mediapipe-rs/mediapipe/modules/face_geometry/libs/geometry_pipeline.cc
Victor Dudochkin 5578aa50e8 code fill
2022-03-01 19:04:01 +07:00

467 lines
20 KiB
C++

// Copyright 2020 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/modules/face_geometry/libs/geometry_pipeline.h"
#include <cmath>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
#include "Eigen/Core"
#include "absl/memory/memory.h"
#include "mediapipe/framework/formats/landmark.pb.h"
#include "mediapipe/framework/formats/matrix.h"
#include "mediapipe/framework/formats/matrix_data.pb.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/framework/port/status_macros.h"
#include "mediapipe/framework/port/statusor.h"
#include "mediapipe/modules/face_geometry/libs/mesh_3d_utils.h"
#include "mediapipe/modules/face_geometry/libs/procrustes_solver.h"
#include "mediapipe/modules/face_geometry/libs/validation_utils.h"
#include "mediapipe/modules/face_geometry/protos/environment.pb.h"
#include "mediapipe/modules/face_geometry/protos/face_geometry.pb.h"
#include "mediapipe/modules/face_geometry/protos/geometry_pipeline_metadata.pb.h"
#include "mediapipe/modules/face_geometry/protos/mesh_3d.pb.h"
namespace mediapipe::face_geometry {
namespace {
struct PerspectiveCameraFrustum {
// NOTE: all arguments must be validated prior to calling this constructor.
PerspectiveCameraFrustum(const PerspectiveCamera& perspective_camera,
int frame_width, int frame_height) {
static constexpr float kDegreesToRadians = 3.14159265358979323846f / 180.f;
const float height_at_near =
2.f * perspective_camera.near() *
std::tan(0.5f * kDegreesToRadians *
perspective_camera.vertical_fov_degrees());
const float width_at_near = frame_width * height_at_near / frame_height;
left = -0.5f * width_at_near;
right = 0.5f * width_at_near;
bottom = -0.5f * height_at_near;
top = 0.5f * height_at_near;
near = perspective_camera.near();
far = perspective_camera.far();
}
float left;
float right;
float bottom;
float top;
float near;
float far;
};
class ScreenToMetricSpaceConverter {
public:
ScreenToMetricSpaceConverter(
OriginPointLocation origin_point_location, //
InputSource input_source, //
Eigen::Matrix3Xf&& canonical_metric_landmarks, //
Eigen::VectorXf&& landmark_weights, //
std::unique_ptr<ProcrustesSolver> procrustes_solver)
: origin_point_location_(origin_point_location),
input_source_(input_source),
canonical_metric_landmarks_(std::move(canonical_metric_landmarks)),
landmark_weights_(std::move(landmark_weights)),
procrustes_solver_(std::move(procrustes_solver)) {}
// Converts `screen_landmark_list` into `metric_landmark_list` and estimates
// the `pose_transform_mat`.
//
// Here's the algorithm summary:
//
// (1) Project X- and Y- screen landmark coordinates at the Z near plane.
//
// (2) Estimate a canonical-to-runtime landmark set scale by running the
// Procrustes solver using the screen runtime landmarks.
//
// On this iteration, screen landmarks are used instead of unprojected
// metric landmarks as it is not safe to unproject due to the relative
// nature of the input screen landmark Z coordinate.
//
// (3) Use the canonical-to-runtime scale from (2) to unproject the screen
// landmarks. The result is referenced as "intermediate landmarks" because
// they are the first estimation of the resuling metric landmarks, but are
// not quite there yet.
//
// (4) Estimate a canonical-to-runtime landmark set scale by running the
// Procrustes solver using the intermediate runtime landmarks.
//
// (5) Use the product of the scale factors from (2) and (4) to unproject
// the screen landmarks the second time. This is the second and the final
// estimation of the metric landmarks.
