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PiperOrigin-RevId: 584349220
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@ -669,6 +669,8 @@ cc_library(
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"//mediapipe/framework/port:ret_check",
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"@com_google_absl//absl/base:core_headers",
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"@com_google_absl//absl/log:absl_check",
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"@com_google_absl//absl/log:absl_log",
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"@com_google_absl//absl/status",
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] + select({
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"//conditions:default": [],
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"//mediapipe:apple": [
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@ -14,10 +14,14 @@
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#include "mediapipe/gpu/gpu_shared_data_internal.h"
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#include <memory>
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#include <utility>
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#include "absl/base/attributes.h"
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#include "absl/log/absl_check.h"
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#include "absl/log/absl_log.h"
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#include "absl/status/status.h"
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#include "mediapipe/framework/deps/no_destructor.h"
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#include "mediapipe/framework/port/ret_check.h"
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#include "mediapipe/gpu/gl_context.h"
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#include "mediapipe/gpu/gl_context_options.pb.h"
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#include "mediapipe/gpu/graph_support.h"
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@ -83,8 +87,25 @@ GpuResources::StatusOrGpuResources GpuResources::Create(
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}
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GpuResources::GpuResources(std::shared_ptr<GlContext> gl_context)
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: gl_key_context_(new GlContextMapType(),
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[](auto* map) {
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// This flushes all pending jobs in all GL contexts,
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// ensuring that all GL contexts not referenced
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// elsewhere are destroyed as part of this destructor.
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// Failure to do this may cause GL threads to outlast
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// this destructor and execute jobs after the
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// GpuResources object is destroyed.
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for (auto& [key, context] : *map) {
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const auto status = std::move(context)->Run(
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[]() { return absl::OkStatus(); });
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ABSL_LOG_IF(ERROR, !status.ok())
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<< "Failed to flush GlContext jobs: " << status;
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}
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delete map;
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})
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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: texture_caches_(std::make_shared<CvTextureCacheManager>()),
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,
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texture_caches_(std::make_shared<CvTextureCacheManager>()),
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gpu_buffer_pool_(
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[tc = texture_caches_](const internal::GpuBufferSpec& spec,
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const MultiPoolOptions& options) {
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@ -92,7 +113,7 @@ GpuResources::GpuResources(std::shared_ptr<GlContext> gl_context)
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})
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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{
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gl_key_context_[SharedContextKey()] = gl_context;
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gl_key_context_->insert({SharedContextKey(), gl_context});
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named_executors_[kGpuExecutorName] =
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std::make_shared<GlContextExecutor>(gl_context.get());
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#if __APPLE__
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@ -104,6 +125,15 @@ GpuResources::GpuResources(std::shared_ptr<GlContext> gl_context)
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}
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GpuResources::~GpuResources() {
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// This flushes all pending jobs in all GL contexts,
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// ensuring that all existing jobs, which may refer GpuResource and kept their
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// gpu resources (e.g. GpuResources::gpu_buffer_pool_) through a raw pointer,
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// have finished before kept gpu resources get deleted.
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for (auto& [key, context] : *gl_key_context_) {
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const auto status = context->Run([]() { return absl::OkStatus(); });
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ABSL_LOG_IF(ERROR, !status.ok())
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<< "Failed to flush GlContext jobs: " << status;
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}
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#if __APPLE__
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// Note: on Apple platforms, this object contains Objective-C objects.
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// The destructor will release them, but ARC must be on.
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@ -111,7 +141,7 @@ GpuResources::~GpuResources() {
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#error This file must be built with ARC.
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#endif
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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for (auto& kv : gl_key_context_) {
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for (auto& kv : *gl_key_context_) {
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texture_caches_->UnregisterTextureCache(kv.second->cv_texture_cache());
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}
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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@ -173,23 +203,24 @@ absl::Status GpuResources::PrepareGpuNode(CalculatorNode* node) {
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const std::shared_ptr<GlContext>& GpuResources::gl_context(
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CalculatorContext* cc) {
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if (cc) {
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auto it = gl_key_context_.find(node_key_[cc->NodeName()]);
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if (it != gl_key_context_.end()) {
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auto it = gl_key_context_->find(node_key_[cc->NodeName()]);
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if (it != gl_key_context_->end()) {
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return it->second;
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}
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}
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return gl_key_context_[SharedContextKey()];
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return gl_key_context_->at(SharedContextKey());
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}
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GlContext::StatusOrGlContext GpuResources::GetOrCreateGlContext(
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const std::string& key) {
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auto it = gl_key_context_.find(key);
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if (it == gl_key_context_.end()) {
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MP_ASSIGN_OR_RETURN(std::shared_ptr<GlContext> new_context,
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GlContext::Create(*gl_key_context_[SharedContextKey()],
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auto it = gl_key_context_->find(key);
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if (it == gl_key_context_->end()) {
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MP_ASSIGN_OR_RETURN(
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std::shared_ptr<GlContext> new_context,
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GlContext::Create(*gl_key_context_->at(SharedContextKey()),
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kGlContextUseDedicatedThread));
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it = gl_key_context_.emplace(key, new_context).first;
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it = gl_key_context_->emplace(key, new_context).first;
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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texture_caches_->RegisterTextureCache(it->second->cv_texture_cache());
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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@ -21,6 +21,8 @@
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#ifndef MEDIAPIPE_GPU_GPU_SHARED_DATA_INTERNAL_H_
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#define MEDIAPIPE_GPU_GPU_SHARED_DATA_INTERNAL_H_
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#include <memory>
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#include "mediapipe/framework/calculator_context.h"
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#include "mediapipe/framework/calculator_node.h"
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#include "mediapipe/framework/executor.h"
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@ -82,7 +84,10 @@ class GpuResources {
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const std::string& ContextKey(const std::string& canonical_node_name);
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std::map<std::string, std::string> node_key_;
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std::map<std::string, std::shared_ptr<GlContext>> gl_key_context_;
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using GlContextMapType = std::map<std::string, std::shared_ptr<GlContext>>;
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std::unique_ptr<GlContextMapType, void (*)(GlContextMapType*)>
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gl_key_context_;
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#ifdef MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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std::shared_ptr<CvTextureCacheManager> texture_caches_;
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