mediapipe-rs/mediapipe/graphs/instant_motion_tracking/instant_motion_tracking.pbtxt
Victor Dudochkin 5578aa50e8 code fill
2022-03-01 19:04:01 +07:00

81 lines
2.9 KiB
Plaintext

# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# MediaPipe graph that performs region tracking and 3d object (AR sticker) rendering.
# Images in/out of graph with sticker data and IMU information from device
input_stream: "input_video"
input_stream: "sticker_sentinel"
input_stream: "sticker_proto_string"
input_stream: "imu_rotation_matrix"
input_stream: "gif_texture"
input_stream: "gif_aspect_ratio"
output_stream: "output_video"
# Converts sticker data into user data (rotations/scalings), render data, and
# initial anchors.
node {
calculator: "StickerManagerCalculator"
input_stream: "PROTO:sticker_proto_string"
output_stream: "ANCHORS:initial_anchor_data"
output_stream: "USER_ROTATIONS:user_rotation_data"
output_stream: "USER_SCALINGS:user_scaling_data"
output_stream: "RENDER_DATA:sticker_render_data"
}
# Uses box tracking in order to create 'anchors' for associated 3d stickers.
node {
calculator: "RegionTrackingSubgraph"
input_stream: "VIDEO:input_video"
input_stream: "SENTINEL:sticker_sentinel"
input_stream: "ANCHORS:initial_anchor_data"
output_stream: "ANCHORS:tracked_anchor_data"
}
# Concatenates all transformations to generate model matrices for the OpenGL
# animation overlay calculator.
node {
calculator: "MatricesManagerCalculator"
input_stream: "ANCHORS:tracked_anchor_data"
input_stream: "IMU_ROTATION:imu_rotation_matrix"
input_stream: "USER_ROTATIONS:user_rotation_data"
input_stream: "USER_SCALINGS:user_scaling_data"
input_stream: "RENDER_DATA:sticker_render_data"
input_stream: "GIF_ASPECT_RATIO:gif_aspect_ratio"
output_stream: "MATRICES:0:gif_matrices"
output_stream: "MATRICES:1:asset_3d_matrices"
input_side_packet: "FOV:vertical_fov_radians"
input_side_packet: "ASPECT_RATIO:aspect_ratio"
}
# Renders the final 3d stickers and overlays them on input image.
node {
calculator: "GlAnimationOverlayCalculator"
input_stream: "VIDEO:input_video"
input_stream: "MODEL_MATRICES:gif_matrices"
input_stream: "TEXTURE:gif_texture"
input_side_packet: "ANIMATION_ASSET:gif_asset_name"
output_stream: "asset_gif_rendered"
}
# Renders the final 3d stickers and overlays them on top of the input image.
node {
calculator: "GlAnimationOverlayCalculator"
input_stream: "VIDEO:asset_gif_rendered"
input_stream: "MODEL_MATRICES:asset_3d_matrices"
input_side_packet: "TEXTURE:texture_3d"
input_side_packet: "ANIMATION_ASSET:asset_3d"
output_stream: "output_video"
}