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@ -1,4 +1,4 @@
# Copyright 2019 The MediaPipe Authors.
# Copyright 2019-2020 The MediaPipe Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.

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@ -127,7 +127,7 @@ run code search using
* [Discuss](https://groups.google.com/forum/#!forum/mediapipe) - General
community discussion around MediaPipe
## Alpha Disclaimer
## Alpha disclaimer
MediaPipe is currently in alpha at v0.7. We may be still making breaking API
changes and expect to get to stable APIs by v1.0.

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@ -19,7 +19,7 @@ project = 'MediaPipe'
author = 'Google LLC'
# The full version, including alpha/beta/rc tags
release = 'v0.5'
release = 'v0.7.5'
# -- General configuration ---------------------------------------------------

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@ -1,96 +0,0 @@
---
nav_exclude: true
---
# Examples
Below are code samples on how to run MediaPipe on both mobile and desktop. We
currently support MediaPipe APIs on mobile for Android only but will add support
for Objective-C shortly.
## Mobile
### [Hello World! on Android](./getting_started/hello_world_android.md)
This should be the first mobile Android example users go through in detail. It
teaches the following:
* Introduction of a simple MediaPipe graph running on mobile GPUs for
[Sobel edge detection](https://en.wikipedia.org/wiki/Sobel_operator).
* Building a simple baseline Android application that displays "Hello World!".
* Adding camera preview support into the baseline application using the
Android [CameraX] API.
* Incorporating the Sobel edge detection graph to process the live camera
preview and display the processed video in real-time.
[Sobel edge detection]:https://en.wikipedia.org/wiki/Sobel_operator
[CameraX]:https://developer.android.com/training/camerax
### [Hello World! on iOS](./getting_started/hello_world_ios.md)
This is the iOS version of Sobel edge detection example.
### [Face Detection](./solutions/face_detection.md)
### [Face Mesh](./solutions/face_mesh.md)
### [Hand](./solutions/hand.md)
### [Hair Segmentation](./solutions/hair_segmentation.md)
### [Object Detection](./solutions/object_detection.md)
### [Box Tracking](./solutions/box_tracking.md)
### [Objectron: 3D Object Detection](./solutions/objectron.md)
### [KNIFT: Template-based Feature Matching](./solutions/knift.md)
## Desktop
### [Hello World for C++](./getting_started/hello_world_desktop.md)
This shows how to run a simple graph using the MediaPipe C++ APIs.
### [Face Detection](./solutions/face_detection.md)
### [Face Mesh](./solutions/face_mesh.md)
### [Hand](./solutions/hand.md)
### [Hair Segmentation](./solutions/hair_segmentation.md)
### [Object Detection](./solutions/object_detection.md)
### [Box Tracking](./solutions/box_tracking.md)
### [AutoFlip - Semantic-aware Video Cropping](./solutions/autoflip.md)
### [Preparing Data Sets with MediaSequence](./solutions/media_sequence.md)
This shows how to use MediaPipe for media processing to prepare video data sets
for training a TensorFlow model.
### [Feature Extraction and Model Inference for YouTube-8M Challenge](./solutions/youtube_8m.md)
This shows how to use MediaPipe to prepare training data for the YouTube-8M
Challenge and do the model inference with the baseline model.
## Google Coral (ML acceleration with Google EdgeTPU)
### [Face Detection](./solutions/face_detection.md)
### [Object Detection](./solutions/object_detection.md)
## Web Browser
See more details [here](./getting_started/web.md) and
[Google Developer blog post](https://mediapipe.page.link/webdevblog).
### [Face Detection in Browser](https://viz.mediapipe.dev/demo/face_detection)
### [Hand Detection in Browser](https://viz.mediapipe.dev/demo/hand_detection)
### [Hand Tracking in Browser](https://viz.mediapipe.dev/demo/hand_tracking)
### [Hair Segmentation in Browser](https://viz.mediapipe.dev/demo/hair_segmentation)

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@ -127,7 +127,7 @@ run code search using
* [Discuss](https://groups.google.com/forum/#!forum/mediapipe) - General
community discussion around MediaPipe
## Alpha Disclaimer
## Alpha disclaimer
MediaPipe is currently in alpha at v0.7. We may be still making breaking API
changes and expect to get to stable APIs by v1.0.

