52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright 2020 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_
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#define MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_
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#include <cstdint>
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#include <cstdlib>
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#include "mediapipe/framework/port/statusor.h"
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#include "mediapipe/modules/face_geometry/protos/mesh_3d.pb.h"
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namespace mediapipe::face_geometry {
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enum class VertexComponent { POSITION, TEX_COORD };
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std::size_t GetVertexSize(Mesh3d::VertexType vertex_type);
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std::size_t GetPrimitiveSize(Mesh3d::PrimitiveType primitive_type);
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bool HasVertexComponent(Mesh3d::VertexType vertex_type,
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VertexComponent vertex_component);
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// Computes the vertex component offset.
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//
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// Returns an error status if a given vertex type doesn't have the requested
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// component.
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absl::StatusOr<uint32_t> GetVertexComponentOffset(
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Mesh3d::VertexType vertex_type, VertexComponent vertex_component);
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// Computes the vertex component size.
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//
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// Returns an error status if a given vertex type doesn't have the requested
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// component.
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absl::StatusOr<uint32_t> GetVertexComponentSize(
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Mesh3d::VertexType vertex_type, VertexComponent vertex_component);
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} // namespace mediapipe::face_geometry
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#endif // MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_
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