71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
/*
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godotVmcSharp
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Copyright (C) 2023 Cassandra de la Cruz-Munoz
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using Godot;
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using godotOscSharp;
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namespace godotVmcSharp
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{
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public class VmcExtSetEye : VmcMessage
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{
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public readonly int Enable;
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public readonly Vector3 Position;
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public static VmcExtSetEye CreateFromMessage(OscMessage m)
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{
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if (m.Data.Count < 4)
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{
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throw new MissingArgumentsException(m.Address, "{4}", m.Data.Count);
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}
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if (m.Data[0].Type != 'i')
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{
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throw new InvalidDataTypeException(m.Address, 0, "enable", 'i', m.Data[0].Type);
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}
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if (m.Data[1].Type != 'f')
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{
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throw new InvalidDataTypeException(m.Address, 1, "p.x", 'f', m.Data[1].Type);
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}
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if (m.Data[2].Type != 'f')
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{
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throw new InvalidDataTypeException(m.Address, 2, "p.y", 'f', m.Data[2].Type);
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}
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if (m.Data[3].Type != 'f')
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{
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throw new InvalidDataTypeException(m.Address, 3, "p.z", 'f', m.Data[3].Type);
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}
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return new VmcExtSetEye(m.Data[0].GetAsInt32(), new Vector3(m.Data[1].GetAsFloat(), m.Data[2].GetAsFloat(), m.Data[3].GetAsFloat()));
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}
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public VmcExtSetEye(int enable, Vector3 position) : base(new OscAddress("/VMC/Ext/Set/Eye"))
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{
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Enable = enable;
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Position = position;
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}
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public new OscMessage ToMessage()
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{
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return new OscMessage(Addr, new System.Collections.Generic.List<OscArgument>{
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OscArgument.CreateFromParams(Enable, 'i')!,
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OscArgument.CreateFromParams(Position.X, 'f')!,
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OscArgument.CreateFromParams(Position.Y, 'f')!,
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OscArgument.CreateFromParams(Position.Z, 'f')!,
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});
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}
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}
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}
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