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@ -1,66 +1,3 @@
MediaPipe
=====================================
`MediaPipe <http://github.com/google/mediapipe>`_ is a graph-based framework for
building multimodal (video, audio, and sensor) applied machine learning pipelines.
MediaPipe is cross-platform running on mobile devices, workstations and servers,
and supports mobile GPU acceleration. With MediaPipe, an applied
machine learning pipeline can be built as a graph of modular components,
including, for instance, inference models and media processing functions. Sensory
data such as audio and video streams enter the graph, and perceived descriptions
such as object-localization and face-landmark streams exit the graph. An example
graph that performs real-time hand tracking on mobile GPU is shown below.
.. image:: images/mobile/hand_tracking_mobile.png
:width: 400
:alt: Example MediaPipe graph
MediaPipe is designed for machine learning (ML) practitioners, including
researchers, students, and software developers, who implement production-ready
ML applications, publish code accompanying research work, and build technology
prototypes. The main use case for MediaPipe is rapid prototyping of applied
machine learning pipelines with inference models and other reusable components.
MediaPipe also facilitates the deployment of machine learning technology into
demos and applications on a wide variety of different hardware platforms
(e.g., Android, iOS, workstations).
APIs for MediaPipe
* Calculator API in C++
* Graph Construction API in ProtoBuf
* (Coming Soon) Graph Construction API in C++
* Graph Execution API in C++
* Graph Execution API in Java (Android)
* Graph Execution API in Objective-C (iOS)
Alpha Disclaimer
==================
MediaPipe is currently in alpha for v0.6. We are still making breaking API changes and expect to get to stable API by v1.0. We recommend that you target a specific version of MediaPipe, and periodically bump to the latest release. That way you have control over when a breaking change affects you.
User Documentation
==================
.. toctree::
:maxdepth: 3
getting_started/install
Examples <examples>
tools/visualizer
tools/tracing_and_profiling
tools/performance_benchmarking
getting_started/help
getting_started/faq
getting_started/troubleshooting
framework_concepts/framework_concepts
framework_concepts/calculators
framework_concepts/graphs
framework_concepts/packets
framework_concepts/synchronization
framework_concepts/gpu
license
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`
Please see https://docs.mediapipe.dev.

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@ -1,209 +0,0 @@
---
nav_exclude: true
---
License
===============
Copyright 2019 The MediaPipe Authors. All rights reserved.
Apache License
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APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
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Copyright 2017, The MediaPipe Authors.
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See the License for the specific language governing permissions and
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@ -144,6 +144,10 @@ public class MainActivity extends AppCompatActivity {
previewDisplayView.setVisibility(View.VISIBLE);
}
protected Size cameraTargetResolution() {
return null; // No preference and let the camera (helper) decide.
}
public void startCamera() {
cameraHelper = new CameraXPreviewHelper();
cameraHelper.setOnCameraStartedListener(
@ -154,7 +158,30 @@ public class MainActivity extends AppCompatActivity {
applicationInfo.metaData.getBoolean("cameraFacingFront", false)
? CameraHelper.CameraFacing.FRONT
: CameraHelper.CameraFacing.BACK;
cameraHelper.startCamera(this, cameraFacing, /*surfaceTexture=*/ null);
cameraHelper.startCamera(
this, cameraFacing, /*surfaceTexture=*/ null, cameraTargetResolution());
}
protected Size computeViewSize(int width, int height) {
return new Size(width, height);
}
protected void onPreviewDisplaySurfaceChanged(
SurfaceHolder holder, int format, int width, int height) {
// (Re-)Compute the ideal size of the camera-preview display (the area that the
// camera-preview frames get rendered onto, potentially with scaling and rotation)
// based on the size of the SurfaceView that contains the display.
Size viewSize = computeViewSize(width, height);
Size displaySize = cameraHelper.computeDisplaySizeFromViewSize(viewSize);
boolean isCameraRotated = cameraHelper.isCameraRotated();
// Connect the converter to the camera-preview frames as its input (via
// previewFrameTexture), and configure the output width and height as the computed
// display size.
converter.setSurfaceTextureAndAttachToGLContext(
previewFrameTexture,
isCameraRotated ? displaySize.getHeight() : displaySize.getWidth(),
isCameraRotated ? displaySize.getWidth() : displaySize.getHeight());
}
private void setupPreviewDisplayView() {
@ -173,20 +200,7 @@ public class MainActivity extends AppCompatActivity {
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// (Re-)Compute the ideal size of the camera-preview display (the area that the
// camera-preview frames get rendered onto, potentially with scaling and rotation)
// based on the size of the SurfaceView that contains the display.
Size viewSize = new Size(width, height);
Size displaySize = cameraHelper.computeDisplaySizeFromViewSize(viewSize);
boolean isCameraRotated = cameraHelper.isCameraRotated();
// Connect the converter to the camera-preview frames as its input (via
// previewFrameTexture), and configure the output width and height as the computed
// display size.
converter.setSurfaceTextureAndAttachToGLContext(
previewFrameTexture,
isCameraRotated ? displaySize.getHeight() : displaySize.getWidth(),
isCameraRotated ? displaySize.getWidth() : displaySize.getHeight());
onPreviewDisplaySurfaceChanged(holder, format, width, height);
}
@Override

