Remove shared_ptr from SimplePool definition

This makes the types more explicit and will help with factoring out platform-specific code.

PiperOrigin-RevId: 488775470
This commit is contained in:
Camillo Lugaresi 2022-11-15 15:30:59 -08:00 committed by Copybara-Service
parent a67069156e
commit 3c71c64be1
2 changed files with 20 additions and 19 deletions

View File

@ -90,8 +90,8 @@ std::string CvPixelBufferPoolWrapper::GetDebugString() const {
void CvPixelBufferPoolWrapper::Flush() { CVPixelBufferPoolFlush(*pool_, 0); }
GpuBufferMultiPool::SimplePool GpuBufferMultiPool::MakeSimplePool(
const GpuBufferMultiPool::BufferSpec& spec) {
std::shared_ptr<GpuBufferMultiPool::SimplePool>
GpuBufferMultiPool::MakeSimplePool(const GpuBufferMultiPool::BufferSpec& spec) {
return std::make_shared<CvPixelBufferPoolWrapper>(spec,
kMaxInactiveBufferAge);
}
@ -123,7 +123,7 @@ void GpuBufferMultiPool::FlushTextureCaches() {
#define FORCE_CONTIGUOUS_PIXEL_BUFFER_ON_IPHONE_SIMULATOR 0
GpuBuffer GpuBufferMultiPool::GetBufferFromSimplePool(
BufferSpec spec, const GpuBufferMultiPool::SimplePool& pool) {
BufferSpec spec, GpuBufferMultiPool::SimplePool& pool) {
#if TARGET_IPHONE_SIMULATOR && FORCE_CONTIGUOUS_PIXEL_BUFFER_ON_IPHONE_SIMULATOR
// On the simulator, syncing the texture with the pixelbuffer does not work,
// and we have to use glReadPixels. Since GL_UNPACK_ROW_LENGTH is not
@ -134,14 +134,14 @@ GpuBuffer GpuBufferMultiPool::GetBufferFromSimplePool(
// pool to give us contiguous data.
return GetBufferWithoutPool(spec);
#else
return pool->GetBuffer([this]() { FlushTextureCaches(); });
return pool.GetBuffer([this]() { FlushTextureCaches(); });
#endif // TARGET_IPHONE_SIMULATOR
}
#else
GpuBufferMultiPool::SimplePool GpuBufferMultiPool::MakeSimplePool(
const BufferSpec& spec) {
std::shared_ptr<GpuBufferMultiPool::SimplePool>
GpuBufferMultiPool::MakeSimplePool(const BufferSpec& spec) {
return GlTextureBufferPool::Create(spec.width, spec.height, spec.format,
kKeepCount);
}
@ -152,16 +152,16 @@ GpuBuffer GpuBufferMultiPool::GetBufferWithoutPool(const BufferSpec& spec) {
}
GpuBuffer GpuBufferMultiPool::GetBufferFromSimplePool(
BufferSpec spec, const GpuBufferMultiPool::SimplePool& pool) {
return GpuBuffer(pool->GetBuffer());
BufferSpec spec, GpuBufferMultiPool::SimplePool& pool) {
return GpuBuffer(pool.GetBuffer());
}
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
GpuBufferMultiPool::SimplePool GpuBufferMultiPool::RequestPool(
std::shared_ptr<GpuBufferMultiPool::SimplePool> GpuBufferMultiPool::RequestPool(
const BufferSpec& spec) {
SimplePool pool;
std::vector<SimplePool> evicted;
std::shared_ptr<SimplePool> pool;
std::vector<std::shared_ptr<SimplePool>> evicted;
{
absl::MutexLock lock(&mutex_);
pool =
@ -180,10 +180,10 @@ GpuBufferMultiPool::SimplePool GpuBufferMultiPool::RequestPool(
GpuBuffer GpuBufferMultiPool::GetBuffer(int width, int height,
GpuBufferFormat format) {
BufferSpec key(width, height, format);
SimplePool pool = RequestPool(key);
std::shared_ptr<SimplePool> pool = RequestPool(key);
if (pool) {
// Note: we release our multipool lock before accessing the simple pool.
return GetBufferFromSimplePool(key, pool);
return GetBufferFromSimplePool(key, *pool);
} else {
return GetBufferWithoutPool(key);
}

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@ -83,22 +83,23 @@ class GpuBufferMultiPool {
private:
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
using SimplePool = std::shared_ptr<CvPixelBufferPoolWrapper>;
using SimplePool = CvPixelBufferPoolWrapper;
#else
using SimplePool = std::shared_ptr<GlTextureBufferPool>;
using SimplePool = GlTextureBufferPool;
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
SimplePool MakeSimplePool(const BufferSpec& spec);
std::shared_ptr<SimplePool> MakeSimplePool(const BufferSpec& spec);
// Requests a simple buffer pool for the given spec. This may return nullptr
// if we have not yet reached a sufficient number of requests to allocate a
// pool, in which case the caller should invoke GetBufferWithoutPool instead
// of GetBufferFromSimplePool.
SimplePool RequestPool(const BufferSpec& spec);
GpuBuffer GetBufferFromSimplePool(BufferSpec spec, const SimplePool& pool);
std::shared_ptr<SimplePool> RequestPool(const BufferSpec& spec);
GpuBuffer GetBufferFromSimplePool(BufferSpec spec, SimplePool& pool);
GpuBuffer GetBufferWithoutPool(const BufferSpec& spec);
absl::Mutex mutex_;
mediapipe::ResourceCache<BufferSpec, SimplePool, absl::Hash<BufferSpec>>
mediapipe::ResourceCache<BufferSpec, std::shared_ptr<SimplePool>,
absl::Hash<BufferSpec>>
cache_ ABSL_GUARDED_BY(mutex_);
#ifdef __APPLE__