//
// (6) Multiply each of the metric landmarks by the inverse pose
// transformation matrix to align the runtime metric face landmarks with
// the canonical metric face landmarks.
//
// Note: the input screen landmarks are in the left-handed coordinate system,
// however any metric landmarks - including the canonical metric
// landmarks, the final runtime metric landmarks and any intermediate
// runtime metric landmarks - are in the right-handed coordinate system.
//
// To keep the logic correct, the landmark set handedness is changed any
// time the screen-to-metric semantic barrier is passed.
absl::Status Convert(const NormalizedLandmarkList& screen_landmark_list, //
const PerspectiveCameraFrustum& pcf, //
LandmarkList& metric_landmark_list, //
Eigen::Matrix4f& pose_transform_mat) const {
RET_CHECK_EQ(screen_landmark_list.landmark_size(),
canonical_metric_landmarks_.cols())
<< "The number of landmarks doesn't match the number passed upon "
"initialization!";
Eigen::Matrix3Xf screen_landmarks;
ConvertLandmarkListToEigenMatrix(screen_landmark_list, screen_landmarks);
ProjectXY(pcf, screen_landmarks);
const float depth_offset = screen_landmarks.row(2).mean();
// 1st iteration: don't unproject XY because it's unsafe to do so due to
// the relative nature of the Z coordinate. Instead, run the
// first estimation on the projected XY and use that scale to
// unproject for the 2nd iteration.
Eigen::Matrix3Xf intermediate_landmarks(screen_landmarks);
ChangeHandedness(intermediate_landmarks);
ASSIGN_OR_RETURN(const float first_iteration_scale,
EstimateScale(intermediate_landmarks),
_ << "Failed to estimate first iteration scale!");
// 2nd iteration: unproject XY using the scale from the 1st iteration.
intermediate_landmarks = screen_landmarks;
MoveAndRescaleZ(pcf, depth_offset, first_iteration_scale,
intermediate_landmarks);
UnprojectXY(pcf, intermediate_landmarks);
ChangeHandedness(intermediate_landmarks);
// For face detection input landmarks, re-write Z-coord from the canonical
// landmarks.
if (input_source_ == InputSource::FACE_DETECTION_PIPELINE) {
Eigen::Matrix4f intermediate_pose_transform_mat;
MP_RETURN_IF_ERROR(procrustes_solver_->SolveWeightedOrthogonalProblem(
canonical_metric_landmarks_, intermediate_landmarks,
landmark_weights_, intermediate_pose_transform_mat))
<< "Failed to estimate pose transform matrix!";
intermediate_landmarks.row(2) =
(intermediate_pose_transform_mat *
canonical_metric_landmarks_.colwise().homogeneous())
.row(2);
}
ASSIGN_OR_RETURN(const float second_iteration_scale,
EstimateScale(intermediate_landmarks),
_ << "Failed to estimate second iteration scale!");
// Use the total scale to unproject the screen landmarks.
const float total_scale = first_iteration_scale * second_iteration_scale;
MoveAndRescaleZ(pcf, depth_offset, total_scale, screen_landmarks);
UnprojectXY(pcf, screen_landmarks);
ChangeHandedness(screen_landmarks);
// At this point, screen landmarks are converted into metric landmarks.
Eigen::Matrix3Xf& metric_landmarks = screen_landmarks;
MP_RETURN_IF_ERROR(procrustes_solver_->SolveWeightedOrthogonalProblem(
canonical_metric_landmarks_, metric_landmarks, landmark_weights_,
pose_transform_mat))
<< "Failed to estimate pose transform matrix!";
// For face detection input landmarks, re-write Z-coord from the canonical
// landmarks and run the pose transform estimation again.