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.mediapipe.apps.objectdetection3d">
<uses-sdk
android:minSdkVersion="21"
android:targetSdkVersion="27" />
<!-- For using the camera -->
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<!-- For MediaPipe -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application
android:allowBackup="true"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:exported="true"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -41,16 +41,13 @@ config_setting(
},
)
# Maps the binary graph to an alias (e.g., the app name) for convenience so that the alias can be
# easily incorporated into the app via, for example,
# MainActivity.BINARY_GRAPH_NAME = "appname.binarypb".
genrule(
name = "binary_graph",
srcs = select({
"//conditions:default": ["//mediapipe/graphs/object_detection_3d:mobile_gpu_binary_graph_shoe"],
":use_chair_model": ["//mediapipe/graphs/object_detection_3d:mobile_gpu_binary_graph_chair"],
}),
outs = ["objectdetection3d.binarypb"],
outs = ["object_detection_3d.binarypb"],
cmd = "cp $< $@",
)
@ -64,8 +61,8 @@ genrule(
cmd = "cp $< $@",
)
android_library(
name = "mediapipe_lib",
android_binary(
name = "objectdetection3d",
srcs = glob(["*.java"]),
assets = [
":binary_graph",
@ -83,33 +80,22 @@ android_library(
],
}),
assets_dir = "",
manifest = "AndroidManifest.xml",
resource_files = glob(["res/**"]),
deps = [
":mediapipe_jni_lib",
"//mediapipe/framework/formats:landmark_java_proto_lite",
"//mediapipe/java/com/google/mediapipe/components:android_camerax_helper",
"//mediapipe/java/com/google/mediapipe/components:android_components",
"//mediapipe/java/com/google/mediapipe/framework:android_framework",
"//mediapipe/java/com/google/mediapipe/glutil",
"//third_party:androidx_appcompat",
"//third_party:androidx_constraint_layout",
"//third_party:androidx_legacy_support_v4",
"//third_party:androidx_recyclerview",
"//third_party:opencv",
"@maven//:androidx_concurrent_concurrent_futures",
"@maven//:androidx_lifecycle_lifecycle_common",
"@maven//:com_google_code_findbugs_jsr305",
"@maven//:com_google_guava_guava",
],
)
android_binary(
name = "objectdetection3d",
manifest = "AndroidManifest.xml",
manifest_values = {"applicationId": "com.google.mediapipe.apps.objectdetection3d"},
manifest = "//mediapipe/examples/android/src/java/com/google/mediapipe/apps/basic:AndroidManifest.xml",
manifest_values = {
"applicationId": "com.google.mediapipe.apps.objectdetection3d",
"appName": "Object Detection 3D",
"mainActivity": ".MainActivity",
"cameraFacingFront": "False",
"binaryGraphName": "object_detection_3d.binarypb",
"inputVideoStreamName": "input_video",
"outputVideoStreamName": "output_video",
"flipFramesVertically": "True",
},
multidex = "native",
deps = [
":mediapipe_lib",
":mediapipe_jni_lib",
"//mediapipe/examples/android/src/java/com/google/mediapipe/apps/basic:basic_lib",
"//mediapipe/framework/formats:landmark_java_proto_lite",
"//mediapipe/java/com/google/mediapipe/framework:android_framework",
],
)

