# ux-mediapipe Rust and mediapipe. Mediapipe is a framework for building AI-powered computer vision and augmented reality applications. It provides high level libraries exposing some of its solutions for common problems. This package makes some of these solutions available in Rust. In order to use it we must build a C++ library that provides an interface to the mediapipe 'engine'. Figuring all this out has been a challenge. I have made these forks and instructions to help me in the future. ## requirements - bazel - clang ## setup Clone the modified Mediapipe repo: ```shell git clone https://github.com/julesyoungberg/mediapipe.git cd mediapipe ``` Build & install the mediagraph library. ### mac os ```shell bazel build --define MEDIAPIPE_DISABLE_GPU=1 mediapipe:libmediagraph.dylib sudo cp bazel-bin/mediapipe/libmediagraph.dylib /usr/local/lib/libmediagraph.dylib cp mediapipe/cpuhost.h /usr/local/include/mediagraph.h ``` ### linux (untested) ```shell bazel build --define MEDIAPIPE_DISABLE_GPU=1 mediapipe:mediagraph cp bazel-bin/mediapipe/libmediagraph.so /usr/local/lib/libmediagraph.so cp mediapipe/cpuhost.h /usr/local/include/mediagraph.h ``` ## usage Add the following to your dependencies list in `Cargo.toml`: ```toml ux-mediapipe = "https://github.com/julesyoungberg/ux-mediapipe" ``` ## binding generation The binding generation should be automated. Currently it is a combination of manual commands and manual file editing...not ideal.