diff --git a/.vscode/settings.json b/.vscode/settings.json index cdccee4e5..284f59a25 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -63,6 +63,13 @@ "stop_token": "cpp", "thread": "cpp", "target.hpp": "c", - "calculator_framework.h": "c" + "calculator_framework.h": "c", + "bitset": "cpp", + "complex": "cpp", + "cstdarg": "cpp", + "iostream": "cpp", + "numeric": "cpp", + "optional": "cpp", + "__config": "cpp" } } \ No newline at end of file diff --git a/mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt b/mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt index e9711e192..045273b04 100644 --- a/mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt +++ b/mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt @@ -12,6 +12,8 @@ output_stream: "output_video" # landmarks. (std::vector) output_stream: "multi_face_landmarks" +# output_stream: "face_detections" + # Throttles the images flowing downstream for flow control. It passes through # the very first incoming image unaltered, and waits for downstream nodes # (calculators and subgraphs) in the graph to finish their tasks before it @@ -56,12 +58,22 @@ node { output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" } -# Subgraph that renders face-landmark annotation onto the input image. +# Subgraph that renders face-landmark annotation onto the input image. //画标记 用于调试 +# node { +# calculator: "FaceRendererGpu" +# input_stream: "IMAGE:throttled_input_video" +# input_stream: "LANDMARKS:multi_face_landmarks" +# input_stream: "NORM_RECTS:face_rects_from_landmarks" +# input_stream: "DETECTIONS:face_detections" +# output_stream: "IMAGE:output_video" +# } + +# Draws annotations and overlays them on top of the input images. node { - calculator: "FaceRendererGpu" - input_stream: "IMAGE:throttled_input_video" - input_stream: "LANDMARKS:multi_face_landmarks" - input_stream: "NORM_RECTS:face_rects_from_landmarks" - input_stream: "DETECTIONS:face_detections" - output_stream: "IMAGE:output_video" + calculator: "AnnotationOverlayCalculator" + input_stream: "IMAGE_GPU:throttled_input_video" + # input_stream: "detections_render_data" + # input_stream: "VECTOR:0:multi_face_landmarks_render_data" + # input_stream: "rects_render_data" + output_stream: "IMAGE_GPU:output_video" } diff --git a/mediapipe/render/core/AlphaBlendFilter.cpp b/mediapipe/render/core/AlphaBlendFilter.cpp new file mode 100644 index 000000000..b2a1313e1 --- /dev/null +++ b/mediapipe/render/core/AlphaBlendFilter.cpp @@ -0,0 +1,45 @@ +#include "AlphaBlendFilter.hpp" + +namespace Opipe { + const std::string kAlphaBlendFragmentShaderString = SHADER_STRING + ( + varying highp vec2 vTexCoord; + varying highp vec2 vTexCoord1; + uniform sampler2D colorMap; + uniform sampler2D colorMap1; + uniform lowp float mixturePercent; + void main() { + lowp vec4 textureColor = texture2D(colorMap, vTexCoord); + lowp vec4 textureColor2 = texture2D(colorMap1, vTexCoord1); + gl_FragColor = vec4(mix(textureColor.rgb, textureColor2.rgb, textureColor2.a * mixturePercent), textureColor.a); + } + ); + AlphaBlendFilter::AlphaBlendFilter(Context *context) : Filter(context), _mix(1.0) { + + } + + AlphaBlendFilter* AlphaBlendFilter::create(Context *context) { + AlphaBlendFilter* ret = new (std::nothrow) AlphaBlendFilter(context); + if (!ret || !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; + } + + bool AlphaBlendFilter::init(Context *context) { + if (!Filter::initWithFragmentShaderString(context, + kAlphaBlendFragmentShaderString, + 2)) { + return false; + } + return true; + } + + + bool AlphaBlendFilter::proceed(float frameTime, + bool bUpdateTargets/* = true*/) { + _filterProgram->setUniformValue("mixturePercent", _mix); + return Filter::proceed(frameTime, bUpdateTargets); + } +} \ No newline at end of file diff --git a/mediapipe/render/core/AlphaBlendFilter.hpp b/mediapipe/render/core/AlphaBlendFilter.hpp new file mode 100644 index 000000000..3a04703d2 --- /dev/null +++ b/mediapipe/render/core/AlphaBlendFilter.hpp @@ -0,0 +1,32 @@ +#ifndef AlphaBlendFilter_cpp +#define AlphaBlendFilter_cpp + +#include +#include "Filter.hpp" + +namespace Opipe { + class AlphaBlendFilter : public virtual Filter { + public: + static AlphaBlendFilter* create(Context *context); + bool init(Context *context); + + virtual bool proceed(float fraAlpmeTime = 0.0, + bool bUpdateTargets = true) override; + + float getMix() { + return _mix; + }; + + void setMix(float mix) { + _mix = mix; + } + + public: + AlphaBlendFilter(Context *context); + virtual ~AlphaBlendFilter() {}; + float _mix; + + }; +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/core/BUILD b/mediapipe/render/core/BUILD index 6a0e9d48b..4cb2ccb45 100644 --- a/mediapipe/render/core/BUILD +++ b/mediapipe/render/core/BUILD @@ -125,6 +125,14 @@ OLARENDER_SRCS = [ "dispatch_queue.cpp", "GLThreadDispatch.cpp", "OpipeDispatch.cpp", + "OlaShareTextureFilter.cpp", + "AlphaBlendFilter.cpp", + "BilateralFilter.cpp", + "GaussianBlurFilter.cpp", + "GaussianBlurMonoFilter.cpp", + "LUTFilter.cpp", + "OlaContext.cpp", + ] OLARENDER_HDRS = [ @@ -146,6 +154,13 @@ OLARENDER_HDRS = [ "dispatch_queue.h", "GLThreadDispatch.h", "OpipeDispatch.hpp", + "OlaShareTextureFilter.hpp", + "AlphaBlendFilter.hpp", + "BilateralFilter.hpp", + "GaussianBlurFilter.hpp", + "GaussianBlurMonoFilter.hpp", + "LUTFilter.hpp", + "OlaContext.hpp", ] diff --git a/mediapipe/render/core/BilateralFilter.cpp b/mediapipe/render/core/BilateralFilter.cpp new file mode 100644 index 000000000..d32f3bd82 --- /dev/null +++ b/mediapipe/render/core/BilateralFilter.cpp @@ -0,0 +1,231 @@ +#include "BilateralFilter.hpp" + +NS_GI_BEGIN + +const std::string kBilateralBlurVertexShaderString = SHADER_STRING +( + attribute vec4 position; + attribute vec4 texCoord; + + const int GAUSSIAN_SAMPLES = 9; + + uniform float texelSpacingU; + uniform float texelSpacingV; + + varying vec2 blurCoordinates[GAUSSIAN_SAMPLES]; + + void main() + { + gl_Position = position; + vec2 texelSpacing = vec2(texelSpacingU, texelSpacingV); + for (int i = 0; i < GAUSSIAN_SAMPLES; i++) + { + blurCoordinates[i] = texCoord.xy + texelSpacing * float((i - ((GAUSSIAN_SAMPLES - 1) / 2))); + } + } + ); + +const std::string kBilateralBlurFragmentShaderString = SHADER_STRING +( + uniform sampler2D colorMap; + + const lowp int GAUSSIAN_SAMPLES = 9; + + varying highp vec2 blurCoordinates[GAUSSIAN_SAMPLES]; + + uniform mediump float distanceNormalizationFactor; + + void main() + { + lowp vec4 centralColor; + lowp float gaussianWeightTotal; + lowp vec4 sum; + lowp vec4 sampleColor; + lowp float distanceFromCentralColor; + lowp float gaussianWeight; + + centralColor = texture2D(colorMap, blurCoordinates[4]); + gaussianWeightTotal = 0.18; + sum = centralColor * 0.18; + + sampleColor = texture2D(colorMap, blurCoordinates[0]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.05 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[1]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.09 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[2]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.12 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[3]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.15 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[5]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.15 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[6]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.12 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[7]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.09 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + sampleColor = texture2D(colorMap, blurCoordinates[8]); + distanceFromCentralColor = min(distance(centralColor, sampleColor) * distanceNormalizationFactor, 1.0); + gaussianWeight = 0.05 * (1.0 - distanceFromCentralColor); + gaussianWeightTotal += gaussianWeight; + sum += sampleColor * gaussianWeight; + + if (gaussianWeightTotal < 0.4) { + gl_FragColor = centralColor; + } else if (gaussianWeightTotal < 0.5) { + gl_FragColor = mix(sum / gaussianWeightTotal, centralColor, (gaussianWeightTotal - 0.4) / 0.1); + } else { + gl_FragColor = sum / gaussianWeightTotal; + } + } + ); + + BilateralMonoFilter::BilateralMonoFilter(Context *context, Type type) : Filter(context) + ,_type(type) +,_texelSpacingMultiplier(4.0) +,_distanceNormalizationFactor(8.0) + { + + } + + BilateralMonoFilter* BilateralMonoFilter::create(Context *context, Type type/* = HORIZONTAL*/) { + BilateralMonoFilter* ret = new (std::nothrow) BilateralMonoFilter(context, type); + if (!ret || !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; + } + +bool BilateralMonoFilter::init(Context *context) { + if (Filter::initWithShaderString(context, kBilateralBlurVertexShaderString, kBilateralBlurFragmentShaderString)) { + return true; + } + return false; +} + +bool BilateralMonoFilter::proceed(float frameTime, bool bUpdateTargets/* = true*/) { + __unused Framebuffer* inputFramebuffer = _inputFramebuffers.begin()->second.frameBuffer; + RotationMode inputRotation = _inputFramebuffers.begin()->second.rotationMode; + + if (rotationSwapsSize(inputRotation)) + { + if (_type == HORIZONTAL) { + _filterProgram->setUniformValue("texelSpacingU", (float)0.0); + _filterProgram->setUniformValue("texelSpacingV", (float)(_texelSpacingMultiplier / _framebuffer->getWidth())); + } else { + _filterProgram->setUniformValue("texelSpacingU", (float)(_texelSpacingMultiplier / _framebuffer->getHeight())); + _filterProgram->setUniformValue("texelSpacingV", (float)0.0); + } + } else { + if (_type == HORIZONTAL) { + _filterProgram->setUniformValue("texelSpacingU", (float)(_texelSpacingMultiplier / _framebuffer->getWidth())); + _filterProgram->setUniformValue("texelSpacingV", (float)0.0); + } else { + _filterProgram->setUniformValue("texelSpacingU", (float)0.0); + _filterProgram->setUniformValue("texelSpacingV", (float)(_texelSpacingMultiplier / _framebuffer->getHeight())); + } + } + + + _filterProgram->setUniformValue("distanceNormalizationFactor", _distanceNormalizationFactor); + return Filter::proceed(frameTime, bUpdateTargets); +} + +void BilateralMonoFilter::setTexelSpacingMultiplier(float multiplier) { + _texelSpacingMultiplier = multiplier; +} + +void BilateralMonoFilter::setDistanceNormalizationFactor(float value) { + _distanceNormalizationFactor = value; +} + +REGISTER_FILTER_CLASS(BilateralFilter) + +BilateralFilter::BilateralFilter(Context *context) : FilterGroup(context) +,_hBlurFilter(0) +,_vBlurFilter(0) +{ +} + +BilateralFilter::~BilateralFilter() { + if (_hBlurFilter) { + _hBlurFilter->release(); + _hBlurFilter = 0; + } + + if (_vBlurFilter) { + _vBlurFilter->release(); + _vBlurFilter = 0; + } + +} + +BilateralFilter* BilateralFilter::create(Context *context) { + BilateralFilter* ret = new (std::nothrow) BilateralFilter(context); + if (ret && !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; +} + +bool BilateralFilter::init(Context *context) { + if (!FilterGroup::init(context)) { + return false; + } + + _hBlurFilter = BilateralMonoFilter::create(context, BilateralMonoFilter::HORIZONTAL); + _vBlurFilter = BilateralMonoFilter::create(context, BilateralMonoFilter::VERTICAL); + _hBlurFilter->addTarget(_vBlurFilter); + addFilter(_hBlurFilter); + + registerProperty("texelSpacingMultiplier", 4.0, "The texel spacing multiplier.", [this](float& texelSpacingMultiplier){ + setTexelSpacingMultiplier(texelSpacingMultiplier); + }); + + registerProperty("distanceNormalizationFactor", 8.0, "The distance normalization factor.", [this](float& distanceNormalizationFactor){ + setDistanceNormalizationFactor(distanceNormalizationFactor); + }); + + return true; +} + +void BilateralFilter::setTexelSpacingMultiplier(float multiplier) { + _hBlurFilter->setTexelSpacingMultiplier(multiplier); + _vBlurFilter->setTexelSpacingMultiplier(multiplier); +} + +void BilateralFilter::setDistanceNormalizationFactor(float value) { + _hBlurFilter->setDistanceNormalizationFactor(value); + _vBlurFilter->setDistanceNormalizationFactor(value); + +} + +NS_GI_END diff --git a/mediapipe/render/core/BilateralFilter.hpp b/mediapipe/render/core/BilateralFilter.hpp new file mode 100644 index 000000000..d3073c1c5 --- /dev/null +++ b/mediapipe/render/core/BilateralFilter.hpp @@ -0,0 +1,50 @@ +#ifndef BilateralFilter_hpp +#define BilateralFilter_hpp + +#include "FilterGroup.hpp" +#include "GPUImageMacros.h" + +NS_GI_BEGIN + +class BilateralMonoFilter : public Filter { +public: + enum Type {HORIZONTAL, VERTICAL}; + + static BilateralMonoFilter* create(Context *context, Type type = HORIZONTAL); + bool init(Context *context); + + virtual bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; + + void setTexelSpacingMultiplier(float multiplier); + void setDistanceNormalizationFactor(float value); +protected: + BilateralMonoFilter(Context *context, Type type); + Type _type; + float _texelSpacingMultiplier; + float _distanceNormalizationFactor; +}; + +class BilateralFilter : public FilterGroup { +public: + virtual ~BilateralFilter(); + + static BilateralFilter* create(Context *context); + bool init(Context *context); + + void setTexelSpacingMultiplier(float multiplier); + void setDistanceNormalizationFactor(float value); + +public: + BilateralFilter(Context *context); + +private: + //friend BilateralMonoFilter; + BilateralMonoFilter* _hBlurFilter; + BilateralMonoFilter* _vBlurFilter; +}; + + +NS_GI_END + + +#endif \ No newline at end of file diff --git a/mediapipe/render/core/CVFramebuffer.cpp b/mediapipe/render/core/CVFramebuffer.cpp index 253f5417c..1aed3faa0 100644 --- a/mediapipe/render/core/CVFramebuffer.cpp +++ b/mediapipe/render/core/CVFramebuffer.cpp @@ -1,6 +1,6 @@ // // CVFramebuffer.cpp -// Quaramera +// Opipe // // Created by wangrenzhu on 2021/4/30. // @@ -353,7 +353,7 @@ void CVFramebuffer::_bindFramebuffer() { CHECK_GL(glBindTexture(GL_TEXTURE_2D, 0)); CHECK_GL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); - // Opipe::Log("Quaramera", "_generateFramebuffer %d ", _framebuffer); + // Opipe::Log("Opipe", "_generateFramebuffer %d ", _framebuffer); assert(_framebuffer < 100); } diff --git a/mediapipe/render/core/CVFramebuffer.hpp b/mediapipe/render/core/CVFramebuffer.hpp index 69d09759b..c251cf94f 100644 --- a/mediapipe/render/core/CVFramebuffer.hpp +++ b/mediapipe/render/core/CVFramebuffer.hpp @@ -1,6 +1,6 @@ // // CVFramebuffer.hpp -// Quaramera +// Opipe // // Created by wangrenzhu on 2021/4/30. // diff --git a/mediapipe/render/core/Context.cpp b/mediapipe/render/core/Context.cpp index f4b6affdc..c7decf7e5 100755 --- a/mediapipe/render/core/Context.cpp +++ b/mediapipe/render/core/Context.cpp @@ -34,6 +34,27 @@ std::mutex Context::_mutex; std::string Context::activatedContextKey = ""; std::map Context::_ContextCache; +Context::Context(EAGLContext *context) +:_curShaderProgram(0) +,isCapturingFrame(false) +,captureUpToFilter(0) +,capturedFrameData(0) +,_eglContext(0) +,_eglOfflinerenderContext(0) +,_eglContextIO(0) +,vertexArray(-1) { + _framebufferCache = new FramebufferCache(this); + +#if defined(__APPLE__) + + _eglContext = context; + shareGroup = [_eglContext sharegroup]; + _eglContextIO = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:shareGroup]; + _eglOfflinerenderContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:shareGroup]; + +#endif +} + Context::Context() :_curShaderProgram(0) ,isCapturingFrame(false) @@ -52,7 +73,6 @@ Context::Context() _eglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:shareGroup]; _eglOfflinerenderContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:shareGroup]; - _eglUpipeContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:shareGroup]; NSDictionary * cacheAttributes = @{ (NSString *)kCVOpenGLESTextureCacheMaximumTextureAgeKey: @(0.0) }; @@ -92,7 +112,6 @@ Context::~Context() { _eglContextIO = NULL; _eglContext = NULL; _eglOfflinerenderContext = NULL; - _eglUpipeContext = NULL; shareGroup = NULL; #endif diff --git a/mediapipe/render/core/Context.hpp b/mediapipe/render/core/Context.hpp index 12abf5e1e..593a5732c 100755 --- a/mediapipe/render/core/Context.hpp +++ b/mediapipe/render/core/Context.hpp @@ -39,6 +39,9 @@ NS_GI_BEGIN class Filter; class Context { public: +#if defined(__APPLE__) + Context(EAGLContext *context); +#endif Context(); ~Context(); @@ -66,7 +69,6 @@ public: #if defined(__APPLE__) EAGLContext* getEglContext() const { return _eglContext; }; - EAGLContext* getEglUpipeContext() const { return _eglUpipeContext; }; void renewOfflineRenderContext(); void presentBufferForDisplay(); #else @@ -126,11 +128,9 @@ private: EGLDisplay _eglDisplay; }; #endif - EAGLContext* _eglContext; EAGLContext* _eglOfflinerenderContext; EAGLContext* _eglContextIO; - EAGLContext* _eglUpipeContext; }; NS_GI_END diff --git a/mediapipe/render/core/Filter.hpp b/mediapipe/render/core/Filter.hpp index 628be28c5..26303337f 100644 --- a/mediapipe/render/core/Filter.hpp +++ b/mediapipe/render/core/Filter.hpp @@ -248,7 +248,7 @@ protected: void generateVBOBuffers(); bool _enable = true; bool _forceEnable = false; - Quaramera::Mat4 _mvp_matrix; + Opipe::Mat4 _mvp_matrix; Vector2 _scaleResolution = Vector2(0.0, 0.0); bool _useScaleResolution = false; diff --git a/mediapipe/render/core/GLProgram.cpp b/mediapipe/render/core/GLProgram.cpp index 07a04551b..f0ef01a36 100755 --- a/mediapipe/render/core/GLProgram.cpp +++ b/mediapipe/render/core/GLProgram.cpp @@ -190,7 +190,7 @@ namespace Opipe { } } - void GLProgram::setUniformValue(const std::string &uniformName, Quaramera::Mat4 value) { + void GLProgram::setUniformValue(const std::string &uniformName, Opipe::Mat4 value) { getContext()->setActiveShaderProgram(this); GLuint location = getUniformLocation(uniformName); if (location != -1) { @@ -259,7 +259,7 @@ namespace Opipe { } } - void GLProgram::setUniformValue(int uniformLocation, Quaramera::Mat4 value) { + void GLProgram::setUniformValue(int uniformLocation, Opipe::Mat4 value) { getContext()->setActiveShaderProgram(this); CHECK_GL(glUniformMatrix4fv(uniformLocation, 1, GL_FALSE, (GLfloat *) &value)); } diff --git a/mediapipe/render/core/GLProgram.hpp b/mediapipe/render/core/GLProgram.hpp index a5a57e246..6da5ea19a 100755 --- a/mediapipe/render/core/GLProgram.hpp +++ b/mediapipe/render/core/GLProgram.hpp @@ -64,7 +64,7 @@ public: void setUniformValue(const std::string& uniformName, Vector2 value); void setUniformValue(const std::string& uniformName, Vector4 value); void setUniformValue(const std::string& uniformName, Matrix3 value); - void setUniformValue(const std::string& uniformName, Quaramera::Mat4 value); + void setUniformValue(const std::string& uniformName, Opipe::Mat4 value); void setUniformValue(int uniformLocation, int value); void setUniformValue(int uniformLocation, int count, int* value, int valueSize = 1); @@ -73,7 +73,7 @@ public: void setUniformValue(int uniformLocation, Vector2 value); void setUniformValue(int uniformLocation, Vector4 value); void setUniformValue(int uniformLocation, Matrix3 value); - void setUniformValue(int uniformLocation, Quaramera::Mat4 value); + void setUniformValue(int uniformLocation, Opipe::Mat4 value); Context *getContext(); private: diff --git a/mediapipe/render/core/GaussianBlurFilter.cpp b/mediapipe/render/core/GaussianBlurFilter.cpp new file mode 100755 index 000000000..7ef0f723c --- /dev/null +++ b/mediapipe/render/core/GaussianBlurFilter.cpp @@ -0,0 +1,94 @@ +/* + * GPUImage-x + * + * Copyright (C) 2017 Yijin Wang, Yiqian Wang + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include +#include "GaussianBlurFilter.hpp" +#include "util.h" + +NS_GI_BEGIN + +REGISTER_FILTER_CLASS(GaussianBlurFilter) + +GaussianBlurFilter::GaussianBlurFilter(Context *context) : FilterGroup(context) +,_hBlurFilter(0) +,_vBlurFilter(0) +{ +} + +GaussianBlurFilter::~GaussianBlurFilter() { + if (_hBlurFilter) { + _hBlurFilter->release(); + _hBlurFilter = 0; + } + + if (_vBlurFilter) { + _vBlurFilter->release(); + _vBlurFilter = 0; + } + +} + +GaussianBlurFilter* GaussianBlurFilter::create(Context *context, int radius/* = 4*/, float sigma/* = 2.0*/, float multiplier) { + GaussianBlurFilter* ret = new (std::nothrow) GaussianBlurFilter(context); + if (ret && !ret->init(context, radius, sigma, multiplier)) { + delete ret; + ret = 0; + } + return ret; +} + +bool GaussianBlurFilter::init(Context *context, int radius, float sigma, float multiplier) { + if (!FilterGroup::init(context)) { + return false; + } + + _hBlurFilter = GaussianBlurMonoFilter::create(context, GaussianBlurMonoFilter::HORIZONTAL, radius, sigma, multiplier); + _vBlurFilter = GaussianBlurMonoFilter::create(context, GaussianBlurMonoFilter::VERTICAL, radius, sigma, multiplier); + _hBlurFilter->addTarget(_vBlurFilter); + addFilter(_hBlurFilter); + + registerProperty("radius", 4, "", [this](int& radius){ + setRadius(radius); + }); + + registerProperty("sigma", 2.0, "", [this](float& sigma){ + setSigma(sigma); + }); + + return true; +} + +void GaussianBlurFilter::setRadius(int radius) { + _hBlurFilter->setRadius(radius); + _vBlurFilter->setRadius(radius); +} + +void GaussianBlurFilter::setSigma(float sigma) { + _hBlurFilter->setSigma(sigma); + _vBlurFilter->setSigma(sigma); +} + +void GaussianBlurFilter::setSigma_h(float sigma) { + _hBlurFilter->setSigma(sigma); +} + +void GaussianBlurFilter::setSigma_v(float sigma) { + _vBlurFilter->setSigma(sigma); +} + +NS_GI_END diff --git a/mediapipe/render/core/GaussianBlurFilter.hpp b/mediapipe/render/core/GaussianBlurFilter.hpp new file mode 100755 index 000000000..726652dfd --- /dev/null +++ b/mediapipe/render/core/GaussianBlurFilter.hpp @@ -0,0 +1,50 @@ +/* + * GPUImage-x + * + * Copyright (C) 2017 Yijin Wang, Yiqian Wang + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GaussianBlurFilter_hpp +#define GaussianBlurFilter_hpp + +#include "GPUImageMacros.h" +#include "FilterGroup.hpp" +#include "GaussianBlurMonoFilter.hpp" + +NS_GI_BEGIN + +class GaussianBlurFilter : public FilterGroup { +public: + virtual ~GaussianBlurFilter(); + + static GaussianBlurFilter* create(Context *context, int radius = 4, float sigma = 2.0, float multiplier = 1.0); + bool init(Context *context, int radius, float sigma, float multiplier); + void setRadius(int radius); + void setSigma(float sigma); + void setSigma_h(float sigma); + void setSigma_v(float sigma); + +protected: + GaussianBlurFilter(Context *context); + +private: + GaussianBlurMonoFilter* _hBlurFilter; + GaussianBlurMonoFilter* _vBlurFilter; +}; + + +NS_GI_END + +#endif /* GaussianBlurFilter_hpp */ diff --git a/mediapipe/render/core/GaussianBlurMonoFilter.cpp b/mediapipe/render/core/GaussianBlurMonoFilter.cpp new file mode 100755 index 000000000..6bda774a8 --- /dev/null +++ b/mediapipe/render/core/GaussianBlurMonoFilter.cpp @@ -0,0 +1,330 @@ +/* + * GPUImage-x + * + * Copyright (C) 2017 Yijin Wang, Yiqian Wang + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include +#include "GaussianBlurMonoFilter.hpp" +#include "util.h" + +NS_GI_BEGIN + +REGISTER_FILTER_CLASS(GaussianBlurMonoFilter) + +GaussianBlurMonoFilter::GaussianBlurMonoFilter(Context *context, Type type/* = HORIZONTAL*/) : Filter(context) +,_type(type) +,_radius(4) +,_sigma(2.0) +,_multiplier(1.0) +{ +} + +GaussianBlurMonoFilter* GaussianBlurMonoFilter::create(Context *context, Type type/* = HORIZONTAL*/, int radius/* = 4*/, float sigma/* = 2.0*/, float multiplier) { + GaussianBlurMonoFilter* ret = new (std::nothrow) GaussianBlurMonoFilter(context, type); + if (ret && !ret->init(context, radius, sigma, multiplier)) { + delete ret; + ret = 0; + } + return ret; +} + +bool GaussianBlurMonoFilter::init(Context *context, int radius, float sigma, float multiplier) { + if (Filter::initWithShaderString(context, _generateOptimizedVertexShaderString(radius, sigma), _generateOptimizedFragmentShaderString(radius, sigma))) { + return true; + } + return false; +} + +void GaussianBlurMonoFilter::setRadius(int radius) { + if (radius == _radius) return; + + _radius = radius; + + if (_filterProgram) { + delete _filterProgram; + _filterProgram = 0; + } + initWithShaderString(_context, _generateOptimizedVertexShaderString(_radius, _sigma), _generateOptimizedFragmentShaderString(_radius, _sigma)); +} + +void GaussianBlurMonoFilter::setSigma(float sigma) { + if (sigma == _sigma) return; + + _sigma = round(sigma); + + int calculatedSampleRadius = 0; + if (_sigma >= 1) // Avoid a divide-by-zero error here + { + // Calculate the number of pixels to sample from by setting a bottom limit for the contribution of the outermost pixel + float minimumWeightToFindEdgeOfSamplingArea = 1.0/256.0; + calculatedSampleRadius = floor(sqrt(-2.0 * pow(_sigma, 2.0) * log(minimumWeightToFindEdgeOfSamplingArea * sqrt(2.0 * M_PI * pow(_sigma, 2.0))) )); + calculatedSampleRadius += calculatedSampleRadius % 2; // There's nothing to gain from handling odd radius sizes, due to the optimizations I use + } + _radius = calculatedSampleRadius; + + if (_filterProgram) { + delete _filterProgram; + _filterProgram = 0; + } + initWithShaderString(_context, _generateOptimizedVertexShaderString(_radius, _sigma), _generateOptimizedFragmentShaderString(_radius, _sigma)); +} + +bool GaussianBlurMonoFilter::proceed(float frameTime, bool bUpdateTargets/* = true*/) { + + RotationMode inputRotation = _inputFramebuffers.begin()->second.rotationMode; + + if (rotationSwapsSize(inputRotation)) + { + if (_type == HORIZONTAL) { + _filterProgram->setUniformValue("texelWidthOffset", (float)0.0); + _filterProgram->setUniformValue("texelHeightOffset", (float)(_multiplier / _framebuffer->getWidth())); + } else { + _filterProgram->setUniformValue("texelWidthOffset", (float)(_multiplier / _framebuffer->getHeight())); + _filterProgram->setUniformValue("texelHeightOffset", (float)0.0); + } + } else { + if (_type == HORIZONTAL) { + _filterProgram->setUniformValue("texelWidthOffset", (float)(_multiplier / _framebuffer->getWidth())); + _filterProgram->setUniformValue("texelHeightOffset", (float)0.0); + } else { + _filterProgram->setUniformValue("texelWidthOffset", (float)0.0); + _filterProgram->setUniformValue("texelHeightOffset", (float)(_multiplier / _framebuffer->getHeight())); + } + } + return Filter::proceed(frameTime, bUpdateTargets); +} + +std::string GaussianBlurMonoFilter::_generateVertexShaderString(int radius, float sigma) { + if (radius < 1 || sigma <= 0.0) + { + return kDefaultVertexShader; + } + + std::string shaderStr = + str_format("\ + attribute vec4 position;\n\ + attribute vec4 texCoord;\n\ + uniform float texelWidthOffset;\n\ + uniform float texelHeightOffset;\n\ + varying vec2 blurCoordinates[%d];\n\ + void main()\n\ + {\n\ + gl_Position = position;\n\ + vec2 texelSpacing = vec2(texelWidthOffset, texelHeightOffset);\n\ + ", radius * 2 + 1); + + for (int i = 0; i < radius * 2 + 1; ++i) { + int offsetFromCenter = i - radius; + if (offsetFromCenter == 0) { + shaderStr = shaderStr + str_format("blurCoordinates[%d] = texCoord.xy;\n", i); + } else { + shaderStr = shaderStr + str_format("blurCoordinates[%d] = texCoord.xy + texelSpacing * (%f);\n", i, (float)offsetFromCenter); + } + } + + shaderStr += "}\n"; + + return shaderStr; +} + +std::string GaussianBlurMonoFilter::_generateFragmentShaderString(int radius, float sigma) { + if (radius < 1 || sigma <= 0.0) + { + return kDefaultFragmentShader; + } + + float* standardGaussianWeights = new float[radius + 1]; + float sumOfWeights = 0.0; + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = (1.0 / sqrt(2.0 * PI * pow(sigma, 2.0))) * exp(-pow(i, 2.0) / (2.0 * pow(sigma, 2.0))); + + if (i == 0) + { + sumOfWeights += standardGaussianWeights[i]; + } else { + sumOfWeights += 2.0 * standardGaussianWeights[i]; + } + } + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = standardGaussianWeights[i] / sumOfWeights; + } + + std::string shaderStr = + str_format("\ + uniform sampler2D colorMap;\n\ + varying highp vec2 blurCoordinates[%d];\n\ + void main()\n\ + {\n\ + gl_FragColor = vec4(0.0);\n", radius * 2 + 1); + for (int i = 0; i < radius * 2 + 1; ++i) { + int offsetFromCenter = i - radius; + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[%d]) * %f;\n", i, standardGaussianWeights[abs(offsetFromCenter)]); + } + shaderStr += "}"; + + delete[] standardGaussianWeights; standardGaussianWeights = 0; + + return shaderStr; +} + +std::string GaussianBlurMonoFilter::_generateOptimizedVertexShaderString(int radius, float sigma) +{ + if (radius < 1 || sigma <= 0.0) + { + return kDefaultVertexShader; + } + + // 1. generate the normal Gaussian weights for a given sigma + float* standardGaussianWeights = new float[radius + 1]; + float sumOfWeights = 0.0; + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = (1.0 / sqrt(2.0 * M_PI * pow(sigma, 2.0))) * exp(-pow(i, 2.0) / (2.0 * pow(sigma, 2.0))); + if (i == 0) + sumOfWeights += standardGaussianWeights[i]; + else + sumOfWeights += 2.0 * standardGaussianWeights[i]; + } + + // 2. normalize these weights to prevent the clipping of the Gaussian curve at the end of the discrete samples from reducing luminance + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = standardGaussianWeights[i] / sumOfWeights; + } + + // 3. From these weights we calculate the offsets to read interpolated values from + int numberOfOptimizedOffsets = fmin(radius / 2 + (radius % 2), 7); + float* optimizedGaussianOffsets = new float[numberOfOptimizedOffsets]; + + for (int i = 0; i < numberOfOptimizedOffsets; ++i) + { + GLfloat firstWeight = standardGaussianWeights[i * 2 + 1]; + GLfloat secondWeight = standardGaussianWeights[i * 2 + 2]; + + GLfloat optimizedWeight = firstWeight + secondWeight; + + optimizedGaussianOffsets[i] = (firstWeight * (i * 2 + 1) + secondWeight * (i * 2 + 2)) / optimizedWeight; + } + + std::string shaderStr = + str_format("\ + attribute vec4 position;\n\ + attribute vec4 texCoord;\n\ + uniform float texelWidthOffset;\n\ + uniform float texelHeightOffset;\n\ + varying highp vec2 blurCoordinates[%d];\n\ + void main()\n\ + {\n\ + gl_Position = position;\n\ + vec2 texelSpacing = vec2(texelWidthOffset, texelHeightOffset);\n\ + ", numberOfOptimizedOffsets * 2 + 1); + + shaderStr = shaderStr + str_format("blurCoordinates[0] = texCoord.xy;\n"); + for (int i = 0; i < numberOfOptimizedOffsets; ++i) { + shaderStr = shaderStr + str_format( + "blurCoordinates[%d] = texCoord.xy + texelSpacing * (%f);\n\ + blurCoordinates[%d] = texCoord.xy - texelSpacing * (%f);", + i * 2 + 1, + optimizedGaussianOffsets[i], + i * 2 + 2, + optimizedGaussianOffsets[i]); + } + + shaderStr += "}\n"; + + delete[] standardGaussianWeights; + delete[] optimizedGaussianOffsets; + + return shaderStr; +} + +std::string GaussianBlurMonoFilter::_generateOptimizedFragmentShaderString(int radius, float sigma) +{ + if (radius < 1 || sigma <= 0.0) + { + return kDefaultFragmentShader; + } + + // 1. generate the normal Gaussian weights for a given sigma + float* standardGaussianWeights = new float[radius + 1]; + float sumOfWeights = 0.0; + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = (1.0 / sqrt(2.0 * M_PI * pow(sigma, 2.0))) * exp(-pow(i, 2.0) / (2.0 * pow(sigma, 2.0))); + if (i == 0) + sumOfWeights += standardGaussianWeights[i]; + else + sumOfWeights += 2.0 * standardGaussianWeights[i]; + } + + // 2. normalize these weights to prevent the clipping of the Gaussian curve at the end of the discrete samples from reducing luminance + for (int i = 0; i < radius + 1; ++i) + { + standardGaussianWeights[i] = standardGaussianWeights[i] / sumOfWeights; + } + + // 3. From these weights we calculate the offsets to read interpolated values from + int trueNumberOfOptimizedOffsets = radius / 2 + (radius % 2); + int numberOfOptimizedOffsets = fmin(trueNumberOfOptimizedOffsets, 7); + + std::string shaderStr = + str_format("\ + uniform sampler2D colorMap;\n\ + uniform highp float texelWidthOffset;\n\ + uniform highp float texelHeightOffset;\n\ + varying highp vec2 blurCoordinates[%d];\n\ + void main()\n\ + {\n\ + gl_FragColor = vec4(0.0);\n", numberOfOptimizedOffsets * 2 + 1); + + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[0]) * %f;\n", standardGaussianWeights[0]); + for (int i = 0; i < numberOfOptimizedOffsets; ++i) { + float firstWeight = standardGaussianWeights[i * 2 + 1]; + float secondWeight = standardGaussianWeights[i * 2 + 2]; + float optimizedWeight = firstWeight + secondWeight; + + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[%d]) * %f;\n", i * 2 + 1, optimizedWeight); + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[%d]) * %f;\n", i * 2 + 2, optimizedWeight); + } + + // If the number of required samples exceeds the amount we can pass in via varyings, we have to do dependent texture reads in the fragment shader + if (trueNumberOfOptimizedOffsets > numberOfOptimizedOffsets) + { + shaderStr += str_format("highp vec2 texelSpacing = vec2(texelWidthOffset, texelHeightOffset);\n"); + + for (int i = numberOfOptimizedOffsets; i < trueNumberOfOptimizedOffsets; i++) + { + float firstWeight = standardGaussianWeights[i * 2 + 1]; + float secondWeight = standardGaussianWeights[i * 2 + 2]; + + float optimizedWeight = firstWeight + secondWeight; + float optimizedOffset = (firstWeight * (i * 2 + 1) + secondWeight * (i * 2 + 2)) / optimizedWeight; + + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[0] + texelSpacing * %f) * %f;\n", optimizedOffset, optimizedWeight); + + shaderStr += str_format("gl_FragColor += texture2D(colorMap, blurCoordinates[0] - texelSpacing * %f) * %f;\n", optimizedOffset, optimizedWeight); + } + } + + shaderStr += "}"; + + delete[] standardGaussianWeights; standardGaussianWeights = 0; + return shaderStr; +} + +NS_GI_END diff --git a/mediapipe/render/core/GaussianBlurMonoFilter.hpp b/mediapipe/render/core/GaussianBlurMonoFilter.hpp new file mode 100755 index 000000000..7a374ee40 --- /dev/null +++ b/mediapipe/render/core/GaussianBlurMonoFilter.hpp @@ -0,0 +1,56 @@ +/* + * GPUImage-x + * + * Copyright (C) 2017 Yijin Wang, Yiqian Wang + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GaussianBlurMonoFilter_hpp +#define GaussianBlurMonoFilter_hpp + +#include "GPUImageMacros.h" +#include "FilterGroup.hpp" + +NS_GI_BEGIN + +class GaussianBlurMonoFilter : public Filter { +public: + enum Type {HORIZONTAL, VERTICAL}; + + static GaussianBlurMonoFilter* create(Context *context, Type type = HORIZONTAL, int radius = 4, float sigma = 2.0, float multiplier = 1.0); + bool init(Context *context, int radius, float sigma, float multiplier); + + void setRadius(int radius); + void setSigma(float sigma); + + virtual bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; +protected: + GaussianBlurMonoFilter(Context *context, Type type = HORIZONTAL); + Type _type; + int _radius; + float _sigma; + float _multiplier; + +private: + virtual std::string _generateVertexShaderString(int radius, float sigma); + virtual std::string _generateFragmentShaderString(int radius, float sigma); + + virtual std::string _generateOptimizedVertexShaderString(int radius, float sigma); + virtual std::string _generateOptimizedFragmentShaderString(int radius, float sigma); +}; + + +NS_GI_END + +#endif /* GaussianBlurMonoFilter_hpp */ diff --git a/mediapipe/render/core/LUTFilter.cpp b/mediapipe/render/core/LUTFilter.cpp new file mode 100644 index 000000000..08ae68460 --- /dev/null +++ b/mediapipe/render/core/LUTFilter.cpp @@ -0,0 +1,77 @@ +#include "LUTFilter.hpp" + +namespace Opipe +{ + const std::string kLookupFragmentShaderString = SHADER_STRING( + varying highp vec2 vTexCoord; + varying highp vec2 vTexCoord1; // TODO: This is not used + + uniform sampler2D colorMap; + uniform sampler2D colorMap1; // lookup texture + uniform lowp float step; + + void main() { + highp vec4 textureColor = texture2D(colorMap, vTexCoord); + + highp float blueColor = textureColor.b * 63.0; + + highp vec2 quad1; + quad1.y = floor(floor(blueColor) / 8.0); + quad1.x = floor(blueColor) - (quad1.y * 8.0); + + highp vec2 quad2; + quad2.y = floor(ceil(blueColor) / 8.0); + quad2.x = ceil(blueColor) - (quad2.y * 8.0); + + highp vec2 texPos1; + texPos1.x = (quad1.x * 0.125) + 0.5 / 512.0 + ((0.125 - 1.0 / 512.0) * textureColor.r); + texPos1.y = (quad1.y * 0.125) + 0.5 / 512.0 + ((0.125 - 1.0 / 512.0) * textureColor.g); + + highp vec2 texPos2; + texPos2.x = (quad2.x * 0.125) + 0.5 / 512.0 + ((0.125 - 1.0 / 512.0) * textureColor.r); + texPos2.y = (quad2.y * 0.125) + 0.5 / 512.0 + ((0.125 - 1.0 / 512.0) * textureColor.g); + + lowp vec4 newColor1 = texture2D(colorMap1, texPos1); + lowp vec4 newColor2 = texture2D(colorMap1, texPos2); + + lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor)); + lowp vec3 finalColor = mix(textureColor.rgb, newColor.rgb, step); + + gl_FragColor = vec4(finalColor, textureColor.w); + }); + + LUTFilter::LUTFilter(Opipe::Context *context) : Filter(context), _step(1.0) + { + } + + Opipe::LUTFilter *LUTFilter::create(Opipe::Context *context) + { + LUTFilter *ret = new (std::nothrow) LUTFilter(context); + if (!ret || !ret->init(context)) + { + delete ret; + ret = 0; + } + return ret; + } + + bool LUTFilter::init(Opipe::Context *context) + { + if (!Opipe::Filter::initWithFragmentShaderString(context, kLookupFragmentShaderString, 2)) + { + return false; + } + return true; + } + + void LUTFilter::setStep(float step) + { + _step = step; + } + + bool LUTFilter::proceed(float frameTime, bool bUpdateTargets /* = true*/) + { + _filterProgram->setUniformValue("step", _step); + return Filter::proceed(frameTime, bUpdateTargets); + } +} diff --git a/mediapipe/render/core/LUTFilter.hpp b/mediapipe/render/core/LUTFilter.hpp new file mode 100644 index 000000000..2bea8aa1b --- /dev/null +++ b/mediapipe/render/core/LUTFilter.hpp @@ -0,0 +1,26 @@ +#ifndef LookUpFilter_hpp +#define LookUpFilter_hpp + +#include "Filter.hpp" +#include "Context.hpp" + +namespace Opipe +{ + + class LUTFilter : public Filter + { + public: + static LUTFilter *create(Context *context); + bool init(Context *context); + void setStep(float step); + virtual bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; + + public: + LUTFilter(Context *context); + ~LUTFilter(){}; + float _step; + }; + +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/core/OlaContext.cpp b/mediapipe/render/core/OlaContext.cpp new file mode 100644 index 000000000..2624eb8ca --- /dev/null +++ b/mediapipe/render/core/OlaContext.cpp @@ -0,0 +1,31 @@ +#include "OlaContext.hpp" +#include "Context.hpp" + +namespace Opipe { + + + OlaContext::OlaContext() { + _currentContext = new Context(); + } + + OlaContext::~OlaContext() { + + } + + #if defined(__APPLE__) + OlaContext::OlaContext(EAGLContext *context) { + _currentContext = new Context(context); + } + + + EAGLContext* OlaContext::currentContext() { + return _currentContext->getEglContext(); + } + + #else + #endif + + Context* OlaContext::glContext() { + return _currentContext; + } +} \ No newline at end of file diff --git a/mediapipe/render/core/OlaContext.hpp b/mediapipe/render/core/OlaContext.hpp new file mode 100644 index 000000000..08351375c --- /dev/null +++ b/mediapipe/render/core/OlaContext.hpp @@ -0,0 +1,37 @@ +#ifndef OlaContext_hpp +#define OlaContext_hpp + +#if defined(__APPLE__) +#import +#import +#import +#else +#include +#endif + +namespace Opipe { + class Context; + class OlaContext { + public: +#if defined(__APPLE__) + OlaContext(EAGLContext *context); +#endif + OlaContext(); + ~OlaContext(); + + #if defined(__APPLE__) + EAGLContext* currentContext(); + #else + EGLContext* currentContext(); + void initEGLContext(EGLContext shareContext); + #endif + + Context* glContext(); + + private: + Context *_currentContext = nullptr; + + }; +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/core/OlaShareTextureFilter.cpp b/mediapipe/render/core/OlaShareTextureFilter.cpp new file mode 100644 index 000000000..d29e7926c --- /dev/null +++ b/mediapipe/render/core/OlaShareTextureFilter.cpp @@ -0,0 +1,135 @@ +// +// OlaShareTextureFilter.cpp +// AREmotion +// +// Created by Renzhu Wang on 07/12/2017. +// Copyright © 2022 olachat. All rights reserved. +// + +#include "OlaShareTextureFilter.hpp" + + +namespace Opipe { + + const std::string kOnScreenFragmentShaderString = SHADER_STRING + ( + varying highp vec2 vTexCoord; + uniform sampler2D colorMap; + void main() { + lowp + vec4 textureColor = texture2D(colorMap, vTexCoord); + gl_FragColor = vec4(textureColor.rgb, textureColor.a); + }); + + OlaShareTextureFilter::OlaShareTextureFilter(Context *context) : Opipe::Filter(context), targetTextureId(-1) {} + + OlaShareTextureFilter *OlaShareTextureFilter::create(Context *context) { + OlaShareTextureFilter *ret = new(std::nothrow) OlaShareTextureFilter(context); + if (!ret || !