mediapipe/mediapipe/gpu/gl_texture_buffer_pool.cc

95 lines
2.8 KiB
C++
Raw Normal View History

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/gpu/gl_texture_buffer_pool.h"
#include "absl/synchronization/mutex.h"
namespace mediapipe {
GlTextureBufferPool::GlTextureBufferPool(int width, int height,
GpuBufferFormat format, int keep_count)
: width_(width),
height_(height),
format_(format),
keep_count_(keep_count) {}
GlTextureBufferSharedPtr GlTextureBufferPool::GetBuffer() {
std::unique_ptr<GlTextureBuffer> buffer;
bool reuse = false;
{
absl::MutexLock lock(&mutex_);
if (available_.empty()) {
buffer = GlTextureBuffer::Create(width_, height_, format_);
if (!buffer) return nullptr;
} else {
buffer = std::move(available_.back());
available_.pop_back();
reuse = true;
}
++in_use_count_;
}
// This needs to wait on consumer sync points, therefore it should not be
// done while holding the mutex.
if (reuse) {
buffer->Reuse();
}
// Return a shared_ptr with a custom deleter that adds the buffer back
// to our available list.
std::weak_ptr<GlTextureBufferPool> weak_pool(shared_from_this());
return std::shared_ptr<GlTextureBuffer>(
buffer.release(), [weak_pool](GlTextureBuffer* buf) {
auto pool = weak_pool.lock();
if (pool) {
pool->Return(absl::WrapUnique(buf));
} else {
delete buf;
}
});
}
std::pair<int, int> GlTextureBufferPool::GetInUseAndAvailableCounts() {
absl::MutexLock lock(&mutex_);
return {in_use_count_, available_.size()};
}
void GlTextureBufferPool::Return(std::unique_ptr<GlTextureBuffer> buf) {
std::vector<std::unique_ptr<GlTextureBuffer>> trimmed;
{
absl::MutexLock lock(&mutex_);
--in_use_count_;
available_.emplace_back(std::move(buf));
TrimAvailable(&trimmed);
}
// The trimmed buffers will be released without holding the lock.
}
void GlTextureBufferPool::TrimAvailable(
std::vector<std::unique_ptr<GlTextureBuffer>>* trimmed) {
int keep = std::max(keep_count_ - in_use_count_, 0);
if (available_.size() > keep) {
auto trim_it = std::next(available_.begin(), keep);
if (trimmed) {
std::move(trim_it, available_.end(), std::back_inserter(*trimmed));
}
available_.erase(trim_it, available_.end());
}
}
} // namespace mediapipe