Factor out ReusablePool

PiperOrigin-RevId: 488783477
This commit is contained in:
Camillo Lugaresi 2022-11-15 16:04:45 -08:00 committed by Copybara-Service
parent ab074a579a
commit 583d27636b
5 changed files with 178 additions and 112 deletions

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@ -607,6 +607,7 @@ cc_library(
":gpu_buffer", ":gpu_buffer",
":gpu_shared_data_header", ":gpu_shared_data_header",
":multi_pool", ":multi_pool",
":reusable_pool",
"//mediapipe/framework:calculator_context", "//mediapipe/framework:calculator_context",
"//mediapipe/framework:calculator_node", "//mediapipe/framework:calculator_node",
"//mediapipe/framework/port:logging", "//mediapipe/framework/port:logging",
@ -615,6 +616,16 @@ cc_library(
], ],
) )
cc_library(
name = "reusable_pool",
hdrs = ["reusable_pool.h"],
deps = [
":multi_pool",
"@com_google_absl//absl/functional:any_invocable",
"@com_google_absl//absl/synchronization",
],
)
cc_library( cc_library(
name = "multi_pool", name = "multi_pool",
hdrs = ["multi_pool.h"], hdrs = ["multi_pool.h"],

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@ -71,6 +71,11 @@ class GlTextureBuffer
// Create a texture with a copy of the data in image_frame. // Create a texture with a copy of the data in image_frame.
static std::unique_ptr<GlTextureBuffer> Create(const ImageFrame& image_frame); static std::unique_ptr<GlTextureBuffer> Create(const ImageFrame& image_frame);
static std::unique_ptr<GlTextureBuffer> Create(
const internal::GpuBufferSpec& spec) {
return Create(spec.width, spec.height, spec.format);
}
// Wraps an existing texture, but does not take ownership of it. // Wraps an existing texture, but does not take ownership of it.
// deletion_callback is invoked when the GlTextureBuffer is released, so // deletion_callback is invoked when the GlTextureBuffer is released, so
// the caller knows that the texture is no longer in use. // the caller knows that the texture is no longer in use.

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@ -16,79 +16,4 @@
#include "absl/synchronization/mutex.h" #include "absl/synchronization/mutex.h"
namespace mediapipe { namespace mediapipe {} // namespace mediapipe
GlTextureBufferPool::GlTextureBufferPool(int width, int height,
GpuBufferFormat format, int keep_count)
: width_(width),
height_(height),
format_(format),
keep_count_(keep_count) {}
GlTextureBufferSharedPtr GlTextureBufferPool::GetBuffer() {
std::unique_ptr<GlTextureBuffer> buffer;
bool reuse = false;
{
absl::MutexLock lock(&mutex_);
if (available_.empty()) {
buffer = GlTextureBuffer::Create(width_, height_, format_);
if (!buffer) return nullptr;
} else {
buffer = std::move(available_.back());
available_.pop_back();
reuse = true;
}
++in_use_count_;
}
// This needs to wait on consumer sync points, therefore it should not be
// done while holding the mutex.
if (reuse) {
buffer->Reuse();
}
// Return a shared_ptr with a custom deleter that adds the buffer back
// to our available list.
std::weak_ptr<GlTextureBufferPool> weak_pool(shared_from_this());
return std::shared_ptr<GlTextureBuffer>(
buffer.release(), [weak_pool](GlTextureBuffer* buf) {
auto pool = weak_pool.lock();
if (pool) {
pool->Return(absl::WrapUnique(buf));
} else {
delete buf;
}
});
}
std::pair<int, int> GlTextureBufferPool::GetInUseAndAvailableCounts() {
absl::MutexLock lock(&mutex_);
return {in_use_count_, available_.size()};
}
void GlTextureBufferPool::Return(std::unique_ptr<GlTextureBuffer> buf) {
std::vector<std::unique_ptr<GlTextureBuffer>> trimmed;
{
absl::MutexLock lock(&mutex_);
--in_use_count_;
available_.emplace_back(std::move(buf));
TrimAvailable(&trimmed);
}
// The trimmed buffers will be released without holding the lock.
}
void GlTextureBufferPool::TrimAvailable(
std::vector<std::unique_ptr<GlTextureBuffer>>* trimmed) {
int keep = std::max(keep_count_ - in_use_count_, 0);
if (available_.size() > keep) {
auto trim_it = std::next(available_.begin(), keep);
if (trimmed) {
std::move(trim_it, available_.end(), std::back_inserter(*trimmed));
}
available_.erase(trim_it, available_.end());
}
}
} // namespace mediapipe

