Make GraphTextureFrame constructor public.

PiperOrigin-RevId: 522287217
This commit is contained in:
MediaPipe Team 2023-04-06 02:47:47 -07:00 committed by Copybara-Service
parent a151e6485a
commit 289f51651f

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@ -42,7 +42,15 @@ public class GraphTextureFrame implements TextureFrame {
this(nativeHandle, timestamp, false); this(nativeHandle, timestamp, false);
} }
GraphTextureFrame(long nativeHandle, long timestamp, boolean deferredSync) { /**
* Create a GraphTextureFrame based on a raw C++ handle.
*
* @param nativeHandle C++ pointer a std::shared_ptr<GlTextureBuffer>
* @param timestamp Raw packet timestamp obtained by Timestamp.Value()
* @param deferredSync If true, a GPU wait will automatically occur when
* GraphTextureFrame#getTextureName is called
*/
public GraphTextureFrame(long nativeHandle, long timestamp, boolean deferredSync) {
nativeBufferHandle = nativeHandle; nativeBufferHandle = nativeHandle;
// TODO: use a single JNI call to fill in all info // TODO: use a single JNI call to fill in all info
textureName = nativeGetTextureName(nativeBufferHandle); textureName = nativeGetTextureName(nativeBufferHandle);