// Copyright 2020 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto2"; package mediapipe; import "mediapipe/framework/calculator_options.proto"; message FaceGeometryEffectRendererCalculatorOptions { extend CalculatorOptions { optional FaceGeometryEffectRendererCalculatorOptions ext = 323693808; } // Defines a path for the visual effect texture file. The effect texture is // later rendered on top of the effect mesh. // // Please be aware about the difference between the CPU texture memory layout // and the GPU texture sampler coordinate space. This renderer follows // conventions discussed here: https://open.gl/textures // // The texture file format must be supported by the OpenCV image decoder. It // must also define either an RGB or an RGBA texture. optional string effect_texture_path = 1; // Defines a path for the visual effect mesh 3D file. The effect mesh is later // "attached" to the face and is driven by the face pose transformation // matrix. // // The mesh 3D file format must be the binary `face_system.Mesh3d` proto. // // If is not present, the runtime face mesh will be used as the effect mesh // - this mode is handy for facepaint effects. optional string effect_mesh_3d_path = 2; }