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@ -16,102 +16,33 @@ package com.google.mediapipe.apps.objectdetection3d;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.SurfaceTexture;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
import android.util.Log;
import android.util.Size;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import com.google.mediapipe.components.CameraHelper;
import com.google.mediapipe.components.CameraXPreviewHelper;
import com.google.mediapipe.components.ExternalTextureConverter;
import com.google.mediapipe.components.FrameProcessor;
import com.google.mediapipe.components.PermissionHelper;
import com.google.mediapipe.framework.AndroidAssetUtil;
import com.google.mediapipe.framework.AndroidPacketCreator;
import com.google.mediapipe.framework.Packet;
import com.google.mediapipe.glutil.EglManager;
import java.io.InputStream;
import java.util.HashMap;
import java.util.Map;
/** Main activity of MediaPipe example apps. */
public class MainActivity extends AppCompatActivity {
/** Main activity of MediaPipe object detection 3D app. */
public class MainActivity extends com.google.mediapipe.apps.basic.MainActivity {
private static final String TAG = "MainActivity";
private static final String BINARY_GRAPH_NAME = "objectdetection3d.binarypb";
private static final String INPUT_VIDEO_STREAM_NAME = "input_video";
private static final String OUTPUT_VIDEO_STREAM_NAME = "output_video";
private static final String OBJ_TEXTURE = "texture.bmp";
private static final String OBJ_FILE = "model.obj.uuu";
private static final String BOX_TEXTURE = "classic_colors.png";
private static final String BOX_FILE = "box.obj.uuu";
private static final CameraHelper.CameraFacing CAMERA_FACING = CameraHelper.CameraFacing.BACK;
// Flips the camera-preview frames vertically before sending them into FrameProcessor to be
// processed in a MediaPipe graph, and flips the processed frames back when they are displayed.
// This is needed because OpenGL represents images assuming the image origin is at the bottom-left
// corner, whereas MediaPipe in general assumes the image origin is at top-left.
private static final boolean FLIP_FRAMES_VERTICALLY = true;
// Target resolution should be 4:3 for this application, as expected by the model and tracker.
private static final Size TARGET_RESOLUTION = new Size(1280, 960);
static {
// Load all native libraries needed by the app.
System.loadLibrary("mediapipe_jni");
System.loadLibrary("opencv_java3");
}
// {@link SurfaceTexture} where the camera-preview frames can be accessed.
private SurfaceTexture previewFrameTexture;
// {@link SurfaceView} that displays the camera-preview frames processed by a MediaPipe graph.
private SurfaceView previewDisplayView;
// Creates and manages an {@link EGLContext}.
private EglManager eglManager;
// Sends camera-preview frames into a MediaPipe graph for processing, and displays the processed
// frames onto a {@link Surface}.
private FrameProcessor processor;
// Converts the GL_TEXTURE_EXTERNAL_OES texture from Android camera into a regular texture to be
// consumed by {@link FrameProcessor} and the underlying MediaPipe graph.
private ExternalTextureConverter converter;
// Handles camera access via the {@link CameraX} Jetpack support library.
private CameraXPreviewHelper cameraHelper;
// Assets.
private Bitmap objTexture = null;
private Bitmap boxTexture = null;
Size cameraImageSize;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
previewDisplayView = new SurfaceView(this);
setupPreviewDisplayView();
// Initialize asset manager so that MediaPipe native libraries can access the app assets, e.g.,
// binary graphs.
AndroidAssetUtil.initializeNativeAssetManager(this);
eglManager = new EglManager(null);
processor =
new FrameProcessor(
this,
eglManager.getNativeContext(),
BINARY_GRAPH_NAME,
INPUT_VIDEO_STREAM_NAME,
OUTPUT_VIDEO_STREAM_NAME);
processor.getVideoSurfaceOutput().setFlipY(FLIP_FRAMES_VERTICALLY);
prepareDemoAssets();
AndroidPacketCreator packetCreator = processor.getPacketCreator();
@ -121,80 +52,35 @@ public class MainActivity extends AppCompatActivity {
inputSidePackets.put("obj_texture", packetCreator.createRgbaImageFrame(objTexture));
inputSidePackets.put("box_texture", packetCreator.createRgbaImageFrame(boxTexture));
processor.setInputSidePackets(inputSidePackets);
PermissionHelper.checkAndRequestCameraPermissions(this);
}
@Override
protected void onResume() {
super.onResume();
converter = new ExternalTextureConverter(eglManager.getContext());
converter.setFlipY(FLIP_FRAMES_VERTICALLY);
converter.setConsumer(processor);
if (PermissionHelper.cameraPermissionsGranted(this)) {
startCamera();
}
protected Size cameraTargetResolution() {
return new Size(1280, 960); // Prefer 4:3 aspect ratio (camera size is in landscape).
}
@Override
