Internal change
PiperOrigin-RevId: 525084368
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@ -64,7 +64,7 @@ std::unique_ptr<GlTextureBuffer> GlTextureBuffer::Create(
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int actual_ws = image_frame.WidthStep();
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int alignment = 0;
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std::unique_ptr<ImageFrame> temp;
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const uint8* data = image_frame.PixelData();
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const uint8_t* data = image_frame.PixelData();
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// Let's see if the pixel data is tightly aligned to one of the alignments
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// supported by OpenGL, preferring 4 if possible since it's the default.
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