if (input_source_ == InputSource::FACE_DETECTION_PIPELINE) {
metric_landmarks.row(2) =
(pose_transform_mat *
canonical_metric_landmarks_.colwise().homogeneous())
.row(2);
MP_RETURN_IF_ERROR(procrustes_solver_->SolveWeightedOrthogonalProblem(
canonical_metric_landmarks_, metric_landmarks, landmark_weights_,
pose_transform_mat))
<< "Failed to estimate pose transform matrix!";
}
// Multiply each of the metric landmarks by the inverse pose
// transformation matrix to align the runtime metric face landmarks with
// the canonical metric face landmarks.
metric_landmarks = (pose_transform_mat.inverse() *
metric_landmarks.colwise().homogeneous())
.topRows(3);
ConvertEigenMatrixToLandmarkList(metric_landmarks, metric_landmark_list);
return absl::OkStatus();
}
private:
void ProjectXY(const PerspectiveCameraFrustum& pcf,
Eigen::Matrix3Xf& landmarks) const {
float x_scale = pcf.right - pcf.left;
float y_scale = pcf.top - pcf.bottom;
float x_translation = pcf.left;
float y_translation = pcf.bottom;
if (origin_point_location_ == OriginPointLocation::TOP_LEFT_CORNER) {
landmarks.row(1) = 1.f - landmarks.row(1).array();
}
landmarks =
landmarks.array().colwise() * Eigen::Array3f(x_scale, y_scale, x_scale);
landmarks.colwise() += Eigen::Vector3f(x_translation, y_translation, 0.f);
}
absl::StatusOr<float> EstimateScale(Eigen::Matrix3Xf& landmarks) const {
Eigen::Matrix4f transform_mat;
MP_RETURN_IF_ERROR(procrustes_solver_->SolveWeightedOrthogonalProblem(
canonical_metric_landmarks_, landmarks, landmark_weights_,
transform_mat))
<< "Failed to estimate canonical-to-runtime landmark set transform!";
return transform_mat.col(0).norm();
}
static void MoveAndRescaleZ(const PerspectiveCameraFrustum& pcf,
float depth_offset, float scale,
Eigen::Matrix3Xf& landmarks) {
landmarks.row(2) =
(landmarks.array().row(2) - depth_offset + pcf.near) / scale;
}
static void UnprojectXY(const PerspectiveCameraFrustum& pcf,
Eigen::Matrix3Xf& landmarks) {
landmarks.row(0) =
landmarks.row(0).cwiseProduct(landmarks.row(2)) / pcf.near;
landmarks.row(1) =
landmarks.row(1).cwiseProduct(landmarks.row(2)) / pcf.near;
}
static void ChangeHandedness(Eigen::Matrix3Xf& landmarks) {
landmarks.row(2) *= -1.f;
}
static void ConvertLandmarkListToEigenMatrix(
const NormalizedLandmarkList& landmark_list,
Eigen::Matrix3Xf& eigen_matrix) {
eigen_matrix = Eigen::Matrix3Xf(3, landmark_list.landmark_size());
for (int i = 0; i < landmark_list.landmark_size(); ++i) {
const auto& landmark = landmark_list.landmark(i);
eigen_matrix(0, i) = landmark.x();
eigen_matrix(1, i) = landmark.y();
eigen_matrix(2, i) = landmark.z();
}
}
static void ConvertEigenMatrixToLandmarkList(
const Eigen::Matrix3Xf& eigen_matrix, LandmarkList& landmark_list) {
landmark_list.Clear();
for (int i = 0; i < eigen_matrix.cols(); ++i) {
auto& landmark = *landmark_list.add_landmark();
landmark.set_x(eigen_matrix(0, i));
landmark.set_y(eigen_matrix(1, i));
landmark.set_z(eigen_matrix(2, i));
}
}
const OriginPointLocation origin_point_location_;
const InputSource input_source_;
Eigen::Matrix3Xf canonical_metric_landmarks_;
Eigen::VectorXf landmark_weights_;
std::unique_ptr<ProcrustesSolver> procrustes_solver_;
};
class GeometryPipelineImpl : public GeometryPipeline {
public:
GeometryPipelineImpl(
const PerspectiveCamera& perspective_camera, //
const Mesh3d& canonical_mesh, //
uint32_t canonical_mesh_vertex_size, //
uint32_t canonical_mesh_num_vertices,
uint32_t canonical_mesh_vertex_position_offset,
std::unique_ptr<ScreenToMetricSpaceConverter> space_converter)
: perspective_camera_(perspective_camera),
canonical_mesh_(canonical_mesh),
canonical_mesh_vertex_size_(canonical_mesh_vertex_size),
canonical_mesh_num_vertices_(canonical_mesh_num_vertices),
canonical_mesh_vertex_position_offset_(
canonical_mesh_vertex_position_offset),
space_converter_(std::move(space_converter)) {}
absl::StatusOr<std::vector<FaceGeometry>> EstimateFaceGeometry(
const std::vector<NormalizedLandmarkList>& multi_face_landmarks,
int frame_width, int frame_height) const override {
MP_RETURN_IF_ERROR(ValidateFrameDimensions(frame_width, frame_height))
<< "Invalid frame dimensions!";
// Create a perspective camera frustum to be shared for geometry estimation
// per each face.
