create new constructor for VmcExtLight
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@ -99,5 +99,12 @@ namespace godotVmcSharp
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transform = new Godot.Transform3D(new Godot.Basis(new Godot.Quaternion((float)m.Data[4].Value, (float)m.Data[5].Value, (float)m.Data[6].Value, (float)m.Data[7].Value)), new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value));
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transform = new Godot.Transform3D(new Godot.Basis(new Godot.Quaternion((float)m.Data[4].Value, (float)m.Data[5].Value, (float)m.Data[6].Value, (float)m.Data[7].Value)), new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value));
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color = new Godot.Color((float)m.Data[8].Value, (float)m.Data[9].Value, (float)m.Data[10].Value, (float)m.Data[11].Value);
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color = new Godot.Color((float)m.Data[8].Value, (float)m.Data[9].Value, (float)m.Data[10].Value, (float)m.Data[11].Value);
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}
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}
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public VmcExtLight(string _name, Godot.Transform3D _transform, Godot.Color _color) : base(new godotOscSharp.Address("/VMC/Ext/Light"))
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{
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name = _name;
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transform = _transform;
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color = _color;
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}
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}
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}
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}
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}
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