mediapipe/mediapipe/gpu/gl_calculator_helper_impl.h

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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_IMPL_H_
#define MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_IMPL_H_
#include "mediapipe/gpu/gl_calculator_helper.h"
#include "mediapipe/gpu/gpu_shared_data_internal.h"
#ifdef __OBJC__
#import <AVFoundation/AVFoundation.h>
#import <Foundation/Foundation.h>
#endif // __OBJC__
#ifdef __ANDROID__
#include "mediapipe/gpu/gl_texture_buffer_pool.h"
#endif
namespace mediapipe {
// This class implements the GlCalculatorHelper for iOS and Android.
// See GlCalculatorHelper for details on these methods.
class GlCalculatorHelperImpl {
public:
explicit GlCalculatorHelperImpl(CalculatorContext* cc,
GpuResources* gpu_resources);
~GlCalculatorHelperImpl();
absl::Status RunInGlContext(std::function<absl::Status(void)> gl_func,
CalculatorContext* calculator_context);
GlTexture CreateSourceTexture(const ImageFrame& image_frame);
GlTexture CreateSourceTexture(const GpuBuffer& gpu_buffer);
// Note: multi-plane support is currently only available on iOS.
GlTexture CreateSourceTexture(const GpuBuffer& gpu_buffer, int plane);
// Creates a framebuffer and returns the texture that it is bound to.
GlTexture CreateDestinationTexture(int output_width, int output_height,
GpuBufferFormat format);
GLuint framebuffer() const { return framebuffer_; }
void BindFramebuffer(const GlTexture& dst);
GlVersion GetGlVersion() const { return gl_context_->GetGlVersion(); }
GlContext& GetGlContext() const;
// For internal use.
static void ReadTexture(const GlTextureView& view, void* output, size_t size);
private:
// Makes a GpuBuffer accessible as a texture in the GL context.
GlTexture MapGpuBuffer(const GpuBuffer& gpu_buffer, int plane,
bool for_reading);
void AttachGlTexture(GlTexture& texture, const GpuBuffer& gpu_buffer,
int plane, bool for_reading);
// Create the framebuffer for rendering.
void CreateFramebuffer();
std::shared_ptr<GlContext> gl_context_;
GLuint framebuffer_ = 0;
GpuResources& gpu_resources_;
};
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_IMPL_H_