PerspectiveCameraFrustum pcf(perspective_camera_, frame_width,
frame_height);
std::vector<FaceGeometry> multi_face_geometry;
// From this point, the meaning of "face landmarks" is clarified further as
// "screen face landmarks". This is done do distinguish from "metric face
// landmarks" that are derived during the face geometry estimation process.
for (const NormalizedLandmarkList& screen_face_landmarks :
multi_face_landmarks) {
// Having a too compact screen landmark list will result in numerical
// instabilities, therefore such faces are filtered.
if (IsScreenLandmarkListTooCompact(screen_face_landmarks)) {
continue;
}
// Convert the screen landmarks into the metric landmarks and get the pose
// transformation matrix.
LandmarkList metric_face_landmarks;
Eigen::Matrix4f pose_transform_mat;
MP_RETURN_IF_ERROR(space_converter_->Convert(screen_face_landmarks, pcf,
metric_face_landmarks,
pose_transform_mat))
<< "Failed to convert landmarks from the screen to the metric space!";
// Pack geometry data for this face.
FaceGeometry face_geometry;
Mesh3d* mutable_mesh = face_geometry.mutable_mesh();
// Copy the canonical face mesh as the face geometry mesh.
mutable_mesh->CopyFrom(canonical_mesh_);
// Replace XYZ vertex mesh coodinates with the metric landmark positions.
for (int i = 0; i < canonical_mesh_num_vertices_; ++i) {
uint32_t vertex_buffer_offset = canonical_mesh_vertex_size_ * i +
canonical_mesh_vertex_position_offset_;
mutable_mesh->set_vertex_buffer(vertex_buffer_offset,
metric_face_landmarks.landmark(i).x());
mutable_mesh->set_vertex_buffer(vertex_buffer_offset + 1,
metric_face_landmarks.landmark(i).y());
mutable_mesh->set_vertex_buffer(vertex_buffer_offset + 2,
metric_face_landmarks.landmark(i).z());
}
// Populate the face pose transformation matrix.