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@ -24,11 +24,11 @@
#include "absl/synchronization/mutex.h" #include "absl/synchronization/mutex.h"
#include "mediapipe/gpu/gl_texture_buffer.h" #include "mediapipe/gpu/gl_texture_buffer.h"
#include "mediapipe/gpu/multi_pool.h" #include "mediapipe/gpu/multi_pool.h"
#include "mediapipe/gpu/reusable_pool.h"
namespace mediapipe { namespace mediapipe {
class GlTextureBufferPool class GlTextureBufferPool : public ReusablePool<GlTextureBuffer> {
: public std::enable_shared_from_this<GlTextureBufferPool> {
public: public:
// Creates a pool. This pool will manage buffers of the specified dimensions, // Creates a pool. This pool will manage buffers of the specified dimensions,
// and will keep keep_count buffers around for reuse. // and will keep keep_count buffers around for reuse.
@ -37,52 +37,32 @@ class GlTextureBufferPool
static std::shared_ptr<GlTextureBufferPool> Create(int width, int height, static std::shared_ptr<GlTextureBufferPool> Create(int width, int height,
GpuBufferFormat format, GpuBufferFormat format,
int keep_count) { int keep_count) {
return std::shared_ptr<GlTextureBufferPool>( return Create({width, height, format}, {.keep_count = keep_count});
new GlTextureBufferPool(width, height, format, keep_count));
} }
static std::shared_ptr<GlTextureBufferPool> Create( static std::shared_ptr<GlTextureBufferPool> Create(
const internal::GpuBufferSpec& spec, const MultiPoolOptions& options) { const internal::GpuBufferSpec& spec, const MultiPoolOptions& options) {
return Create(spec.width, spec.height, spec.format, options.keep_count); return std::shared_ptr<GlTextureBufferPool>(
new GlTextureBufferPool(spec, options));
} }
// Obtains a buffers. May either be reused or created anew. int width() const { return spec_.width; }
// A GlContext must be current when this is called. int height() const { return spec_.height; }
GlTextureBufferSharedPtr GetBuffer(); GpuBufferFormat format() const { return spec_.format; }
int width() const { return width_; }
int height() const { return height_; }
GpuBufferFormat format() const { return format_; }
// This method is meant for testing.
std::pair<int, int> GetInUseAndAvailableCounts();
static GlTextureBufferSharedPtr CreateBufferWithoutPool( static GlTextureBufferSharedPtr CreateBufferWithoutPool(
const internal::GpuBufferSpec& spec) { const internal::GpuBufferSpec& spec) {
return GlTextureBuffer::Create(spec.width, spec.height, spec.format); return GlTextureBuffer::Create(spec);
} }
private: protected:
GlTextureBufferPool(int width, int height, GpuBufferFormat format, GlTextureBufferPool(const internal::GpuBufferSpec& spec,
int keep_count); const MultiPoolOptions& options)
: ReusablePool<GlTextureBuffer>(
[this] { return GlTextureBuffer::Create(spec_); }, options),
spec_(spec) {}
// Return a buffer to the pool. const internal::GpuBufferSpec spec_;
void Return(std::unique_ptr<GlTextureBuffer> buf);
// If the total number of buffers is greater than keep_count, destroys any
// surplus buffers that are no longer in use.
void TrimAvailable(std::vector<std::unique_ptr<GlTextureBuffer>>* trimmed)
ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
const int width_;
const int height_;
const GpuBufferFormat format_;
const int keep_count_;
absl::Mutex mutex_;
int in_use_count_ ABSL_GUARDED_BY(mutex_) = 0;
std::vector<std::unique_ptr<GlTextureBuffer>> available_
ABSL_GUARDED_BY(mutex_);
}; };
} // namespace mediapipe } // namespace mediapipe