protected void onPause() {
super.onPause();
converter.close();
protected Size computeViewSize(int width, int height) {
return new Size(height, height * 3 / 4); // Prefer 3:4 aspect ratio.
}
@Override
public void onRequestPermissionsResult(
int requestCode, String[] permissions, int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
PermissionHelper.onRequestPermissionsResult(requestCode, permissions, grantResults);
}
protected void onPreviewDisplaySurfaceChanged(
SurfaceHolder holder, int format, int width, int height) {
super.onPreviewDisplaySurfaceChanged(holder, format, width, height);
private void setupPreviewDisplayView() {
previewDisplayView.setVisibility(View.GONE);
ViewGroup viewGroup = findViewById(R.id.preview_display_layout);
viewGroup.addView(previewDisplayView);
previewDisplayView
.getHolder()
.addCallback(
new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
processor.getVideoSurfaceOutput().setSurface(holder.getSurface());
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// (Re-)Compute the ideal size of the camera-preview display (the area that the
// camera-preview frames get rendered onto, potentially with scaling and rotation)
// based on the size of the SurfaceView that contains the display.
Size viewSize = new Size(height, height * 3 / 4); // Prefer 3:4 aspect ratio.
Size displaySize = cameraHelper.computeDisplaySizeFromViewSize(viewSize);
boolean isCameraRotated = cameraHelper.isCameraRotated();
cameraImageSize = cameraHelper.getFrameSize();
// Connect the converter to the camera-preview frames as its input (via
// previewFrameTexture), and configure the output width and height as the computed
// display size.
converter.setSurfaceTextureAndAttachToGLContext(
previewFrameTexture,
isCameraRotated ? displaySize.getHeight() : displaySize.getWidth(),
isCameraRotated ? displaySize.getWidth() : displaySize.getHeight());
Size cameraImageSize = cameraHelper.getFrameSize();
processor.setOnWillAddFrameListener(
(timestamp) -> {
try {
int cameraTextureWidth =
isCameraRotated
? cameraImageSize.getHeight()
: cameraImageSize.getWidth();
isCameraRotated ? cameraImageSize.getHeight() : cameraImageSize.getWidth();
int cameraTextureHeight =
isCameraRotated
? cameraImageSize.getWidth()
: cameraImageSize.getHeight();
isCameraRotated ? cameraImageSize.getWidth() : cameraImageSize.getHeight();
// Find limiting side and scale to 3:4 aspect ratio
float aspectRatio =
(float) cameraTextureWidth / (float) cameraTextureHeight;
float aspectRatio = (float) cameraTextureWidth / (float) cameraTextureHeight;
if (aspectRatio > 3.0 / 4.0) {
// width too big
cameraTextureWidth = (int) ((float) cameraTextureHeight * 3.0 / 4.0);
@ -202,19 +88,13 @@ public class MainActivity extends AppCompatActivity {
// height too big
cameraTextureHeight = (int) ((float) cameraTextureWidth * 4.0 / 3.0);
}
Packet widthPacket =
processor.getPacketCreator().createInt32(cameraTextureWidth);
Packet heightPacket =
processor.getPacketCreator().createInt32(cameraTextureHeight);
Packet widthPacket = processor.getPacketCreator().createInt32(cameraTextureWidth);
Packet heightPacket = processor.getPacketCreator().createInt32(cameraTextureHeight);
try {
processor
.getGraph()
.addPacketToInputStream("input_width", widthPacket, timestamp);
processor
.getGraph()
.addPacketToInputStream("input_height", heightPacket, timestamp);
} catch (Exception e) {
processor.getGraph().addPacketToInputStream("input_width", widthPacket, timestamp);
processor.getGraph().addPacketToInputStream("input_height", heightPacket, timestamp);
} catch (RuntimeException e) {
Log.e(
TAG,
"MediaPipeException encountered adding packets to width and height"
@ -223,34 +103,11 @@ public class MainActivity extends AppCompatActivity {
widthPacket.release();
heightPacket.release();
} catch (IllegalStateException ise) {
Log.e(
TAG,
"Exception while adding packets to width and height input streams.");
Log.e(TAG, "Exception while adding packets to width and height input streams.");
}
});
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
processor.getVideoSurfaceOutput().setSurface(null);
}
});
}
private void startCamera() {
cameraHelper = new CameraXPreviewHelper();
cameraHelper.setOnCameraStartedListener(
surfaceTexture -> {
previewFrameTexture = surfaceTexture;
// Make the display view visible to start showing the preview. This triggers the
// SurfaceHolder.Callback added to (the holder of) previewDisplayView.
previewDisplayView.setVisibility(View.VISIBLE);
});
cameraHelper.startCamera(
this, CAMERA_FACING, /*surfaceTexture=*/ null, /*targetSize=*/ TARGET_RESOLUTION);
cameraImageSize = cameraHelper.getFrameSize();
}
private void prepareDemoAssets() {
AndroidAssetUtil.initializeNativeAssetManager(this);
// We render from raw data with openGL, so disable decoding preprocessing

