/* godotVmcSharp Copyright (C) 2023 Cassandra de la Cruz-Munoz This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ using Godot; using godotOscSharp; namespace godotVmcSharp { public class VmcExtDevicePos : VmcMessage { public string serial { get; } public Godot.Transform3D transform { get; } public VmcExtDevicePos(godotOscSharp.OscMessage m) : base(m.Address) { if (m.Data.Count != 8) { GD.Print($"Invalid number of arguments for {base.addr}. Expected 8 or 14, received {m.Data.Count}."); return; } if (m.Data[0].Type != 's') { GD.Print(InvalidArgumentType.GetErrorString(addr, "name", 's', m.Data[0].Type)); return; } if (m.Data[1].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "p.x", 'f', m.Data[1].Type)); return; } if (m.Data[2].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "p.y", 'f', m.Data[2].Type)); return; } if (m.Data[3].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "p.z", 'f', m.Data[3].Type)); return; } if (m.Data[4].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "q.x", 'f', m.Data[4].Type)); return; } if (m.Data[5].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "q.y", 'f', m.Data[5].Type)); return; } if (m.Data[6].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "q.z", 'f', m.Data[6].Type)); return; } if (m.Data[7].Type != 'f') { GD.Print(InvalidArgumentType.GetErrorString(addr, "q.w", 'f', m.Data[7].Type)); return; } serial = (string)m.Data[0].Value; transform = new Godot.Transform3D(new Godot.Basis(new Godot.Quaternion((float)m.Data[4].Value, (float)m.Data[5].Value, (float)m.Data[6].Value, (float)m.Data[7].Value)), new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value)); } } }