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; + } + + OlaShareTextureFilter * + OlaShareTextureFilter::create(Context *context, GLuint targetTextureId, TextureAttributes attributes) { + auto *ret = new(std::nothrow) OlaShareTextureFilter(context); + if (!ret || !ret->init(context)) { + delete ret; + ret = nullptr; + } + ret->targetTextureId = targetTextureId; + ret->targetTextureAttr = attributes; + return ret; + } + + bool OlaShareTextureFilter::init(Context *context) { + if (!Opipe::Filter::initWithFragmentShaderString(context, kOnScreenFragmentShaderString, 1)) { + return false; + } + return true; + } + + + bool OlaShareTextureFilter::proceed(float frameTime, bool bUpdateTargets/* = true*/) { + if (!_filterProgram->isValid()) { + delete _filterProgram; + _filterProgram = 0; + _filterProgram = GLProgram::createByShaderString(_context, + kDefaultVertexShader, + kOnScreenFragmentShaderString); + } + + return Filter::proceed(frameTime, bUpdateTargets); + } + + OlaShareTextureFilter::~OlaShareTextureFilter() noexcept { + //不用去释放 交给Context 去Purge + if (_targetFramebuffer) { + delete _framebuffer; + _framebuffer = 0; + } else { + _framebuffer = 0; + } + } + + void OlaShareTextureFilter::updateTargetId(GLuint targetId) { + targetTextureId = targetId; + } + + void OlaShareTextureFilter::update(float frameTime) { + if (_inputFramebuffers.empty()) return; + + Framebuffer *firstInputFramebuffer = _inputFramebuffers.begin()->second.frameBuffer; + RotationMode firstInputRotation = _inputFramebuffers.begin()->second.rotationMode; + if (!firstInputFramebuffer) return; + + int rotatedFramebufferWidth = firstInputFramebuffer->getWidth(); + int rotatedFramebufferHeight = firstInputFramebuffer->getHeight(); + if (rotationSwapsSize(firstInputRotation)) { + rotatedFramebufferWidth = firstInputFramebuffer->getHeight(); + rotatedFramebufferHeight = firstInputFramebuffer->getWidth(); + } + + if (_framebufferScale != 1.0) { + rotatedFramebufferWidth = int(rotatedFramebufferWidth * _framebufferScale); + rotatedFramebufferHeight = int(rotatedFramebufferHeight * _framebufferScale); + } + + + if (_framebuffer != nullptr && (_framebuffer->getWidth() != rotatedFramebufferWidth || + _framebuffer->getHeight() != rotatedFramebufferHeight)) { + _framebuffer = nullptr; + } + + if (_framebuffer == nullptr || (_framebuffer && _framebuffer->getTexture() != targetTextureId)) { + if (_framebuffer) { + delete _framebuffer; + _framebuffer = 0; + } + if (targetTextureId == -1) { + _framebuffer = getContext()->getFramebufferCache()-> + fetchFramebuffer(_context, + rotatedFramebufferWidth, + rotatedFramebufferHeight); + _framebuffer->lock(); + targetTextureId = _framebuffer->getTexture(); + } else { + _framebuffer = getContext()->getFramebufferCache()-> + fetchFramebufferUseTextureId(_context, + rotatedFramebufferWidth, + rotatedFramebufferHeight, + targetTextureId, + false, + targetTextureAttr); + _framebuffer->lock(); + _targetFramebuffer = true; + } + + } + + proceed(frameTime); + } + +} diff --git a/mediapipe/render/core/OlaShareTextureFilter.hpp b/mediapipe/render/core/OlaShareTextureFilter.hpp new file mode 100644 index 000000000..019641675 --- /dev/null +++ b/mediapipe/render/core/OlaShareTextureFilter.hpp @@ -0,0 +1,38 @@ +// +// OlaShareTextureFilter.hpp +// AREmotion +// +// Created by Renzhu Wang on 07/12/2017. +// Copyright © 2022 olachat. All rights reserved. +// + +#ifndef OlaShareTextureFilter_hpp +#define OlaShareTextureFilter_hpp + +#include "Filter.hpp" +#include "Context.hpp" + + +namespace Opipe { + class OlaShareTextureFilter : public Opipe::Filter { + public: + static OlaShareTextureFilter* create(Opipe::Context *context); + static OlaShareTextureFilter* create(Opipe::Context *context, GLuint targetTextureId, TextureAttributes attributes); + bool init(Opipe::Context *context); + virtual bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; + virtual void update(float frameTime) override; + void updateTargetId(GLuint targetId); + + GLuint targetTextureId; + + public: + OlaShareTextureFilter(Opipe::Context *context); + virtual ~OlaShareTextureFilter() noexcept; + + TextureAttributes targetTextureAttr = Framebuffer::defaultTextureAttribures; + private: + bool _targetFramebuffer = false; + }; +} + +#endif /* OlaShareTextureFilter_hpp */ diff --git a/mediapipe/render/core/OpipeDispatch.cpp b/mediapipe/render/core/OpipeDispatch.cpp index dbd9151e7..e0dc9c14a 100644 --- a/mediapipe/render/core/OpipeDispatch.cpp +++ b/mediapipe/render/core/OpipeDispatch.cpp @@ -1,6 +1,6 @@ // // OpipeDispatch.cpp -// Quaramera +// Opipe // // Created by wangrenzhu2021 on 2021/12/14. // Copyright © 2021 ola. All rights reserved. diff --git a/mediapipe/render/core/OpipeDispatch.hpp b/mediapipe/render/core/OpipeDispatch.hpp index 75f24fce2..1a780b698 100644 --- a/mediapipe/render/core/OpipeDispatch.hpp +++ b/mediapipe/render/core/OpipeDispatch.hpp @@ -1,6 +1,6 @@ // // OpipeDispatch.hpp -// Quaramera +// Opipe // // Created by wangrenzhu2021 on 2021/12/14. // Copyright © 2021 ola. All rights reserved. diff --git a/mediapipe/render/core/math/mat4.cpp b/mediapipe/render/core/math/mat4.cpp index d2c5e3d74..f3ea08e18 100644 --- a/mediapipe/render/core/math/mat4.cpp +++ b/mediapipe/render/core/math/mat4.cpp @@ -1,6 +1,6 @@ // // Mat4.cpp -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -10,7 +10,7 @@ #include "math_utils.hpp" #include -namespace Quaramera { +namespace Opipe { static const int MATRIX_SIZE = (sizeof(float) * 16); diff --git a/mediapipe/render/core/math/mat4.hpp b/mediapipe/render/core/math/mat4.hpp index c81384275..e91bd2081 100644 --- a/mediapipe/render/core/math/mat4.hpp +++ b/mediapipe/render/core/math/mat4.hpp @@ -1,6 +1,6 @@ // // mat4.h -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -12,7 +12,7 @@ #include "vec3.hpp" #include "vec4.hpp" -namespace Quaramera { +namespace Opipe { class Mat4 { diff --git a/mediapipe/render/core/math/mat4.inl b/mediapipe/render/core/math/mat4.inl index 8aa4f8437..e8ddaa6e6 100644 --- a/mediapipe/render/core/math/mat4.inl +++ b/mediapipe/render/core/math/mat4.inl @@ -8,7 +8,7 @@ #include "mat4.hpp" -namespace Quaramera { +namespace Opipe { inline Mat4 Mat4::operator+(const Mat4& mat) const { diff --git a/mediapipe/render/core/math/math_utils.cpp b/mediapipe/render/core/math/math_utils.cpp index cda044799..deafec746 100644 --- a/mediapipe/render/core/math/math_utils.cpp +++ b/mediapipe/render/core/math/math_utils.cpp @@ -1,6 +1,6 @@ // // math_utils.cpp -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -9,7 +9,7 @@ #include "math_utils.hpp" #include -namespace Quaramera { +namespace Opipe { static const int MATRIX_SIZE = (sizeof(float) * 16); diff --git a/mediapipe/render/core/math/math_utils.hpp b/mediapipe/render/core/math/math_utils.hpp index 2172f380d..3e95e92c8 100644 --- a/mediapipe/render/core/math/math_utils.hpp +++ b/mediapipe/render/core/math/math_utils.hpp @@ -1,6 +1,6 @@ // // math_utils.h -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -26,7 +26,7 @@ #define MATH_FLOAT_EQUAL(src, dst) (((src) >= (dst) - MATH_EPSILON) && ((src) <= (dst) + MATH_EPSILON)) -namespace Quaramera { +namespace Opipe { class MathUtils { diff --git a/mediapipe/render/core/math/vec2.cpp b/mediapipe/render/core/math/vec2.cpp index 3afffa2ea..244d1c321 100644 --- a/mediapipe/render/core/math/vec2.cpp +++ b/mediapipe/render/core/math/vec2.cpp @@ -1,6 +1,6 @@ // // vec2.cpp -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -8,7 +8,7 @@ #include "vec2.hpp" #include "math_utils.hpp" -namespace Quaramera { +namespace Opipe { float Vec2::angle(const Vec2& v1, const Vec2& v2) { diff --git a/mediapipe/render/core/math/vec2.hpp b/mediapipe/render/core/math/vec2.hpp index f9669321c..e2cbd4adc 100644 --- a/mediapipe/render/core/math/vec2.hpp +++ b/mediapipe/render/core/math/vec2.hpp @@ -1,6 +1,6 @@ // // vec2.h -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -12,7 +12,7 @@ #include #include -namespace Quaramera { +namespace Opipe { inline float clampf(float value, float min_inclusive, float max_inclusive) { if (min_inclusive > max_inclusive) { diff --git a/mediapipe/render/core/math/vec2.inl b/mediapipe/render/core/math/vec2.inl index 2cfb1c709..a24349ba2 100644 --- a/mediapipe/render/core/math/vec2.inl +++ b/mediapipe/render/core/math/vec2.inl @@ -8,7 +8,7 @@ #include "vec2.hpp" -namespace Quaramera { +namespace Opipe { inline Vec2::Vec2() : x(0.0f), y(0.0f) { diff --git a/mediapipe/render/core/math/vec3.cpp b/mediapipe/render/core/math/vec3.cpp index 6ff14c169..bde54fc15 100644 --- a/mediapipe/render/core/math/vec3.cpp +++ b/mediapipe/render/core/math/vec3.cpp @@ -1,6 +1,6 @@ // // vec3.cpp -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -11,7 +11,7 @@ #include "math_utils.hpp" -namespace Quaramera { +namespace Opipe { Vec3::Vec3() : x(0.0f), y(0.0f), z(0.0f) { } diff --git a/mediapipe/render/core/math/vec3.hpp b/mediapipe/render/core/math/vec3.hpp index 180884900..b36908f5f 100644 --- a/mediapipe/render/core/math/vec3.hpp +++ b/mediapipe/render/core/math/vec3.hpp @@ -1,6 +1,6 @@ // // vec3.h -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -9,7 +9,7 @@ #ifndef VEC3_H #define VEC3_H -namespace Quaramera { +namespace Opipe { class Vec3 { diff --git a/mediapipe/render/core/math/vec3.inl b/mediapipe/render/core/math/vec3.inl index 6bd685799..7f13895e2 100644 --- a/mediapipe/render/core/math/vec3.inl +++ b/mediapipe/render/core/math/vec3.inl @@ -9,7 +9,7 @@ #include "vec3.hpp" #include -namespace Quaramera { +namespace Opipe { inline bool Vec3::is_zero() const { diff --git a/mediapipe/render/core/math/vec4.cpp b/mediapipe/render/core/math/vec4.cpp index 68c13903f..c7b9745ea 100644 --- a/mediapipe/render/core/math/vec4.cpp +++ b/mediapipe/render/core/math/vec4.cpp @@ -1,6 +1,6 @@ // // vec4.cpp -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -10,7 +10,7 @@ #include "math_utils.hpp" #include -namespace Quaramera { +namespace Opipe { Vec4::Vec4() : x(0.0f), y(0.0f), z(0.0f), w(0.0f) { diff --git a/mediapipe/render/core/math/vec4.hpp b/mediapipe/render/core/math/vec4.hpp index f39ef31cb..64a4870eb 100644 --- a/mediapipe/render/core/math/vec4.hpp +++ b/mediapipe/render/core/math/vec4.hpp @@ -1,6 +1,6 @@ // // vec4.h -// Quaramera +// Opipe // // Created by Wang,Renzhu on 2018/11/20. // Copyright © 2018年 Wang,Renzhu. All rights reserved. @@ -9,7 +9,7 @@ #ifndef VEC4_H #define VEC4_H -namespace Quaramera { +namespace Opipe { class Vec4 { public: diff --git a/mediapipe/render/core/math/vec4.inl b/mediapipe/render/core/math/vec4.inl index c389bb115..53e4f620e 100644 --- a/mediapipe/render/core/math/vec4.inl +++ b/mediapipe/render/core/math/vec4.inl @@ -8,7 +8,7 @@ #include "vec4.hpp" -namespace Quaramera { +namespace Opipe { inline Vec4 Vec4::operator+(const Vec4& v) const { diff --git a/mediapipe/render/module/beauty/BUILD b/mediapipe/render/module/beauty/BUILD index 037746163..9ea6253f6 100644 --- a/mediapipe/render/module/beauty/BUILD +++ b/mediapipe/render/module/beauty/BUILD @@ -30,6 +30,7 @@ FACEUNITY_SRCS = [ FACEUNITY_HDRS = [ "face_mesh_module.h", + "face_mesh_common.h", "face_mesh_beauty_render.h", "face_mesh_module_imp.h", ] @@ -50,11 +51,13 @@ cc_library( "//mediapipe/render/core:core-ios", "//mediapipe/graphs/face_mesh:mobile_calculators", "//mediapipe/framework/formats:landmark_cc_proto", + "//mediapipe/render/module/beauty/filters:BeautyFilters", ], "//conditions:default": [ "//mediapipe/render/core:core", "//mediapipe/graphs/face_mesh:mobile_calculators", "//mediapipe/framework/formats:landmark_cc_proto", + "//mediapipe/render/module/beauty/filters:BeautyFilters", ], }), copts = select({ @@ -65,3 +68,10 @@ cc_library( "//conditions:default": ["-std=c++17"], }), ) + + +exports_files( + srcs = [ + "whiten.png", + ], +) \ No newline at end of file diff --git a/mediapipe/render/module/beauty/face_mesh_beauty_render.cc b/mediapipe/render/module/beauty/face_mesh_beauty_render.cc index 54faade8d..88c8e6425 100644 --- a/mediapipe/render/module/beauty/face_mesh_beauty_render.cc +++ b/mediapipe/render/module/beauty/face_mesh_beauty_render.cc @@ -1 +1,72 @@ -#include "face_mesh_beauty_render.h" \ No newline at end of file +#include "face_mesh_beauty_render.h" + +namespace Opipe +{ + FaceMeshBeautyRender::FaceMeshBeautyRender(Context *context) + { + _context = context; + _olaBeautyFilter = OlaBeautyFilter::create(context); + _isRendering = false; + + _outputFilter = OlaShareTextureFilter::create(context); + _olaBeautyFilter->addTarget(_outputFilter); + } + + FaceMeshBeautyRender::~FaceMeshBeautyRender() + { + } + + void FaceMeshBeautyRender::suspend() + { + _isRendering = true; + } + + void FaceMeshBeautyRender::resume() + { + _isRendering = false; + } + + TextureInfo FaceMeshBeautyRender::renderTexture(TextureInfo inputTexture) + { + TextureInfo outputTexture; + + if (!