Add an option to disable explicit CPU sync for ExternalTextureRenderer
PiperOrigin-RevId: 539166965
This commit is contained in:
parent
67c5d8d224
commit
53f0736bf0
|
@ -67,6 +67,7 @@ public class ExternalTextureRenderer {
|
|||
private float[] textureTransformMatrix = new float[16];
|
||||
private boolean flipY;
|
||||
private int rotation = Surface.ROTATION_0;
|
||||
private boolean doExplicitCpuSync = true;
|
||||
|
||||
/** Call this to setup the shader program before rendering. */
|
||||
public void setup() {
|
||||
|
@ -101,6 +102,14 @@ public class ExternalTextureRenderer {
|
|||
this.rotation = rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures whether the renderer should do an explicit CPU synchronization using glFinish upon
|
||||
* each {@link #render} call. Defaults to true.
|
||||
*/
|
||||
public void setDoExplicitCpuSync(boolean doExplicitCpuSync) {
|
||||
this.doExplicitCpuSync = doExplicitCpuSync;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the surfaceTexture to the framebuffer with optional vertical flip.
|
||||
*
|
||||
|
@ -150,8 +159,11 @@ public class ExternalTextureRenderer {
|
|||
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
|
||||
ShaderUtil.checkGlError("glBindTexture");
|
||||
|
||||
// TODO: add sync and go back to glFlush()
|
||||
GLES20.glFinish();
|
||||
if (doExplicitCpuSync) {
|
||||
|
||||
// TODO: add sync and go back to glFlush()
|
||||
GLES20.glFinish();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue
Block a user