mediapipe/mediapipe/calculators/util/landmarks_smoothing_calculator.proto

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// Copyright 2020 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto2";
package mediapipe;
import "mediapipe/framework/calculator_options.proto";
message LandmarksSmoothingCalculatorOptions {
extend CalculatorOptions {
optional LandmarksSmoothingCalculatorOptions ext = 325671429;
}
// Default behaviour and fast way to disable smoothing.
message NoFilter {}
message VelocityFilter {
// Number of value changes to keep over time.
// Higher value adds to lag and to stability.
optional int32 window_size = 1 [default = 5];
// Scale to apply to the velocity calculated over the given window. With
// higher velocity `low pass filter` weights new values higher.
// Lower value adds to lag and to stability.
optional float velocity_scale = 2 [default = 10.0];
// If calculated object scale is less than given value smoothing will be
// disabled and landmarks will be returned as is.
optional float min_allowed_object_scale = 3 [default = 1e-6];
// Disable value scaling based on object size and use `1.0` instead.
// If not disabled, value scale is calculated as inverse value of object
// size. Object size is calculated as maximum side of rectangular bounding
// box of the object in XY plane.
optional bool disable_value_scaling = 4 [default = false];
}
// For the details of the filter implementation and the procedure of its
// configuration please check http://cristal.univ-lille.fr/~casiez/1euro/
message OneEuroFilter {
// Frequency of incomming frames defined in frames per seconds. Used only if
// can't be calculated from provided events (e.g. on the very first frame).
optional float frequency = 1 [default = 30.0];
// Minimum cutoff frequency. Start by tuning this parameter while keeping
// `beta = 0` to reduce jittering to the desired level. 1Hz (the default
// value) is a good starting point.
optional float min_cutoff = 2 [default = 1.0];
// Cutoff slope. After `min_cutoff` is configured, start increasing `beta`
// value to reduce the lag introduced by the `min_cutoff`. Find the desired
// balance between jittering and lag.
optional float beta = 3 [default = 0.0];
// Cutoff frequency for derivate. It is set to 1Hz in the original
// algorithm, but can be tuned to further smooth the speed (i.e. derivate)
// on the object.
optional float derivate_cutoff = 4 [default = 1.0];
// If calculated object scale is less than given value smoothing will be
// disabled and landmarks will be returned as is.
optional float min_allowed_object_scale = 5 [default = 1e-6];
// Disable value scaling based on object size and use `1.0` instead.
// If not disabled, value scale is calculated as inverse value of object
// size. Object size is calculated as maximum side of rectangular bounding
// box of the object in XY plane.
optional bool disable_value_scaling = 6 [default = false];
}
oneof filter_options {
NoFilter no_filter = 1;
VelocityFilter velocity_filter = 2;
OneEuroFilter one_euro_filter = 3;
}
}