_inputFramebuffer) + { + _inputFramebuffer = new Framebuffer(_context, inputTexture.width, inputTexture.height, + Framebuffer::defaultTextureAttribures, + inputTexture.textureId); + } + else if (_inputFramebuffer->getWidth() != inputTexture.width || _inputFramebuffer->getHeight() != inputTexture.height) + { + _inputFramebuffer->unlock(); + delete _inputFramebuffer; + _inputFramebuffer = nullptr; + _inputFramebuffer = new Framebuffer(_context, inputTexture.width, inputTexture.height, + Framebuffer::defaultTextureAttribures, + inputTexture.textureId); + } + + return outputTexture; + } + + float FaceMeshBeautyRender::getSmoothing() + { + return _smoothing; + } + + float FaceMeshBeautyRender::getWhitening() + { + return _whitening; + } + + void FaceMeshBeautyRender::setSmoothing(float smoothing) + { + _smoothing = smoothing; + } + + void FaceMeshBeautyRender::setWhitening(float whitening) + { + _whitening = whitening; + } + +} \ No newline at end of file diff --git a/mediapipe/render/module/beauty/face_mesh_beauty_render.h b/mediapipe/render/module/beauty/face_mesh_beauty_render.h index feed9ba31..77b87fcf5 100644 --- a/mediapipe/render/module/beauty/face_mesh_beauty_render.h +++ b/mediapipe/render/module/beauty/face_mesh_beauty_render.h @@ -1,3 +1,46 @@ +#ifndef OPIPE_FaceMeshBeautyRender +#define OPIPE_FaceMeshBeautyRender +#include "face_mesh_common.h" +#include "mediapipe/render/module/beauty/filters/OlaBeautyFilter.hpp" +#include "mediapipe/render/core/OlaShareTextureFilter.hpp" + namespace Opipe { + class FaceMeshBeautyRender { + public: + FaceMeshBeautyRender(Context *context); + ~FaceMeshBeautyRender(); + + void suspend(); + + void resume(); + + TextureInfo renderTexture(TextureInfo inputTexture); + + /// 磨皮 + float getSmoothing(); + + /// 美白 + float getWhitening(); + + + /// 磨皮 + /// @param smoothing 磨皮 0.0 - 1.0 + void setSmoothing(float smoothing); + + + /// 美白 + /// @param whitening 美白 0.0 - 1.0 + void setWhitening(float whitening); + private: + OlaBeautyFilter *_olaBeautyFilter = nullptr; + OlaShareTextureFilter *_outputFilter = nullptr; + Framebuffer *_inputFramebuffer = nullptr; + float _smoothing = 0.0; + float _whitening = 0.0; + bool _isRendering = false; + Context *_context = nullptr; + + }; -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/mediapipe/render/module/beauty/face_mesh_common.h b/mediapipe/render/module/beauty/face_mesh_common.h new file mode 100644 index 000000000..75077c25a --- /dev/null +++ b/mediapipe/render/module/beauty/face_mesh_common.h @@ -0,0 +1,14 @@ +#ifndef OPIPE_FaceMeshCommon +#define OPIPE_FaceMeshCommon + +#include + +typedef struct { + int width; + int height; + int textureId; + int ioSurfaceId; // iOS 专属 + int64_t frameTime; +} TextureInfo; + +#endif \ No newline at end of file diff --git a/mediapipe/render/module/beauty/face_mesh_module.h b/mediapipe/render/module/beauty/face_mesh_module.h index cba1b00f2..58294b5f7 100644 --- a/mediapipe/render/module/beauty/face_mesh_module.h +++ b/mediapipe/render/module/beauty/face_mesh_module.h @@ -1,6 +1,8 @@ #ifndef OPIPE_FaceMeshModule #define OPIPE_FaceMeshModule #include +#include "mediapipe/render/core/OlaContext.hpp" +#include "face_mesh_common.h" #if defined(__APPLE__) #import #import @@ -10,41 +12,115 @@ #include #endif - namespace Opipe { - class FaceMeshModule - { - public: - FaceMeshModule(); - virtual ~FaceMeshModule(); - - static FaceMeshModule* create(); - + struct OMat + { + int width = 0; + int height = 0; + char *data = 0; + int widthStep = 0; + int channels = 4; //暂时只支持4 + bool create = false; + OMat() + { + channels = 0; + } - // 暂停渲染 - virtual void suspend() = 0; + OMat(int w, int h, int ws) + { + width = w; + height = h; + channels = 4; + widthStep = ws; + data = new char[widthStep * height]; + memset(data, 0, sizeof(data)); + create = true; + } - // 恢复渲染 - virtual void resume() = 0; + OMat(int w, int h) + { + width = w; + height = h; + channels = 4; + if (w % 32 != 0) + { + widthStep = ((w / 32) + 1) * 32 * channels; + } + else + { + widthStep = w * channels; + } - virtual bool init(void *env, void *binaryData, int size) = 0; + data = new char[widthStep * height]; + memset(data, 0, sizeof(data)); + create = true; + } - virtual void startModule() = 0; + OMat(int w, int h, char *d) + { + width = w; + height = h; + channels = 4; + data = d; + if (w % 32 != 0) + { + widthStep = ((w / 32) + 1) * 32 * channels; + } + else + { + widthStep = w * channels; + } + } - virtual void stopModule() = 0; + void release() + { + if (create) + { + delete data; + } + data = 0; + } + + bool empty() + { + return data == 0; + } + }; + + class FaceMeshModule + { + public: + FaceMeshModule(); + virtual ~FaceMeshModule(); + + static FaceMeshModule *create(); + + virtual OlaContext *currentContext() = 0; + + // 暂停渲染 + virtual void suspend() = 0; + + // 恢复渲染 + virtual void resume() = 0; + + virtual bool init(void *env, void *binaryData, int size) = 0; + + virtual void startModule() = 0; + + virtual void stopModule() = 0; + + virtual TextureInfo renderTexture(TextureInfo inputTexture) = 0; - virtual GLuint renderTexture(GLuint textureId, int64_t timeStamp, int width, int height) = 0; - #if defined(__APPLE__) - virtual void processVideoFrame(CVPixelBufferRef pixelbuffer, int64_t timeStamp) = 0; + virtual void processVideoFrame(CVPixelBufferRef pixelbuffer, int64_t timeStamp) = 0; #endif - - virtual void processVideoFrame(char *pixelbuffer, - int width, - int height, - int step, - int64_t timeStamp) = 0; - }; + + virtual void processVideoFrame(char *pixelbuffer, + int width, + int height, + int step, + int64_t timeStamp) = 0; + }; } #endif diff --git a/mediapipe/render/module/beauty/face_mesh_module_imp.cc b/mediapipe/render/module/beauty/face_mesh_module_imp.cc index 101bdc4c5..7efcbbb5d 100644 --- a/mediapipe/render/module/beauty/face_mesh_module_imp.cc +++ b/mediapipe/render/module/beauty/face_mesh_module_imp.cc @@ -1,8 +1,8 @@ #include "face_mesh_module_imp.h" -#include "mediapipe/framework/formats/landmark.pb.h" static const char* kNumFacesInputSidePacket = "num_faces"; static const char* kLandmarksOutputStream = "multi_face_landmarks"; +static const char* kDetectionsOutputStream = "face_detections"; static const char* kOutputVideo = "output_video"; namespace Opipe @@ -23,27 +23,71 @@ namespace Opipe } #endif + void FaceMeshCallFrameDelegate::outputPacket(OlaGraph *graph, const mediapipe::Packet &packet, const std::string &streamName) { +#if defined(__APPLE__) + NSLog(@"streamName:%@ ts:%lld 是否有人脸:%@", [NSString stringWithUTF8String:streamName.c_str()], + packet.Timestamp().Value(), @(_hasFace)); +#endif + if (_imp == nullptr) { + return; + } + + + if (streamName == kLandmarksOutputStream) { + _last_landmark_ts = packet.Timestamp().Value(); + + if (_last_video_ts == _last_landmark_ts) { + //有人脸 + _hasFace = true; + const auto& multi_face_landmarks = packet.Get>(); + _lastLandmark = multi_face_landmarks[0]; + } + } + + if (_last_video_ts != _last_landmark_ts) { + _hasFace = false; + } + + _last_video_ts = packet.Timestamp().Value(); + + if (_hasFace) { + + _imp->setLandmark(_lastLandmark); + } else { + _imp->setLandmark(_emptyLandmark); + } + } + void FaceMeshCallFrameDelegate::outputPacket(OlaGraph *graph, const mediapipe::Packet &packet, MPPPacketType packetType, const std::string &streamName) { #if defined(__APPLE__) - if (streamName == kLandmarksOutputStream) { - if (packet.IsEmpty()) { - NSLog(@"[TS:%lld] No face landmarks", packet.Timestamp().Value()); - return; - } - const auto& multi_face_landmarks = packet.Get>(); - NSLog(@"[TS:%lld] Number of face instances with landmarks: %lu", packet.Timestamp().Value(), - multi_face_landmarks.size()); - for (int face_index = 0; face_index < multi_face_landmarks.size(); ++face_index) { - const auto& landmarks = multi_face_landmarks[face_index]; - NSLog(@"\tNumber of landmarks for face[%d]: %d", face_index, landmarks.landmark_size()); - for (int i = 0; i < landmarks.landmark_size(); ++i) { - NSLog(@"\t\tLandmark[%d]: (%f, %f, %f)", i, landmarks.landmark(i).x(), - landmarks.landmark(i).y(), landmarks.landmark(i).z()); - } - } - } +// if (streamName == kLandmarksOutputStream) { +// if (packet.IsEmpty()) { +// NSLog(@"[TS:%lld] No face landmarks", packet.Timestamp().Value()); +// return; +// } +// const auto& multi_face_landmarks = packet.Get>(); +// NSLog(@"[TS:%lld] Number of face instances with landmarks: %lu", packet.Timestamp().Value(), +// multi_face_landmarks.size()); +// for (int face_index = 0; face_index < multi_face_landmarks.size(); ++face_index) { +// const auto& landmarks = multi_face_landmarks[face_index]; +// NSLog(@"\tNumber of landmarks for face[%d]: %d", face_index, landmarks.landmark_size()); +// for (int i = 0; i < landmarks.landmark_size(); ++i) { +// NSLog(@"\t\tLandmark[%d]: (%f, %f, %f)", i, landmarks.landmark(i).x(), +// landmarks.landmark(i).y(), landmarks.landmark(i).z()); +// } +// } +// } else if (streamName == kDetectionsOutputStream) { +// if (packet.IsEmpty()) { +// NSLog(@"[TS:%lld] No face detections", packet.Timestamp().Value()); +// return; +// } +// const auto& face_detections = packet.Get>(); +// NSLog(@"[TS:%lld] Number of face instances with detections: %lu", packet.Timestamp().Value(), +// face_detections.size()); +// +// } #endif } @@ -53,15 +97,36 @@ namespace Opipe FaceMeshModuleIMP::~FaceMeshModuleIMP() { + _delegate->attach(nullptr); + _delegate = 0; + + if (_olaContext) { + delete _olaContext; + _olaContext = nullptr; + } + + _graph = nullptr; + + if (_render) { + _dispatch->runSync([&] { + delete _render; + _render = nullptr; + }); + } + + _context = nullptr; + + } void FaceMeshModuleIMP::suspend() { - + _render->suspend(); } void FaceMeshModuleIMP::resume() { + _render->resume(); } bool FaceMeshModuleIMP::init(void *env, void *binaryData, @@ -69,15 +134,18 @@ namespace Opipe { std::string graphName = "face_mesh_mobile_gpu"; _delegate = std::make_shared(); + _delegate->attach(this); mediapipe::CalculatorGraphConfig config; config.ParseFromArray(binaryData, size); - _context = std::make_unique(); - + _olaContext = new OlaContext(); + _context = _olaContext->glContext(); + _render = new FaceMeshBeautyRender(_context); + #if defined(__ANDROID__) _context->initEGLContext(env); #endif - _dispatch = std::make_unique(_context.get(), nullptr, nullptr); + _dispatch = std::make_unique(_context, nullptr, nullptr); _graph = std::make_unique(config); _graph->setDelegate(_delegate); @@ -91,6 +159,22 @@ namespace Opipe return true; } + void FaceMeshModuleIMP::setLandmark(NormalizedLandmarkList landmark) + { + _lastLandmark = std::move(landmark); + if (_lastLandmark.landmark_size() == 0) { +#if defined(__APPLE__) + NSLog(@"没有人脸"); +#endif + } + for (int i = 0; i < _lastLandmark.landmark_size(); ++i) { +#if defined(__APPLE__) + NSLog(@"######## Set Landmark[%d]: (%f, %f, %f)", i, _lastLandmark.landmark(i).x(), + _lastLandmark.landmark(i).y(), _lastLandmark.landmark(i).z()); +#endif + } + } + void FaceMeshModuleIMP::startModule() { if (!_isInit) @@ -141,18 +225,24 @@ namespace Opipe } } - GLuint FaceMeshModuleIMP::renderTexture(GLuint textureId, - int64_t timeStamp, - int width, int height) + TextureInfo FaceMeshModuleIMP::renderTexture(TextureInfo inputTexture) { + TextureInfo textureInfo; + if (!_isInit) { - return textureId; + return textureInfo; } - _dispatch->runAsync([&] { + _dispatch->runSync([&] { + textureInfo = _render->renderTexture(inputTexture); }); - return textureId; + + return textureInfo; } + // OlaContext* currentContext() { + // return _olaContext; + // } + } diff --git a/mediapipe/render/module/beauty/face_mesh_module_imp.h b/mediapipe/render/module/beauty/face_mesh_module_imp.h index 6b0f6a293..4ce3942e7 100644 --- a/mediapipe/render/module/beauty/face_mesh_module_imp.h +++ b/mediapipe/render/module/beauty/face_mesh_module_imp.h @@ -3,11 +3,14 @@ #include "mediapipe/render/module/common/ola_graph.h" #include "mediapipe/render/core/OpipeDispatch.hpp" - +#include "mediapipe/framework/formats/landmark.pb.h" +#include "mediapipe/render/core/Context.hpp" #include "face_mesh_module.h" +#include "face_mesh_beauty_render.h" namespace Opipe { + class FaceMeshModuleIMP; class FaceMeshCallFrameDelegate : public MPPGraphDelegate { public: @@ -19,6 +22,21 @@ namespace Opipe #endif void outputPacket(OlaGraph *graph, const mediapipe::Packet &packet, MPPPacketType packetType, const std::string &streamName) override; + + void outputPacket(OlaGraph *graph, const mediapipe::Packet &packet, + const std::string &streamName) override; + + void attach(FaceMeshModuleIMP *imp) { + _imp = imp; + } + + private: + int64_t _last_landmark_ts = 0; + int64_t _last_video_ts = 0; + bool _hasFace = false; + NormalizedLandmarkList _lastLandmark; + NormalizedLandmarkList _emptyLandmark; + FaceMeshModuleIMP *_imp = nullptr; }; class FaceMeshModuleIMP : public FaceMeshModule @@ -40,6 +58,11 @@ namespace Opipe virtual void stopModule() override; + // 外部共享Context用 + virtual OlaContext* currentContext() override { + return _olaContext; + } + #if defined(__APPLE__) /// 算法流输入 @@ -54,14 +77,19 @@ namespace Opipe int step, int64_t timeStamp) override; - virtual GLuint renderTexture(GLuint textureId, int64_t timeStamp, int width, int height) override; + virtual TextureInfo renderTexture(TextureInfo inputTexture) override; + + virtual void setLandmark(NormalizedLandmarkList landmark); private: std::unique_ptr _dispatch; std::unique_ptr _graph; - std::unique_ptr _context; + Context *_context = nullptr; bool _isInit = false; + NormalizedLandmarkList _lastLandmark; std::shared_ptr _delegate; + FaceMeshBeautyRender *_render = nullptr; + OlaContext *_olaContext = nullptr; }; } #endif diff --git a/mediapipe/render/module/beauty/filters/BUILD b/mediapipe/render/module/beauty/filters/BUILD new file mode 100644 index 000000000..ea5e75a2f --- /dev/null +++ b/mediapipe/render/module/beauty/filters/BUILD @@ -0,0 +1,41 @@ +package(default_visibility = ["//visibility:public"]) + + +BEAUTYFILTERS_SRCS = [ + "BilateralAdjustFilter.cpp", + "FaceDistortionFilter.cpp", + "OlaBeautyFilter.cpp", + "UnSharpMaskFilter.cpp", +] + +BEAUTYFILTERS_HDRS = [ + "BilateralAdjustFilter.hpp", + "FaceDistortionFilter.hpp", + "OlaBeautyFilter.hpp", + "UnSharpMaskFilter.hpp", +] + +cc_library( + name = "BeautyFilters", + srcs = BEAUTYFILTERS_SRCS, + hdrs = BEAUTYFILTERS_HDRS, + visibility = ["//visibility:public"], + alwayslink = True, + linkstatic = True, + deps = [ + ] + select({ + "//mediapipe:apple": [ + "//mediapipe/render/core:core-ios", + ], + "//conditions:default": [ + "//mediapipe/render/core:core", + ], + }), + copts = select({ + "//mediapipe:apple": [ + "-x objective-c++", + "-fobjc-arc", # enable reference-counting + ], + "//conditions:default": ["-std=c++17"], + }), +) \ No newline at end of file diff --git a/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.cpp b/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.cpp new file mode 100644 index 000000000..b8916f5e2 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.cpp @@ -0,0 +1,132 @@ +#include "BilateralAdjustFilter.hpp" + +namespace Opipe +{ + + const std::string kbilateralAdjustFragmentShaderString = SHADER_STRING( + varying highp vec2 vTexCoord; + uniform sampler2D colorMap; + uniform sampler2D colorMap1; + lowp float factor1 = 2.782; + lowp float factor2 = 1.131; + lowp float factor3 = 1.158; + lowp float factor4 = 2.901; + lowp float factor5 = 0.979; + lowp float factor6 = 0.639; + lowp float factor7 = 0.963; + highp float blurOpacity = 0.460; + uniform lowp float filterOpacity; + precision highp float; + + lowp vec3 rgb2hsv(lowp vec3 c) { + lowp vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + highp vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); + highp vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + highp float d = q.x - min(q.w, q.y); + highp float e = 1.0e-10; + lowp vec3 hsv = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + return hsv; + } + + lowp vec3 ContrastSaturationBrightness(lowp vec3 color, lowp float brt, lowp float sat, lowp float con) { + const lowp float AvgLumR = 0.5; + const lowp float AvgLumG = 0.5; + const lowp float AvgLumB = 0.5; + const lowp vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); + lowp vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); + lowp vec3 brtColor = color * brt; + lowp vec3 intensity = vec3(dot(brtColor, LumCoeff)); + lowp vec3 satColor = mix(intensity, brtColor, sat); + lowp vec3 conColor = mix(AvgLumin, satColor, con); + return conColor; + } + + void main() { + lowp vec4 inputColor = texture2D(colorMap, vTexCoord); + lowp vec3 hsv = rgb2hsv(inputColor.rgb); + lowp float opacityLimit = 1.0; + if ((0.18 <= hsv.x && hsv.x <= 0.89) || hsv.z <= 0.2) + { + opacityLimit = 0.0; + } + if (0.16 < hsv.x && hsv.x < 0.18) + { + opacityLimit = min(opacityLimit, (0.18 - hsv.x) / 0.02); + } + + if (0.89 < hsv.x && hsv.x < 0.91) + { + opacityLimit = min(opacityLimit, 1.0 - (0.91 - hsv.x) / 0.02); + } + if (0.2 < hsv.z && hsv.x < 0.3) + { + opacityLimit = min(opacityLimit, 1.0 - (0.3 - hsv.z) / 0.1); + } + if (opacityLimit == 0.0) + { + gl_FragColor = inputColor; + return; + } + lowp vec4 blurColor = texture2D(colorMap1, vTexCoord); + opacityLimit = blurOpacity * opacityLimit; + lowp float cDistance = distance(vec3(0.0, 0.0, 0.0), max(blurColor.rgb - inputColor.rgb, 0.0)) * factor1; + lowp vec3 brightColor = ContrastSaturationBrightness(inputColor.rgb, factor2, 1.0, factor3); + lowp vec3 mix11Color = mix(inputColor.rgb, brightColor.rgb, cDistance); + lowp float dDistance = distance(vec3(0.0, 0.0, 0.0), max(inputColor.rgb - blurColor.rgb, 0.0)) * factor4; + lowp vec3 darkColor = ContrastSaturationBrightness(inputColor.rgb, factor5, 1.0, factor6); + lowp vec3 mix115Color = mix(mix11Color.rgb, darkColor.rgb, dDistance); + lowp vec3 mix12Color; + if (factor7 < 0.999) + { + lowp vec3 mix116Color = mix(inputColor.rgb, mix115Color.rgb, factor7); + mix12Color = mix(mix116Color.rgb, blurColor.rgb, opacityLimit); + } + else + { + mix12Color = mix(mix115Color.rgb, blurColor.rgb, opacityLimit); + } + if (filterOpacity < 0.999) + { + + float newAlpha = filterOpacity < 0.0 ? 0.0 : filterOpacity; + gl_FragColor = vec4(mix(inputColor.rgb, mix12Color.rgb, newAlpha), inputColor.a); + } + else + { + gl_FragColor = vec4(mix12Color.rgb, inputColor.a); + } + }); + + BilateralAdjustFilter::BilateralAdjustFilter(Context *context) : Filter(context), _opacityLimit(0.8) + { + } + + BilateralAdjustFilter *BilateralAdjustFilter::create(Context *context) + { + BilateralAdjustFilter *ret = + new (std::nothrow) BilateralAdjustFilter(context); + if (!ret || !ret->init(context)) + { + delete ret; + ret = 0; + } + + return ret; + } + + bool BilateralAdjustFilter::init(Context *context) + { + if (!Filter::initWithFragmentShaderString(context, kbilateralAdjustFragmentShaderString, 2)) + { + return false; + } + return true; + } + + bool BilateralAdjustFilter::proceed(float frameTime, + bool bUpdateTargets /* = true*/) + { + _filterProgram->setUniformValue("filterOpacity", _opacityLimit); + return Filter::proceed(frameTime, bUpdateTargets); + } +} \ No newline at end of file diff --git a/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.hpp b/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.hpp new file mode 100644 index 000000000..f7dbaf174 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/BilateralAdjustFilter.hpp @@ -0,0 +1,30 @@ +#ifndef BilateralAdjustFilter_hpp +#define BilateralAdjustFilter_hpp + +#include "mediapipe/render/core/Filter.hpp" +#include "mediapipe/render/core/Context.hpp" + +namespace Opipe +{ + class BilateralAdjustFilter : public Opipe::Filter + { + public: + static BilateralAdjustFilter *create(Opipe::Context *context); + bool init(Opipe::Context *context); + + virtual bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; + float getOpacityLimit() { return _opacityLimit; }; + void setOpacityLimit(float opacityLimit) + { + _opacityLimit = opacityLimit; + } + + public: + BilateralAdjustFilter(Opipe::Context *context); + ~BilateralAdjustFilter(){}; + + float _opacityLimit; + }; +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/module/beauty/filters/FaceDistortionFilter.cpp b/mediapipe/render/module/beauty/filters/FaceDistortionFilter.cpp new file mode 100644 index 000000000..0acf3de06 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/FaceDistortionFilter.cpp @@ -0,0 +1,355 @@ +#include "FaceDistortionFilter.hpp" + +namespace Opipe +{ + const std::string kFaceDistortionVertexShaderString = SHADER_STRING( + precision highp float; + attribute vec4 texCoord; + varying vec2 vTexCoord; + uniform float aspectRatio; + uniform vec2 center[20]; + uniform vec2 radius[20]; + + uniform float scale[20]; + uniform float angle[20]; + uniform float u_min[20]; + uniform float u_max[20]; + uniform int types[20]; + uniform int count; + uniform float eye; + uniform float slim; + uniform int debug; + void main() { + vec2 uv = texCoord.xy; + gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0); + for (int i = 0; i < count; i++) + { + if (scale[i] == 0.0 || types[i] == 0) + { + continue; + } + vec2 textureCoordinateToUse = uv; + float e1 = (textureCoordinateToUse.x - center[i].x) / (radius[i].x); + float e2 = (textureCoordinateToUse.y - center[i].y) / (radius[i].y / aspectRatio); + float d = (e1 * e1) + (e2 * e2); + if (d < 1.0) + { + if (types[i] == 1) + { + vec2 dist = vec2(d * radius[i].x, d * radius[i].y); + textureCoordinateToUse -= center[i]; + vec2 delta = ((radius[i] - dist) / radius[i]); + float deltaScale = scale[i]; + if (deltaScale > 0.0) + { + deltaScale = smoothstep(u_min[i], u_max[i], deltaScale); + } + vec2 percent = 1.0 - ((delta * deltaScale) * eye); + textureCoordinateToUse = textureCoordinateToUse * percent; + uv = textureCoordinateToUse + center[i]; + } + else if (types[i] == 2) + { + float dist = 1.0 - d; + float delta = scale[i] * dist * slim; + float deltaScale = smoothstep(u_min[i], u_max[i], dist); + float directionX = cos(angle[i]) * deltaScale; + float directionY = sin(angle[i]) * deltaScale / (3.0 / 4.0 * aspectRatio); + uv = vec2(textureCoordinateToUse.x - (delta * directionX), + textureCoordinateToUse.y - (delta * directionY)); + } + } + } + vTexCoord = uv; + }); + + const std::string kFaceDistortionFragmentShaderString = SHADER_STRING( + precision highp float; + uniform sampler2D colorMap; + varying vec2 vTexCoord; + uniform vec2 facePoints[106]; + void main() { + highp vec4 textureColor = texture2D(colorMap, vTexCoord); + gl_FragColor = textureColor; + }); + + FaceDistortionFilter::FaceDistortionFilter(Context *context) : Filter(context) + { + } + + FaceDistortionFilter::~FaceDistortionFilter() + { + releaseDistoritionVBO(); + } + + void FaceDistortionFilter::generateDistoritionVBO(int numX, + int numY, + const GLfloat *imageTexUV) + { + if (vao == -1) + { + CHECK_GL(glGenBuffers(1, &vao)); + CHECK_GL(glGenBuffers(1, &eao)); + + int vCount = numX * (numY + 1) * 2; + GLfloat *divideImageTexUV = (GLfloat *)malloc(vCount * 2 * sizeof(GLfloat)); + GLushort *element = (GLushort *)malloc((vCount + numX - 1) * sizeof(GLushort)); + + float offsetX = ((imageTexUV[2] - imageTexUV[0]) / numX); + float offsetY = ((imageTexUV[5] - imageTexUV[1]) / numY); + int elementIndex = 0; + for (int i = 0; i < numX; i++) + { + for (int j = 0; j <= numY; j++) + { + int offset = (i * (numY + 1) + j) * 4; + + divideImageTexUV[offset] = imageTexUV[0] + i * offsetX; + divideImageTexUV[offset + 1] = imageTexUV[1] + j * offsetY; + divideImageTexUV[offset + 2] = divideImageTexUV[offset] + offsetX; + divideImageTexUV[offset + 3] = divideImageTexUV[offset + 1]; + + element[elementIndex++] = offset / 2; + element[elementIndex++] = offset / 2 + 1; + } + if (elementIndex < (vCount + numX - 1)) + { + element[elementIndex++] = 0xFFFF; + } + } + CHECK_GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eao)); + CHECK_GL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, (vCount + numX - 1) * sizeof(GLushort), + element, GL_STATIC_DRAW)); + + CHECK_GL(glBindBuffer(GL_ARRAY_BUFFER, vao)); + CHECK_GL(glBufferData(GL_ARRAY_BUFFER, vCount * 2 * sizeof(GLfloat), + divideImageTexUV, + GL_STATIC_DRAW)); + free(element); + free(divideImageTexUV); + + CHECK_GL(glBindBuffer(GL_ARRAY_BUFFER, 0)); + CHECK_GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + } + } + + void FaceDistortionFilter::releaseDistoritionVBO() + { + if (vao != -1) + { + CHECK_GL(glDeleteBuffers(0, &vao)); + vao = -1; + CHECK_GL(glDeleteBuffers(0, &eao)); + eao = -1; + } + } + + FaceDistortionFilter *FaceDistortionFilter::create(Context *context) + { + FaceDistortionFilter *ret = + new (std::nothrow) FaceDistortionFilter(context); + if (!ret || !ret->init(context)) + { + delete ret; + ret = 0; + } + return ret; + } + + bool FaceDistortionFilter::init(Context *context) + { + if (!initWithShaderString(context, + kFaceDistortionVertexShaderString, + kFaceDistortionFragmentShaderString)) + { + return false; + } + _eye = 0.0; + _slim = 0.0; + return true; + } + + void FaceDistortionFilter::addPoint(Vector2 center, + float radiusX, + float radiusY, + float scale, + int type, + float angle, + float min, + float max) + { + _center[_count * 2] = center.x / 2 + 0.5; + _center[_count * 2 + 1] = center.y / 2 + 0.5; + _radius[_count * 2] = radiusX; + _radius[_count * 2 + 1] = radiusY; + _scale[_count] = scale; + _angle[_count] = angle; + _types[_count] = type; + _u_min[_count] = min; + _u_max[_count] = max; + _count++; + } + + float getRadius(Vector2 anglePoint, Vector2 center) + { + float angle = 0; + if (fabs(anglePoint.x - center.x) <= 0.00001) + { + angle = anglePoint.y > center.y ? M_PI_2 : -M_PI_2; + } + else if (fabs(anglePoint.y - center.y) <= 0.00001) + { + angle = anglePoint.x > center.x ? 