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@ -0,0 +1,145 @@
// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Consider this file an implementation detail. None of this is part of the
// public API.
#ifndef MEDIAPIPE_GPU_REUSABLE_POOL_H_
#define MEDIAPIPE_GPU_REUSABLE_POOL_H_
#include <utility>
#include <vector>
#include "absl/functional/any_invocable.h"
#include "absl/synchronization/mutex.h"
#include "mediapipe/gpu/multi_pool.h"
namespace mediapipe {
template <class Item>
class ReusablePool : public std::enable_shared_from_this<ReusablePool<Item>> {
public:
using ItemFactory = absl::AnyInvocable<std::unique_ptr<Item>() const>;
// Creates a pool. This pool will manage buffers of the specified dimensions,
// and will keep keep_count buffers around for reuse.
// We enforce creation as a shared_ptr so that we can use a weak reference in
// the buffers' deleters.
static std::shared_ptr<ReusablePool<Item>> Create(
ItemFactory item_factory, const MultiPoolOptions& options) {
return std::shared_ptr<ReusablePool<Item>>(
new ReusablePool<Item>(std::move(item_factory), options));
}
// Obtains a buffer. May either be reused or created anew.
// A GlContext must be current when this is called.
std::shared_ptr<Item> GetBuffer();
// This method is meant for testing.
std::pair<int, int> GetInUseAndAvailableCounts();
protected:
ReusablePool(ItemFactory item_factory, const MultiPoolOptions& options)
: item_factory_(std::move(item_factory)),
keep_count_(options.keep_count) {}
private:
// Return a buffer to the pool.
void Return(std::unique_ptr<Item> buf);
// If the total number of buffers is greater than keep_count, destroys any
// surplus buffers that are no longer in use.
void TrimAvailable(std::vector<std::unique_ptr<Item>>* trimmed)
ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
const ItemFactory item_factory_;
const int keep_count_;
absl::Mutex mutex_;
int in_use_count_ ABSL_GUARDED_BY(mutex_) = 0;
std::vector<std::unique_ptr<Item>> available_ ABSL_GUARDED_BY(mutex_);
};
template <class Item>
inline std::shared_ptr<Item> ReusablePool<Item>::GetBuffer() {
std::unique_ptr<Item> buffer;
bool reuse = false;
{
absl::MutexLock lock(&mutex_);
if (available_.empty()) {
buffer = item_factory_();
if (!buffer) return nullptr;
} else {
buffer = std::move(available_.back());
available_.pop_back();
reuse = true;
}
++in_use_count_;
}
// This needs to wait on consumer sync points, therefore it should not be
// done while holding the mutex.
if (reuse) {
buffer->Reuse();
}
// Return a shared_ptr with a custom deleter that adds the buffer back
// to our available list.
std::weak_ptr<ReusablePool<Item>> weak_pool(this->shared_from_this());
return std::shared_ptr<Item>(buffer.release(), [weak_pool](Item* buf) {
auto pool = weak_pool.lock();
if (pool) {
pool->Return(absl::WrapUnique(buf));
} else {
delete buf;
}
});
}
template <class Item>
inline std::pair<int, int> ReusablePool<Item>::GetInUseAndAvailableCounts() {
absl::MutexLock lock(&mutex_);
return {in_use_count_, available_.size()};
}
template <class Item>
void ReusablePool<Item>::Return(std::unique_ptr<Item> buf) {
std::vector<std::unique_ptr<Item>> trimmed;
{
absl::MutexLock lock(&mutex_);
--in_use_count_;
available_.emplace_back(std::move(buf));
TrimAvailable(&trimmed);
}
// The trimmed buffers will be released without holding the lock.
}
template <class Item>
void ReusablePool<Item>::TrimAvailable(
std::vector<std::unique_ptr<Item>>* trimmed) {
int keep = std::max(keep_count_ - in_use_count_, 0);
if (available_.size() > keep) {
auto trim_it = std::next(available_.begin(), keep);
if (trimmed) {
std::move(trim_it, available_.end(), std::back_inserter(*trimmed));
}
available_.erase(trim_it, available_.end());
}
}
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_REUSABLE_POOL_H_