mediapipe/mediapipe/gpu/gl_context_eagl.cc

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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <utility>
#include "absl/memory/memory.h"
#include "mediapipe/framework/port/logging.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/framework/port/status_builder.h"
#include "mediapipe/gpu/gl_context.h"
#include "mediapipe/gpu/gl_context_internal.h"
#if HAS_EAGL
#if !__has_feature(objc_arc)
#error This file must be built with ARC.
#endif
namespace mediapipe {
GlContext::StatusOrGlContext GlContext::Create(std::nullptr_t nullp,
bool create_thread) {
return Create(static_cast<EAGLSharegroup*>(nil), create_thread);
}
GlContext::StatusOrGlContext GlContext::Create(const GlContext& share_context,
bool create_thread) {
return Create(share_context.context_.sharegroup, create_thread);
}
GlContext::StatusOrGlContext GlContext::Create(EAGLContext* share_context,
bool create_thread) {
return Create(share_context.sharegroup, create_thread);
}
GlContext::StatusOrGlContext GlContext::Create(EAGLSharegroup* sharegroup,
bool create_thread) {
std::shared_ptr<GlContext> context(new GlContext());
MP_RETURN_IF_ERROR(context->CreateContext(sharegroup));
MP_RETURN_IF_ERROR(context->FinishInitialization(create_thread));
return std::move(context);
}
absl::Status GlContext::CreateContext(EAGLSharegroup* sharegroup) {
context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3
sharegroup:sharegroup];
if (context_) {
gl_major_version_ = 3;
} else {
context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2
sharegroup:sharegroup];
gl_major_version_ = 2;
}
RET_CHECK(context_) << "Could not create an EAGLContext";
CVOpenGLESTextureCacheRef cache;
CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL,
context_, NULL, &cache);
RET_CHECK_EQ(err, kCVReturnSuccess)
<< "Error at CVOpenGLESTextureCacheCreate";
texture_cache_.adopt(cache);
return absl::OkStatus();
}
void GlContext::DestroyContext() {
if (*texture_cache_) {
// The texture cache must be flushed on tear down, otherwise we potentially
// leak pixel buffers whose textures have pending GL operations after the
// CVOpenGLESTextureRef is released in GlTexture::Release.
CVOpenGLESTextureCacheFlush(*texture_cache_, 0);
}
}
GlContext::ContextBinding GlContext::ThisContextBindingPlatform() {
GlContext::ContextBinding result;
result.context = context_;
return result;
}
void GlContext::GetCurrentContextBinding(GlContext::ContextBinding* binding) {
binding->context = [EAGLContext currentContext];
}
absl::Status GlContext::SetCurrentContextBinding(
const ContextBinding& new_binding) {
BOOL success = [EAGLContext setCurrentContext:new_binding.context];
RET_CHECK(success) << "Cannot set OpenGL context";
return absl::OkStatus();
}
bool GlContext::HasContext() const { return context_ != nil; }
bool GlContext::IsCurrent() const {
return HasContext() && ([EAGLContext currentContext] == context_);
}
} // namespace mediapipe
#endif // HAS_EAGL