0 : M_PI; + } + else + { + float radius = (anglePoint.y - center.y) / (anglePoint.x - center.x); + angle = atanf(radius); + if ((angle > 0 && anglePoint.y - center.y < 0) || + (angle < 0 && anglePoint.y - center.y > 0)) + { + angle += M_PI; + } + } + return angle; + } + + void FaceDistortionFilter::setUniform() + { + if (_facePoints.size() > 60) + { + + _count = 0; + float width = (float)getFramebuffer()->getWidth(); + float height = (float)getFramebuffer()->getHeight(); + _filterProgram->setUniformValue("aspectRatio", + height / + width); + + _filterProgram->setUniformValue("eye", _eye); + _filterProgram->setUniformValue("slim", _slim); + + //左眼放大 + { + Vector2 point1 = Vector2(_facePoints[75].x, _facePoints[75].y); + Vector2 point2 = Vector2(_facePoints[79].x, _facePoints[79].y); + Vector2 point3 = Vector2(_facePoints[65].x, _facePoints[65].y); + Vector2 center = point1.getCenter(point2); + float distance = center.distance(point3); + addPoint(center, distance / 2, distance / 2, 0.3, 1, 0.0f, 0.0f, 1); + } + + //右眼放大 + { + Vector2 point1 = Vector2(_facePoints[66].x, _facePoints[66].y); + Vector2 point2 = Vector2(_facePoints[70].x, _facePoints[70].y); + Vector2 point3 = Vector2(_facePoints[55].x, _facePoints[55].y); + Vector2 center = point1.getCenter(point2); + float distance = center.distance(point3); + addPoint(center, distance / 2, distance / 2, 0.3, 1, 0.0f, 0.0f, 1); + } + //瘦左脸 + { + + Vector2 point1 = Vector2(_facePoints[11].x, _facePoints[11].y); + Vector2 point2 = Vector2(_facePoints[60].x, _facePoints[60].y); + Vector2 point3 = Vector2(_facePoints[4].x, _facePoints[4].y); + Vector2 point4 = Vector2(_facePoints[16].x, _facePoints[16].y); + + float angle = getRadius(point2, point1); + addPoint(point1, point1.distance(point3), point1.distance(point4), 0.02, 2, angle, + 0.0f, + 0.02); + } + //瘦右脸 + { + Vector2 point1 = Vector2(_facePoints[21].x, _facePoints[21].y); + Vector2 point2 = Vector2(_facePoints[60].x, _facePoints[60].y); + Vector2 point3 = Vector2(_facePoints[28].x, _facePoints[28].y); + Vector2 point4 = Vector2(_facePoints[16].x, _facePoints[16].y); + + float angle = getRadius(point2, point1); + addPoint(point1, point1.distance(point3), point1.distance(point4), 0.02, 2, angle, + 0.0f, + 0.02); + } + + _filterProgram->setUniformValue("count", _count); + _filterProgram->setUniformValue("center", _count, _center, 2); + _filterProgram->setUniformValue("radius", _count, _radius, 2); + _filterProgram->setUniformValue("facePoints", (int)_facePoints.size(), + _u_facePoints, 2); + + _filterProgram->setUniformValue("angle", _count, _angle); + _filterProgram->setUniformValue("scale", _count, _scale); + _filterProgram->setUniformValue("u_min", _count, _u_min); + _filterProgram->setUniformValue("u_max", _count, _u_max); + _filterProgram->setUniformValue("types", _count, _types); + } + else + { + _filterProgram->setUniformValue("count", 0); + } + } + + bool FaceDistortionFilter::proceed(float frameTime, bool bUpdateTargets) + { +#if DEBUG + _framebuffer->lock(typeid(*this).name()); +#else + _framebuffer->lock(); +#endif + setUniform(); + _context->setActiveShaderProgram(_filterProgram); + + _framebuffer->active(); + CHECK_GL(glClearColor(_backgroundColor.r, _backgroundColor.g, + _backgroundColor.b, + _backgroundColor.a)); + CHECK_GL(glClear(GL_COLOR_BUFFER_BIT)); + + const int numX = 20; + const int numY = 20; + for (std::map::const_iterator it = _inputFramebuffers.begin(); + it != _inputFramebuffers.end(); ++it) + { + int texIdx = it->first; + Framebuffer *fb = it->second.frameBuffer; + CHECK_GL(glActiveTexture(GL_TEXTURE0 + texIdx)); + CHECK_GL(glBindTexture(GL_TEXTURE_2D, fb->getTexture())); + _filterProgram->setUniformValue( + texIdx == 0 ? "colorMap" : str_format("colorMap%d", texIdx), + texIdx); + // texcoord attribute + GLuint filterTexCoordAttribute = + _filterProgram->getAttribLocation(texIdx == 0 ? "texCoord" : str_format("texCoord%d", texIdx)); + CHECK_GL(glEnableVertexAttribArray(filterTexCoordAttribute)); + if (texIdx == 0) + { + const GLfloat *imageTexUV = _getTexureCoordinate(it->second.rotationMode); + generateDistoritionVBO(numX, numY, imageTexUV); + CHECK_GL(glBindBuffer(GL_ARRAY_BUFFER, vao)); + } + CHECK_GL(glVertexAttribPointer(filterTexCoordAttribute, 2, GL_FLOAT, 0, + 2 * sizeof(GLfloat), (void *)0)); + } + + CHECK_GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eao)); + CHECK_GL(glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX)); + CHECK_GL(glDrawElements(GL_TRIANGLE_STRIP, numX * (numY + 1) * 2 + numX - 1, + GL_UNSIGNED_SHORT, (void *)0)); + + CHECK_GL(glBindBuffer(GL_ARRAY_BUFFER, 0)); + CHECK_GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + filter_externDraw(); + _framebuffer->inactive(); +#if DEBUG + _framebuffer->unlock(typeid(*this).name()); +#else + _framebuffer->unlock(); +#endif + unPrepear(); + return Source::proceed(frameTime, bUpdateTargets); + } + +} diff --git a/mediapipe/render/module/beauty/filters/FaceDistortionFilter.hpp b/mediapipe/render/module/beauty/filters/FaceDistortionFilter.hpp new file mode 100644 index 000000000..abff580f7 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/FaceDistortionFilter.hpp @@ -0,0 +1,71 @@ +#ifndef FaceDistortionFilter_hpp +#define FaceDistortionFilter_hpp + +#include +#include "mediapipe/render/core/math/vec2.hpp" +#include "mediapipe/render/core/Filter.hpp" +#include "mediapipe/render/core/Context.hpp" + +namespace Opipe +{ + class FaceDistortionFilter : public virtual Filter + { + public: + virtual ~FaceDistortionFilter(); + FaceDistortionFilter(Context *context); + + static FaceDistortionFilter *create(Context *context); + bool init(Context *context); + virtual bool proceed(float frameTime = 0.0, bool bUpdateTargets = true) override; + + public: + void setEye(float eye) + { + _eye = eye; + }; + + void setSlim(float slim) + { + _slim = slim; + }; + + void setFacePoints(std::vector facePoints) + { + _facePoints = facePoints; + for (int i = 0; i < _facePoints.size(); i++) + { + auto facePoint = _facePoints[i]; + _u_facePoints[i * 2] = facePoint.x; + _u_facePoints[i * 2 + 1] = facePoint.y; + } + } + + private: + void setUniform(); + void addPoint(Vector2 center, float radiusX, float radiusY, + float scale, int type, + float angle, float min = 0.0f, float max = 1.0f); + int _count; + float _center[40]; + float _radius[40]; + float _scale[20]; + float _angle[20]; + float _u_min[20]; + float _u_max[20]; + int _types[20]; + float _u_facePoints[212]; + + private: + void generateDistoritionVBO(int numX, int numY, const GLfloat *imageTexUV); + void releaseDistoritionVBO(); + + private: + float _eye = 0.0; + float _slim = 0.0; + std::vector _facePoints; //暂时支持单个人脸 + GLuint vao = -1; + GLuint eao = -1; + }; +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/module/beauty/filters/OlaBeautyFilter.cpp b/mediapipe/render/module/beauty/filters/OlaBeautyFilter.cpp new file mode 100644 index 000000000..c57f43829 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/OlaBeautyFilter.cpp @@ -0,0 +1,149 @@ +#include "OlaBeautyFilter.hpp" + +namespace Opipe { + OlaBeautyFilter::OlaBeautyFilter(Context *context) : FilterGroup(context) + { + + } + + OlaBeautyFilter::~OlaBeautyFilter() + { + if (_lutImage) { + _lutImage->release(); + _lutImage = nullptr; + } + + if (_bilateralFilter) { + _bilateralFilter->release(); + _bilateralFilter = nullptr; + } + + if (_unSharpMaskFilter) { + _unSharpMaskFilter->release(); + _unSharpMaskFilter = nullptr; + } + + if (_alphaBlendFilter) { + _alphaBlendFilter->release(); + _alphaBlendFilter = nullptr; + } + + if (_lutFilter) { + _lutFilter->release(); + _lutFilter = nullptr; + } + + if (_bilateralAdjustFilter) { + _bilateralAdjustFilter->release(); + _bilateralAdjustFilter = nullptr; + } + + if (_faceDistortFilter) { + _faceDistortFilter->release(); + _faceDistortFilter = nullptr; + } + + if (_lookUpGroupFilter) { + _lookUpGroupFilter->release(); + _lookUpGroupFilter = nullptr; + } + } + + OlaBeautyFilter *OlaBeautyFilter::create(Context *context) + { + OlaBeautyFilter *ret = new (std::nothrow)OlaBeautyFilter(context); + if (ret && ret->init(context)) { + return ret; + } else { + delete ret; + return nullptr; + } + } + + bool OlaBeautyFilter::init(Context *context) { + if (!FilterGroup::init(context)) { + return false; + } + + _bilateralFilter = BilateralFilter::create(context); + addFilter(_bilateralFilter); + + _bilateralAdjustFilter = BilateralAdjustFilter::create(context); + addFilter(_bilateralAdjustFilter); + + _unSharpMaskFilter = UnSharpMaskFilter::create(context); + addFilter(_unSharpMaskFilter); + + _lutFilter = LUTFilter::create(context); + _unSharpMaskFilter->addTarget(_lutFilter, 0); + + _lookUpGroupFilter = FilterGroup::create(context); + _lookUpGroupFilter->addFilter(_unSharpMaskFilter); + + _alphaBlendFilter = AlphaBlendFilter::create(context); + _faceDistortFilter = FaceDistortionFilter::create(context); + + + _bilateralFilter->addTarget(_bilateralAdjustFilter, 1)-> + addTarget(_alphaBlendFilter, 0); + + _bilateralAdjustFilter->addTarget(_lookUpGroupFilter)-> + addTarget(_alphaBlendFilter, 1)->addTarget(_faceDistortFilter); + + _alphaBlendFilter->setMix(0.0); + + _unSharpMaskFilter->setBlurRadiusInPixel(4.0f, true); + _unSharpMaskFilter->setBlurRadiusInPixel(2.0f, false); + _unSharpMaskFilter->setIntensity(1.365); + + _bilateralAdjustFilter->setOpacityLimit(0.6); + + _bilateralFilter->setDistanceNormalizationFactor(2.746); + _bilateralFilter->setTexelSpacingMultiplier(2.7); + + setTerminalFilter(_faceDistortFilter); + + std::vector defaultFace; + + + return true; + + } + + bool OlaBeautyFilter::proceed(float frameTime, bool bUpdateTargets) { + return FilterGroup::proceed(frameTime, bUpdateTargets); + } + + void OlaBeautyFilter::update(float frameTime) { + FilterGroup::update(frameTime); + } + + + void OlaBeautyFilter::setInputFramebuffer(Framebuffer *framebuffer, + RotationMode rotationMode, + int texIdx, + bool ignoreForPrepared) { + for (auto& filter : _filters) { + filter->setInputFramebuffer(framebuffer, rotationMode, texIdx, ignoreForPrepared); + } + } + + void OlaBeautyFilter::setSmoothing(float smoothing) { + smoothing = smoothing < -1 ? -1 : smoothing; + smoothing = smoothing > 1 ? 1 : smoothing; + _bilateralAdjustFilter->setOpacityLimit(smoothing); + } + + float OlaBeautyFilter::getSmoothing() { + return _bilateralAdjustFilter->getOpacityLimit(); + } + + void OlaBeautyFilter::setWhitening(float whitening) { + _alphaBlendFilter->setMix(whitening); + } + + float OlaBeautyFilter::getWhitening() { + return _alphaBlendFilter->getMix(); + } + +} diff --git a/mediapipe/render/module/beauty/filters/OlaBeautyFilter.hpp b/mediapipe/render/module/beauty/filters/OlaBeautyFilter.hpp new file mode 100644 index 000000000..49df7118a --- /dev/null +++ b/mediapipe/render/module/beauty/filters/OlaBeautyFilter.hpp @@ -0,0 +1,85 @@ +#include "mediapipe/render/core/Filter.hpp" +#include "mediapipe/render/core/FilterGroup.hpp" +#include "mediapipe/render/core/BilateralFilter.hpp" +#include "mediapipe/render/core/AlphaBlendFilter.hpp" +#include "mediapipe/render/core/LUTFilter.hpp" +#include "mediapipe/render/core/SourceImage.hpp" +#include "BilateralAdjustFilter.hpp" +#include "UnSharpMaskFilter.hpp" +#include "FaceDistortionFilter.hpp" + +namespace Opipe +{ + class OlaBeautyFilter : public FilterGroup + { + public: + float getSmoothing(); + + float getWhitening(); + + void setSmoothing(float smoothing); + + void setWhitening(float whitening); + + public: + static OlaBeautyFilter *create(Context *context); + + bool init(Context *context); + + bool proceed(float frameTime = 0, bool bUpdateTargets = true) override; + + void update(float frameTime = 0) override; + + virtual void setInputFramebuffer(Framebuffer *framebuffer, + RotationMode rotationMode = + RotationMode::NoRotation, + int texIdx = 0, + bool ignoreForPrepared = false) override; + + void setLUTImage(SourceImage *image); + + OlaBeautyFilter(Context *context); + + virtual ~OlaBeautyFilter(); + + void setFacePoints(std::vector facePoints) { + _faceDistortFilter->setFacePoints(facePoints); + } + + // "大眼 0.0 - 1.0" + void setEye(float eye) { + _faceDistortFilter->setEye(eye); + } + + //1.0f, "瘦脸 0.0 - 1.0", + void setSlim(float slim) { + _faceDistortFilter->setSlim(slim); + } + + // "磨皮 0.0 - 1.0" + void setSkin(float skin) { + if (skin == 0.0) { + _bilateralAdjustFilter->setEnable(false); + } else { + _bilateralAdjustFilter->setEnable(true); + _bilateralAdjustFilter->setOpacityLimit(skin); + } + } + + // "美白 0.0 - 1.0" + void setWhiten(float whiten) { + _alphaBlendFilter->setMix(whiten); + } + + private: + BilateralFilter *_bilateralFilter = 0; + AlphaBlendFilter *_alphaBlendFilter = 0; + LUTFilter *_lutFilter = 0; + BilateralAdjustFilter *_bilateralAdjustFilter = 0; + UnSharpMaskFilter *_unSharpMaskFilter = 0; + FaceDistortionFilter *_faceDistortFilter = 0; + FilterGroup *_lookUpGroupFilter = 0; + + SourceImage *_lutImage = 0; + }; +} diff --git a/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.cpp b/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.cpp new file mode 100644 index 000000000..cd87fbd2b --- /dev/null +++ b/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.cpp @@ -0,0 +1,123 @@ +#include "UnSharpMaskFilter.hpp" + +namespace Opipe { + const std::string kUnsharpMaskFragmentShaderString = SHADER_STRING + ( + varying highp vec2 vTexCoord; + varying highp vec2 vTexCoord1; + uniform sampler2D colorMap; + uniform sampler2D colorMap1; + uniform highp float intensity; + void main() + { + lowp vec4 sharpImageColor = texture2D(colorMap, vTexCoord); + lowp vec4 blurredImageColor = texture2D(colorMap1, vTexCoord1); + gl_FragColor = vec4(sharpImageColor.rgb * intensity + blurredImageColor.rgb * (1.0 - intensity), blurredImageColor.a); + } + ); + + class UnSharpFilter : public Filter { + public: + static UnSharpFilter* create(Context *context); + bool init(Context *context); + + virtual bool proceed(float frameTime = 0.0, bool bUpdateTargets = true) override; + + void setIntensity(float intensity); + protected: + UnSharpFilter(Context *context); + + float _intensity; + }; + + UnSharpFilter::UnSharpFilter(Context *context) : + Filter(context), + _intensity(0.0) { + + } + + UnSharpFilter* UnSharpFilter::create(Context *context) { + UnSharpFilter* ret = new (std::nothrow) UnSharpFilter(context); + if (!ret || !