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<FrameLayout
android:id="@+id/preview_display_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1">
<TextView
android:id="@+id/no_camera_access_view"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:gravity="center"
android:text="@string/no_camera_access" />
</FrameLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#008577</color>
<color name="colorPrimaryDark">#00574B</color>
<color name="colorAccent">#D81B60</color>
</resources>

View File

@ -1,4 +0,0 @@
<resources>
<string name="app_name" translatable="false">Object Detection 3D</string>
<string name="no_camera_access" translatable="false">Please grant camera permissions.</string>
</resources>

View File

@ -1,11 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

View File

@ -84,6 +84,8 @@ FrameRotation FrameRotationFromDegrees(int degrees_ccw) {
scale_unif_ = glGetUniformLocation(program_, "scale");
RET_CHECK(scale_unif_ != -1) << "could not find uniform 'scale'";
glGenBuffers(2, vbo_);
return ::mediapipe::OkStatus();
}
@ -92,6 +94,11 @@ void QuadRenderer::GlTeardown() {
glDeleteProgram(program_);
program_ = 0;
}
if (vbo_[0]) {
glDeleteBuffers(2, vbo_);
vbo_[0] = 0;
vbo_[1] = 0;
}
}
::mediapipe::Status QuadRenderer::GlRender(
@ -155,13 +162,31 @@ void QuadRenderer::GlTeardown() {
}
// Draw.
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices);
// TODO: In practice, our vertex attributes almost never change, so
// convert this to being actually static, with initialization done in the
// GLSetup.
glEnableVertexAttribArray(ATTRIB_VERTEX);
glVertexAttribPointer(
ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0,
flip_texture ? kBasicTextureVerticesFlipY : kBasicTextureVertices);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(mediapipe::kBasicSquareVertices),
mediapipe::kBasicSquareVertices, GL_STATIC_DRAW);
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, nullptr);
glEnableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(
GL_ARRAY_BUFFER,
flip_texture ? sizeof(mediapipe::kBasicTextureVerticesFlipY)
: sizeof(mediapipe::kBasicTextureVertices),
flip_texture ? kBasicTextureVerticesFlipY : kBasicTextureVertices,
GL_STATIC_DRAW);
glVertexAttribPointer(ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0, nullptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(ATTRIB_VERTEX);
glDisableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return ::mediapipe::OkStatus();
}

View File

@ -83,6 +83,7 @@ class QuadRenderer {
GLuint program_ = 0;
GLint scale_unif_ = -1;
std::vector<GLint> frame_unifs_;
GLuint vbo_[2] = {0, 0}; // for vertex buffer storage
};
::mediapipe::Status FrameRotationFromInt(FrameRotation* rotation,

View File

@ -57,7 +57,7 @@ class GlThreadCollector {
return active_threads_ == 0;
};
absl::MutexLock l(&mutex_);
mutex_.Await(Condition(&done));
mutex_.Await(absl::Condition(&done));
}
absl::Mutex mutex_;

View File

@ -74,6 +74,10 @@ public class CameraXPreviewHelper extends CameraHelper {
public void startCamera(
Activity context, CameraFacing cameraFacing, SurfaceTexture surfaceTexture, Size targetSize) {
if (targetSize == null) {
targetSize = TARGET_SIZE;
}
LensFacing cameraLensFacing =
cameraFacing == CameraHelper.CameraFacing.FRONT ? LensFacing.FRONT : LensFacing.BACK;
PreviewConfig previewConfig =