Ensure that releaseGl() is called if prepapreGl throws
Without this logic, we might have resources created within prepareGl() leaking, since they will never be released. PiperOrigin-RevId: 583491569
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@ -128,6 +128,10 @@ public class GlThread extends Thread {
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prepareGl();
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startedSuccessfully = true;
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} catch (RuntimeException e) {
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releaseGl();
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eglManager.release();
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throw e;
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} finally {
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// Always stop waitUntilReady here, even if we got an exception.
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// Otherwise the main thread may be stuck waiting.
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