47 lines
1.8 KiB
Protocol Buffer
47 lines
1.8 KiB
Protocol Buffer
// Copyright 2020 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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syntax = "proto2";
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package mediapipe;
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import "mediapipe/framework/calculator_options.proto";
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message FaceGeometryEffectRendererCalculatorOptions {
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extend CalculatorOptions {
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optional FaceGeometryEffectRendererCalculatorOptions ext = 323693808;
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}
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// Defines a path for the visual effect texture file. The effect texture is
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// later rendered on top of the effect mesh.
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//
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// Please be aware about the difference between the CPU texture memory layout
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// and the GPU texture sampler coordinate space. This renderer follows
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// conventions discussed here: https://open.gl/textures
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//
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// The texture file format must be supported by the OpenCV image decoder. It
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// must also define either an RGB or an RGBA texture.
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optional string effect_texture_path = 1;
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// Defines a path for the visual effect mesh 3D file. The effect mesh is later
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// "attached" to the face and is driven by the face pose transformation
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// matrix.
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//
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// The mesh 3D file format must be the binary `face_system.Mesh3d` proto.
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//
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// If is not present, the runtime face mesh will be used as the effect mesh
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// - this mode is handy for facepaint effects.
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optional string effect_mesh_3d_path = 2;
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}
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