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; + } + + bool UnSharpFilter::init(Context *context) { + if (!Filter::initWithFragmentShaderString(context, + kUnsharpMaskFragmentShaderString, + 2)) { + return false; + } + return true; + } + + void UnSharpFilter::setIntensity(float intensity) { + _intensity = intensity; + } + + bool UnSharpFilter::proceed(float frameTime, bool bUpdateTargets/* = true*/) { + _filterProgram->setUniformValue("intensity", _intensity); + return Filter::proceed(frameTime, bUpdateTargets); + } + + UnSharpMaskFilter::UnSharpMaskFilter(Context *context) + : FilterGroup(context) ,_blurFilter(0) + ,_unsharpMaskFilter(0) { + + } + + UnSharpMaskFilter::~UnSharpMaskFilter() { + if (_blurFilter) { + _blurFilter->release(); + _blurFilter = 0; + } + + if (_unsharpMaskFilter) { + _unsharpMaskFilter->release(); + _unsharpMaskFilter = 0; + } + } + + UnSharpMaskFilter *UnSharpMaskFilter::create(Context *context) { + UnSharpMaskFilter* ret = new (std::nothrow) UnSharpMaskFilter(context); + if (!ret || !ret->init(context)) { + delete ret; + ret = 0; + } + return ret; + } + + bool UnSharpMaskFilter::init(Context *context) { + if (!FilterGroup::init(context)) { + return false; + } + + _blurFilter = GaussianBlurFilter::create(context); + addFilter(_blurFilter); + + _unsharpMaskFilter = UnSharpMaskFilter::create(context); + addFilter(_unsharpMaskFilter); + + _blurFilter->addTarget(_unsharpMaskFilter,1); + setTerminalFilter(_unsharpMaskFilter); + + return true; + } + + void UnSharpMaskFilter::setIntensity(float intensity) { + ((UnSharpMaskFilter *)_unsharpMaskFilter)->setIntensity(intensity); + } + + void UnSharpMaskFilter::setBlurRadiusInPixel(float blurRadius, + bool isVertical) { + if (isVertical) { + _blurFilter->setSigma_v(blurRadius); + } else { + _blurFilter->setSigma_h(blurRadius); + } + } + +} \ No newline at end of file diff --git a/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.hpp b/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.hpp new file mode 100644 index 000000000..8ecfbb415 --- /dev/null +++ b/mediapipe/render/module/beauty/filters/UnSharpMaskFilter.hpp @@ -0,0 +1,27 @@ +#ifndef UnSharpMaskFilter_hpp +#define UnSharpMaskFilter_hpp + +#include "mediapipe/render/core/FilterGroup.hpp" +#include "mediapipe/render/core/GaussianBlurFilter.hpp" + +namespace Opipe { + class UnSharpMaskFilter : public FilterGroup { + public: + void setIntensity(float intensity); + void setBlurRadiusInPixel(float blurRadius, bool isVertical); + + public: + static UnSharpMaskFilter* create(Context *context); + + bool init(Context *context); + public: + UnSharpMaskFilter(Context *context); + ~UnSharpMaskFilter(); + + GaussianBlurFilter *_blurFilter = nullptr; + Filter *_unsharpMaskFilter = nullptr; + + }; +} + +#endif \ No newline at end of file diff --git a/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/project.xcworkspace/xcuserdata/wangrenzhu.xcuserdatad/UserInterfaceState.xcuserstate b/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/project.xcworkspace/xcuserdata/wangrenzhu.xcuserdatad/UserInterfaceState.xcuserstate index 21594d3fe..f32487294 100644 Binary files a/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/project.xcworkspace/xcuserdata/wangrenzhu.xcuserdatad/UserInterfaceState.xcuserstate and b/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/project.xcworkspace/xcuserdata/wangrenzhu.xcuserdatad/UserInterfaceState.xcuserstate differ diff --git a/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist b/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist index a17a027c3..f9289495c 100644 --- a/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist +++ b/mediapipe/render/module/beauty/ios/example/OpipeBeautyModuleExample/OpipeBeautyModuleExample.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist @@ -7,7 +7,7 @@ OpipeBeautyModuleExample.xcscheme_^#shared#^_ orderHint - 6 + 7 diff --git a/mediapipe/render/module/beauty/ios/framework/BUILD b/mediapipe/render/module/beauty/ios/framework/BUILD index 028b848c1..fa68940c2 100644 --- a/mediapipe/render/module/beauty/ios/framework/BUILD +++ b/mediapipe/render/module/beauty/ios/framework/BUILD @@ -3,13 +3,13 @@ load("@build_bazel_rules_apple//apple:ios.bzl", "ios_framework", "ios_static_fra # 用上面这条指令build -ios_framework( +ios_static_framework( name = "OlaFaceUnityFramework", hdrs = [ "OlaFaceUnity.h", ], - infoplists = ["Info.plist"], - bundle_id = "com.ola.olarender.develop", + # infoplists = ["Info.plist"], + # bundle_id = "com.ola.olarender.develop", families = ["iphone", "ipad"], minimum_os_version = "11.0", deps = [ @@ -31,6 +31,7 @@ objc_library( "//mediapipe/graphs/face_mesh:face_mesh_mobile_gpu.binarypb", "//mediapipe/modules/face_detection:face_detection_short_range.tflite", "//mediapipe/modules/face_landmark:face_landmark_with_attention.tflite", + "//mediapipe/render/module/beauty:whiten.png", ], copts = select({ "//mediapipe:apple": [ @@ -39,7 +40,7 @@ objc_library( ], "//conditions:default": [], }), - alwayslink = True, + # alwayslink = True, sdk_frameworks = [ "AVFoundation", "CoreGraphics", diff --git a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/project.pbxproj b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/project.pbxproj index be5ec5ce4..8c05dbfab 100644 --- a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/project.pbxproj +++ b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/project.pbxproj @@ -7,2262 +7,2270 @@ objects = { /* Begin PBXBuildFile section */ - 292131E00158CA5400000000 /* rectangle_util.cc in util */ = {isa = PBXBuildFile; fileRef = C9EBA38B0158CA5400000000 /* rectangle_util.cc */; }; - 292131E00158CA5400000001 /* rectangle_util.cc in util */ = {isa = PBXBuildFile; fileRef = C9EBA38B0158CA5400000000 /* rectangle_util.cc */; }; - 292131E001F3B5A000000000 /* gpu_buffer_storage.cc in gpu */ = {isa = PBXBuildFile; fileRef = C9EBA38B01F3B5A000000000 /* gpu_buffer_storage.cc */; }; - 292131E001F3B5A000000001 /* gpu_buffer_storage.cc in gpu */ = {isa = PBXBuildFile; fileRef = C9EBA38B01F3B5A000000000 /* gpu_buffer_storage.cc */; }; - 292131E002700A4A00000000 /* collection_has_min_size_calculator.cc in util */ = {isa = PBXBuildFile; fileRef = C9EBA38B02700A4A00000000 /* collection_has_min_size_calculator.cc */; }; - 292131E002700A4A00000001 /* collection_has_min_size_calculator.cc in util */ = {isa = PBXBuildFile; fileRef = C9EBA38B02700A4A00000000 /* collection_has_min_size_calculator.cc */; }; - 292131E0039C71CD00000000 /* ola_graph.cc in common */ = {isa = PBXBuildFile; fileRef 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b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/project.xcworkspace/xcuserdata/wangrenzhu.xcuserdatad/UserInterfaceState.xcuserstate differ diff --git a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/OlaFaceUnityFramework.xcscheme b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/OlaFaceUnityFramework.xcscheme index eea0b17ac..89ecced6a 100644 --- a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/OlaFaceUnityFramework.xcscheme +++ b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/OlaFaceUnityFramework.xcscheme @@ -1,29 +1,29 @@ - + - - + + - + - + - + - + - + - + - + \ No newline at end of file diff --git a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/_idx_Scheme.xcscheme b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/_idx_Scheme.xcscheme index b02d8ce17..471ecfc6f 100644 --- a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/_idx_Scheme.xcscheme +++ b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/_idx_Scheme.xcscheme @@ -1,916 +1,916 @@ - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + - - - - - - - + - + - - + + + + + + + + - + - - + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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file diff --git a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/mediapipe-render-module-beauty-ios-framework-OlaFaceUnityLibrary.xcscheme b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/mediapipe-render-module-beauty-ios-framework-OlaFaceUnityLibrary.xcscheme index 459aa7f5c..3ab3ee6e5 100644 --- a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/mediapipe-render-module-beauty-ios-framework-OlaFaceUnityLibrary.xcscheme +++ b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcshareddata/xcschemes/mediapipe-render-module-beauty-ios-framework-OlaFaceUnityLibrary.xcscheme @@ -1,29 +1,29 @@ - + - - + + - + - + - + - + - + - + - + \ No newline at end of file diff --git a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist index aac9fa5a0..c0c11cc93 100644 --- a/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist +++ b/mediapipe/render/module/beauty/ios/framework/FaceUnityFramework.xcodeproj/xcuserdata/wangrenzhu.xcuserdatad/xcschemes/xcschememanagement.plist @@ -11,6 +11,11 @@ orderHint 5 + _bazel_clean_.xcscheme_^#shared#^_ + + orderHint + 6 + _idx_Scheme.xcscheme_^#shared#^_ isShown diff --git a/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.h b/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.h index 51392e548..0e7e3b848 100644 --- a/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.h +++ b/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.h @@ -2,16 +2,30 @@ #import #import #import +#import + +typedef struct { + int width; + int height; + int textureId; + int ioSurfaceId; // iOS 专属 + int64_t frameTime; +} FaceTextureInfo; @interface OlaFaceUnity : NSObject + (instancetype)sharedInstance; +- (void)currentContext; +// 算法输入 - (void)processVideoFrame:(CVPixelBufferRef)pixelbuffer timeStamp:(int64_t)timeStamp; + +- (FaceTextureInfo)render:(FaceTextureInfo)inputTexture; + - (void)dispose; @end diff --git a/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.mm b/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.mm index d26f91ea7..5bf056a25 100644 --- a/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.mm +++ b/mediapipe/render/module/beauty/ios/framework/OlaFaceUnity.mm @@ -9,7 +9,8 @@ @end @implementation OlaFaceUnity -- (void)dealloc { +- (void)dealloc +{ if (_face_module) { delete _face_module; _face_module = nullptr; @@ -25,7 +26,8 @@ return self; } -- (void)initModule { +- (void)initModule +{ _face_module = Opipe::FaceMeshModule::create(); NSBundle *bundle = [NSBundle bundleForClass:[self class]]; NSURL* graphURL = [bundle URLForResource:@"face_mesh_mobile_gpu" withExtension:@"binarypb"]; @@ -34,8 +36,6 @@ _face_module->init(nullptr, (void *)data.bytes, data.length); _face_module->startModule(); } - - } + (instancetype)sharedInstance { @@ -47,6 +47,42 @@ return sharedInstance; } +- (FaceTextureInfo)render:(FaceTextureInfo)inputTexture +{ + TextureInfo rs; + rs.ioSurfaceId = inputTexture.ioSurfaceId; + if (_face_module) { + TextureInfo input; + input.width = inputTexture.width; + input.height = inputTexture.height; + input.ioSurfaceId = inputTexture.ioSurfaceId; + input.textureId = inputTexture.textureId; + input.frameTime = inputTexture.frameTime; + + rs = _face_module->renderTexture(input); + } + FaceTextureInfo result; + result.width = rs.width; + result.height = rs.height; + result.ioSurfaceId = rs.ioSurfaceId; + result.textureId = rs.textureId; + result.frameTime = rs.frameTime; + + return result; +} + +// - (EAGLContext *)currentContext +// { +// if (_face_module) { +// return _face_module->currentContext()->currentContext(); +// } +// } + +- (void)currentContext { + if (_face_module) { + _face_module->currentContext()->currentContext(); + } +} - (void)processVideoFrame:(CVPixelBufferRef)pixelbuffer timeStamp:(int64_t)timeStamp; diff --git a/mediapipe/render/module/beauty/whiten.png b/mediapipe/render/module/beauty/whiten.png new file mode 100644 index 000000000..cc70b37ca Binary files /dev/null and b/mediapipe/render/module/beauty/whiten.png differ diff --git a/mediapipe/render/module/common/ola_graph.cc b/mediapipe/render/module/common/ola_graph.cc index 859961cee..334e1743b 100644 --- a/mediapipe/render/module/common/ola_graph.cc +++ b/mediapipe/render/module/common/ola_graph.cc @@ -23,6 +23,9 @@ namespace Opipe { return; } + + graph->_delegate.lock()->outputPacket(graph, packet, streamName); + if (packetType == MPPPacketTypeRaw) { graph->_delegate.lock()->outputPacket(graph, packet, packetType, streamName); @@ -41,9 +44,8 @@ namespace Opipe graph->_delegate.lock()->outputPixelbuffer(graph, pixelBuffer, streamName, packet.Timestamp().Value()); #endif } - else - { - } + + } OlaGraph::OlaGraph(const mediapipe::CalculatorGraphConfig &config) diff --git a/mediapipe/render/module/common/ola_graph.h b/mediapipe/render/module/common/ola_graph.h index bae2a6ea9..6e2125315 100644 --- a/mediapipe/render/module/common/ola_graph.h +++ b/mediapipe/render/module/common/ola_graph.h @@ -44,6 +44,10 @@ namespace Opipe const mediapipe::Packet &packet, MPPPacketType packetType, const std::string &streamName) = 0; + + virtual void outputPacket(OlaGraph *graph, + const mediapipe::Packet &packet, + const std::string &streamName) = 0; }; class OlaGraph @@ -167,7 +171,7 @@ namespace Opipe bool waitUntilIdle(); std::weak_ptr _delegate; - std::atomic _framesInFlight = 2; + std::atomic _framesInFlight = 0; private: std::unique_ptr _graph; @@ -188,7 +192,7 @@ namespace Opipe absl::Status performStart(); - int _maxFramesInFlight = 0; + int _maxFramesInFlight = 1; }; }