint8Converter( - source[i * 4], source[i * 4 + 1], source[i * 4 + 2], - source[i * 4 + 3]); - } - } - this.containers.push(uint8ClampedArray); - } - - return uint8ClampedArray; - } - - private convertToFloat32Array(converter: Required): - Float32Array { - let float32Array = this.getContainer(MPImageType.FLOAT32_ARRAY); - if (!float32Array) { - if (this.has(MPImageType.UINT8_CLAMPED_ARRAY)) { - const source = this.getContainer(MPImageType.UINT8_CLAMPED_ARRAY)!; - float32Array = new Float32Array(source).map( - v => converter.uint8ToFloatConverter(v)); - } else { - const source = this.convertToImageData(converter).data; - float32Array = new Float32Array(this.width * this.height); - for (let i = 0; i < this.width * this.height; i++) { - float32Array[i] = converter.rgbaToFloatConverter( - source[i * 4], source[i * 4 + 1], source[i * 4 + 2], - source[i * 4 + 3]); - } - } - this.containers.push(float32Array); - } - - return float32Array; - } - - private convertToWebGLTexture(converter: Required): - WebGLTexture { + private convertToWebGLTexture(): WebGLTexture { let webGLTexture = this.getContainer(MPImageType.WEBGL_TEXTURE); if (!webGLTexture) { const gl = this.getGL(); webGLTexture = this.bindTexture(); const source = this.getContainer(MPImageType.IMAGE_BITMAP) || - this.convertToImageData(converter); + this.convertToImageData(); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source); this.unbindTexture(); diff --git a/mediapipe/tasks/web/vision/core/image_converter.ts b/mediapipe/tasks/web/vision/core/image_converter.ts deleted file mode 100644 index 348b89b82..000000000 --- a/mediapipe/tasks/web/vision/core/image_converter.ts +++ /dev/null @@ -1,83 +0,0 @@ -/** - * Copyright 2023 The MediaPipe Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -import {MPImageChannelConverter, RGBAColor} from '../../../../tasks/web/vision/core/image'; - -/** - * Color converter that falls back to a default implementation if the - * user-provided converter does not specify a conversion. - */ -export class DefaultColorConverter implements - Required { - private static readonly WARNINGS_LOGGED = new Set(); - - constructor(private readonly customConverter: MPImageChannelConverter) {} - - floatToRGBAConverter(v: number): RGBAColor { - if (this.customConverter.floatToRGBAConverter) { - return this.customConverter.floatToRGBAConverter(v); - } - this.logWarningOnce('floatToRGBAConverter'); - return [v * 255, v * 255, v * 255, 255]; - } - - uint8ToRGBAConverter(v: number): RGBAColor { - if (this.customConverter.uint8ToRGBAConverter) { - return this.customConverter.uint8ToRGBAConverter(v); - } - this.logWarningOnce('uint8ToRGBAConverter'); - return [v, v, v, 255]; - } - - rgbaToFloatConverter(r: number, g: number, b: number, a: number): number { - if (this.customConverter.rgbaToFloatConverter) { - return this.customConverter.rgbaToFloatConverter(r, g, b, a); - } - this.logWarningOnce('rgbaToFloatConverter'); - return (r / 3 + g / 3 + b / 3) / 255; - } - - rgbaToUint8Converter(r: number, g: number, b: number, a: number): number { - if (this.customConverter.rgbaToUint8Converter) { - return this.customConverter.rgbaToUint8Converter(r, g, b, a); - } - this.logWarningOnce('rgbaToUint8Converter'); - return r / 3 + g / 3 + b / 3; - } - - floatToUint8Converter(v: number): number { - if (this.customConverter.floatToUint8Converter) { - return this.customConverter.floatToUint8Converter(v); - } - this.logWarningOnce('floatToUint8Converter'); - return v * 255; - } - - uint8ToFloatConverter(v: number): number { - if (this.customConverter.uint8ToFloatConverter) { - return this.customConverter.uint8ToFloatConverter(v); - } - this.logWarningOnce('uint8ToFloatConverter'); - return v / 255; - } - - private logWarningOnce(methodName: string): void { - if (!DefaultColorConverter.WARNINGS_LOGGED.has(methodName)) { - console.log(`Using default ${methodName}`); - DefaultColorConverter.WARNINGS_LOGGED.add(methodName); - } - } -} diff --git a/mediapipe/tasks/web/vision/types.ts b/mediapipe/tasks/web/vision/types.ts index ec3b88d68..e901d43bc 100644 --- a/mediapipe/tasks/web/vision/types.ts +++ b/mediapipe/tasks/web/vision/types.ts @@ -16,7 +16,7 @@ export * from '../../../tasks/web/core/fileset_resolver'; export * from '../../../tasks/web/vision/core/drawing_utils'; -export {MPImage, MPImageChannelConverter, MPImageType} from '../../../tasks/web/vision/core/image'; +export {MPImage, MPImageType} from '../../../tasks/web/vision/core/image'; export {MPMask, MPMaskType} from '../../../tasks/web/vision/core/mask'; export * from '../../../tasks/web/vision/face_detector/face_detector'; export * from '../../../tasks/web/vision/face_landmarker/face_landmarker';