examples | ||
mediapipe/modules | ||
src | ||
.gitignore | ||
build.rs | ||
Cargo.toml | ||
LICENSE | ||
README.md |
ux-mediapipe
Rust and mediapipe.
Mediapipe is a framework for building AI-powered computer vision and augmented reality applications. It provides high level libraries exposing some of its solutions for common problems. This package makes some of these solutions available in Rust. In order to use it we must build a custom mediapipe C++ library.
requirements
setup
Clone the modified Mediapipe repo:
git clone https://github.com/julesyoungberg/mediapipe.git
cd mediapipe
Build & install the mediagraph library.
mac os
bazel build --define MEDIAPIPE_DISABLE_GPU=1 mediapipe:libmediagraph.dylib
sudo cp bazel-bin/mediapipe/libmediagraph.dylib /usr/local/lib/libmediagraph.dylib
cp mediapipe/mediagraph.h /usr/local/include/mediagraph.h
linux (untested)
bazel build --define MEDIAPIPE_DISABLE_GPU=1 mediapipe:mediagraph
cp bazel-bin/mediapipe/libmediagraph.so /usr/local/lib/libmediagraph.so
cp mediapipe/mediagraph.h /usr/local/include/mediagraph.h
examples
Examples are located in the ./examples
directory. Run them with
cargo run --release --example hello
usage
Add the following to your dependencies list in Cargo.toml
:
ux-mediapipe = { git = "https://github.com/julesyoungberg/ux-mediapipe" }
Mediapipe relies on tflite files which must be available at ./mediapipe/modules/
. The easiest way to do this is
mkdir mediapipe
cp -R ../mediapipe/mediapipe/modules ./mediapipe/modules
The path to mediapipe may be different depending on where you've cloned it.
Also this copies all of mediapipe's tflite files rather than only the few needed.