fix compliation error from missing breaks in first constructor

This commit is contained in:
Cassandra de la Cruz-Munoz 2023-08-17 10:31:08 -04:00
parent b236dd964f
commit 97d467a62a

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@ -44,6 +44,7 @@ namespace godotVmcSharp
} }
path = (string)m.Data[0].Value; path = (string)m.Data[0].Value;
title = (string)m.Data[1].Value; title = (string)m.Data[1].Value;
break;
case 3: case 3:
if (m.Data[0].Type != 's') if (m.Data[0].Type != 's')
{ {
@ -63,6 +64,7 @@ namespace godotVmcSharp
path = (string)m.Data[0].Value; path = (string)m.Data[0].Value;
title = (string)m.Data[1].Value; title = (string)m.Data[1].Value;
hash = (string)m.Data[2].Value; hash = (string)m.Data[2].Value;
break;
default: default:
GD.Print($"Invalid number of arguments for {addr} message. Expected 2 or 3 but received {m.Data.Count}"); GD.Print($"Invalid number of arguments for {addr} message. Expected 2 or 3 but received {m.Data.Count}");
return; return;