mediapipe::MatrixDataProtoFromMatrix(
pose_transform_mat, face_geometry.mutable_pose_transform_matrix());
multi_face_geometry.push_back(face_geometry);
}
return multi_face_geometry;
}
private:
static bool IsScreenLandmarkListTooCompact(
const NormalizedLandmarkList& screen_landmarks) {
float mean_x = 0.f;
float mean_y = 0.f;
for (int i = 0; i < screen_landmarks.landmark_size(); ++i) {
const auto& landmark = screen_landmarks.landmark(i);
mean_x += (landmark.x() - mean_x) / static_cast<float>(i + 1);
mean_y += (landmark.y() - mean_y) / static_cast<float>(i + 1);
}
float max_sq_dist = 0.f;
for (const auto& landmark : screen_landmarks.landmark()) {
const float d_x = landmark.x() - mean_x;
const float d_y = landmark.y() - mean_y;
max_sq_dist = std::max(max_sq_dist, d_x * d_x + d_y * d_y);
}
static constexpr float kIsScreenLandmarkListTooCompactThreshold = 1e-3f;
return std::sqrt(max_sq_dist) <= kIsScreenLandmarkListTooCompactThreshold;
}
const PerspectiveCamera perspective_camera_;
const Mesh3d canonical_mesh_;
const uint32_t canonical_mesh_vertex_size_;
const uint32_t canonical_mesh_num_vertices_;
const uint32_t canonical_mesh_vertex_position_offset_;
std::unique_ptr<ScreenToMetricSpaceConverter> space_converter_;
};
} // namespace
absl::StatusOr<std::unique_ptr<GeometryPipeline>> CreateGeometryPipeline(
const Environment& environment, const GeometryPipelineMetadata& metadata) {
MP_RETURN_IF_ERROR(ValidateEnvironment(environment))
<< "Invalid environment!";
MP_RETURN_IF_ERROR(ValidateGeometryPipelineMetadata(metadata))
<< "Invalid geometry pipeline metadata!";
const auto& canonical_mesh = metadata.canonical_mesh();
RET_CHECK(HasVertexComponent(canonical_mesh.vertex_type(),
VertexComponent::POSITION))
<< "Canonical face mesh must have the `POSITION` vertex component!";
RET_CHECK(HasVertexComponent(canonical_mesh.vertex_type(),
VertexComponent::TEX_COORD))
<< "Canonical face mesh must have the `TEX_COORD` vertex component!";
uint32_t canonical_mesh_vertex_size =
GetVertexSize(canonical_mesh.vertex_type());
uint32_t canonical_mesh_num_vertices =
canonical_mesh.vertex_buffer_size() / canonical_mesh_vertex_size;
uint32_t canonical_mesh_vertex_position_offset =
GetVertexComponentOffset(canonical_mesh.vertex_type(),
VertexComponent::POSITION)
.value();
// Put the Procrustes landmark basis into Eigen matrices for an easier access.
Eigen::Matrix3Xf canonical_metric_landmarks =
Eigen::Matrix3Xf::Zero(3, canonical_mesh_num_vertices);
Eigen::VectorXf landmark_weights =
Eigen::VectorXf::Zero(canonical_mesh_num_vertices);
for (int i = 0; i < canonical_mesh_num_vertices; ++i) {
uint32_t vertex_buffer_offset =
canonical_mesh_vertex_size * i + canonical_mesh_vertex_position_offset;
canonical_metric_landmarks(0, i) =
canonical_mesh.vertex_buffer(vertex_buffer_offset);
canonical_metric_landmarks(1, i) =
canonical_mesh.vertex_buffer(vertex_buffer_offset + 1);
canonical_metric_landmarks(2, i) =
canonical_mesh.vertex_buffer(vertex_buffer_offset + 2);
}
for (const WeightedLandmarkRef& wlr : metadata.procrustes_landmark_basis()) {
uint32_t landmark_id = wlr.landmark_id();
landmark_weights(landmark_id) = wlr.weight();
}
std::unique_ptr<GeometryPipeline> result =
absl::make_unique<GeometryPipelineImpl>(
environment.perspective_camera(), canonical_mesh,
canonical_mesh_vertex_size, canonical_mesh_num_vertices,
canonical_mesh_vertex_position_offset,
absl::make_unique<ScreenToMetricSpaceConverter>(
environment.origin_point_location(),
metadata.input_source() == InputSource::DEFAULT
? InputSource::FACE_LANDMARK_PIPELINE
: metadata.input_source(),
std::move(canonical_metric_landmarks),
std::move(landmark_weights),
CreateFloatPrecisionProcrustesSolver()));
return result;
}
} // namespace mediapipe::face_geometry