diff --git a/Marionette.cs b/Marionette.cs index 70cbb4f..dc20a7f 100644 --- a/Marionette.cs +++ b/Marionette.cs @@ -116,6 +116,9 @@ namespace godotVmcSharp case "/VMC/Ext/Opt": new VmcExtOpt(m); break; + case "/VMC/Ext/Setting/Color": + new VmcExtSettingColor(m); + break; } } } diff --git a/VmcMessages/VmcExtSettingColor.cs b/VmcMessages/VmcExtSettingColor.cs index e69de29..5c38b0f 100644 --- a/VmcMessages/VmcExtSettingColor.cs +++ b/VmcMessages/VmcExtSettingColor.cs @@ -0,0 +1,58 @@ +/* + godotVmcSharp + Copyright (C) 2023 Cassandra de la Cruz-Munoz + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published + by the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + */ + +using Godot; +using godotOscSharp; + +namespace godotVmcSharp +{ + public class VmcExtSettingColor : VmcMessage + { + public Godot.Color color { get; } + + public VmcExtSettingColor(godotOscSharp.OscMessage m) : base(m.Address) + { + if (m.Data.Count != 4) + { + GD.Print($"Invalid number of arguments for {addr}. Expecting 4, received {m.Data.Count}"); + return; + } + if (m.Data[0].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "r", 'f', m.Data[0].Type)); + return; + } + if (m.Data[1].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "g", 'f', m.Data[1].Type)); + return; + } + if (m.Data[2].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "b", 'f', m.Data[2].Type)); + return; + } + if (m.Data[3].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "a", 'f', m.Data[3].Type)); + return; + } + color = new Godot.Color((float)m.Data[0].Value, (float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value); + } + } +} \ No newline at end of file