// Copyright 2020 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto2"; package mediapipe.face_geometry; import "mediapipe/framework/formats/matrix_data.proto"; import "mediapipe/modules/face_geometry/protos/mesh_3d.proto"; option java_package = "com.google.mediapipe.modules.facegeometry"; option java_outer_classname = "FaceGeometryProto"; // Defines the face geometry pipeline estimation result format. message FaceGeometry { // Defines a mesh surface for a face. The face mesh vertex IDs are the same as // the face landmark IDs. // // XYZ coordinates exist in the right-handed Metric 3D space configured by an // environment. UV coodinates are taken from the canonical face mesh model. // // XY coordinates are guaranteed to match the screen positions of // the input face landmarks after (1) being multiplied by the face pose // transformation matrix and then (2) being projected with a perspective // camera matrix of the same environment. // // NOTE: the triangular topology of the face mesh is only useful when derived // from the 468 face landmarks, not from the 6 face detection landmarks // (keypoints). The former don't cover the entire face and this mesh is // defined here only to comply with the API. It should be considered as // a placeholder and/or for debugging purposes. // // Use the face geometry derived from the face detection landmarks // (keypoints) for the face pose transformation matrix, not the mesh. optional Mesh3d mesh = 1; // Defines a face pose transformation matrix, which provides mapping from // the static canonical face model to the runtime face. Tries to distinguish // a head pose change from a facial expression change and to only reflect the // former. // // Is a 4x4 matrix and contains only the following components: // * Uniform scale // * Rotation // * Translation // // The last row is guaranteed to be `[0 0 0 1]`. optional MatrixData pose_transform_matrix = 2; }