# MediaPipe graph to render hand landmarks and some related debug information. type: "HandRendererSubgraph" # GPU buffer. (GpuBuffer) input_stream: "IMAGE:input_image" # Collection of detected/predicted hands, each represented as a list of # landmarks. (std::vector) input_stream: "LANDMARKS:multi_hand_landmarks" # Handedness of the detected hand (i.e. is hand left or right). # (std::vector) input_stream: "HANDEDNESS:multi_handedness" # Regions of interest calculated based on palm detections. # (std::vector) input_stream: "NORM_RECTS:0:multi_palm_rects" # Regions of interest calculated based on landmarks. # (std::vector) input_stream: "NORM_RECTS:1:multi_hand_rects" # Detected palms. (std::vector) input_stream: "DETECTIONS:palm_detections" # Updated GPU buffer. (GpuBuffer) output_stream: "IMAGE:output_image" # Converts detections to drawing primitives for annotation overlay. node { calculator: "DetectionsToRenderDataCalculator" input_stream: "DETECTIONS:palm_detections" output_stream: "RENDER_DATA:detection_render_data" node_options: { [type.googleapis.com/mediapipe.DetectionsToRenderDataCalculatorOptions] { thickness: 4.0 color { r: 0 g: 255 b: 0 } } } } # Converts normalized rects to drawing primitives for annotation overlay. node { calculator: "RectToRenderDataCalculator" input_stream: "NORM_RECTS:multi_hand_rects" output_stream: "RENDER_DATA:multi_hand_rects_render_data" node_options: { [type.googleapis.com/mediapipe.RectToRenderDataCalculatorOptions] { filled: false color { r: 255 g: 0 b: 0 } thickness: 4.0 } } } # Converts normalized rects to drawing primitives for annotation overlay. node { calculator: "RectToRenderDataCalculator" input_stream: "NORM_RECTS:multi_palm_rects" output_stream: "RENDER_DATA:multi_palm_rects_render_data" node_options: { [type.googleapis.com/mediapipe.RectToRenderDataCalculatorOptions] { filled: false color { r: 125 g: 0 b: 122 } thickness: 4.0 } } } # Outputs each element of multi_palm_landmarks at a fake timestamp for the rest # of the graph to process. At the end of the loop, outputs the BATCH_END # timestamp for downstream calculators to inform them that all elements in the # vector have been processed. node { calculator: "BeginLoopNormalizedLandmarkListVectorCalculator" input_stream: "ITERABLE:multi_hand_landmarks" output_stream: "ITEM:single_hand_landmarks" output_stream: "BATCH_END:landmark_timestamp" } # Converts landmarks to drawing primitives for annotation overlay. node { calculator: "LandmarksToRenderDataCalculator" input_stream: "NORM_LANDMARKS:single_hand_landmarks" output_stream: "RENDER_DATA:single_hand_landmark_render_data" node_options: { [type.googleapis.com/mediapipe.LandmarksToRenderDataCalculatorOptions] { landmark_connections: 0 landmark_connections: 1 landmark_connections: 1 landmark_connections: 2 landmark_connections: 2 landmark_connections: 3 landmark_connections: 3 landmark_connections: 4 landmark_connections: 0 landmark_connections: 5 landmark_connections: 5 landmark_connections: 6 landmark_connections: 6 landmark_connections: 7 landmark_connections: 7 landmark_connections: 8 landmark_connections: 5 landmark_connections: 9 landmark_connections: 9 landmark_connections: 10 landmark_connections: 10 landmark_connections: 11 landmark_connections: 11 landmark_connections: 12 landmark_connections: 9 landmark_connections: 13 landmark_connections: 13 landmark_connections: 14 landmark_connections: 14 landmark_connections: 15 landmark_connections: 15 landmark_connections: 16 landmark_connections: 13 landmark_connections: 17 landmark_connections: 0 landmark_connections: 17 landmark_connections: 17 landmark_connections: 18 landmark_connections: 18 landmark_connections: 19 landmark_connections: 19 landmark_connections: 20 landmark_color { r: 255 g: 0 b: 0 } connection_color { r: 0 g: 255 b: 0 } thickness: 4.0 } } } # Collects a RenderData object for each hand into a vector. Upon receiving the # BATCH_END timestamp, outputs the vector of RenderData at the BATCH_END # timestamp. node { calculator: "EndLoopRenderDataCalculator" input_stream: "ITEM:single_hand_landmark_render_data" input_stream: "BATCH_END:landmark_timestamp" output_stream: "ITERABLE:multi_hand_landmarks_render_data" } # Don't render handedness if there are more than one handedness reported. node { calculator: "ClassificationListVectorHasMinSizeCalculator" input_stream: "ITERABLE:multi_handedness" output_stream: "disallow_handedness_rendering" node_options: { [type.googleapis.com/mediapipe.CollectionHasMinSizeCalculatorOptions] { min_size: 2 } } } node { calculator: "GateCalculator" input_stream: "multi_handedness" input_stream: "DISALLOW:disallow_handedness_rendering" output_stream: "allowed_multi_handedness" node_options: { [type.googleapis.com/mediapipe.GateCalculatorOptions] { empty_packets_as_allow: false } } } node { calculator: "SplitClassificationListVectorCalculator" input_stream: "allowed_multi_handedness" output_stream: "handedness" node_options: { [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { ranges: { begin: 0 end: 1 } element_only: true } } } # Converts classification to drawing primitives for annotation overlay. node { calculator: "LabelsToRenderDataCalculator" input_stream: "CLASSIFICATIONS:handedness" output_stream: "RENDER_DATA:handedness_render_data" node_options: { [type.googleapis.com/mediapipe.LabelsToRenderDataCalculatorOptions]: { color { r: 255 g: 0 b: 0 } thickness: 10.0 font_height_px: 50 horizontal_offset_px: 30 vertical_offset_px: 50 max_num_labels: 1 location: TOP_LEFT } } } # Draws annotations and overlays them on top of the input images. Consumes # a vector of RenderData objects and draws each of them on the input frame. node { calculator: "AnnotationOverlayCalculator" input_stream: "IMAGE_GPU:input_image" input_stream: "detection_render_data" input_stream: "multi_hand_rects_render_data" input_stream: "multi_palm_rects_render_data" input_stream: "handedness_render_data" input_stream: "VECTOR:0:multi_hand_landmarks_render_data" output_stream: "IMAGE_GPU:output_image" }