create new constructor for VmcExtLight

This commit is contained in:
Cassandra de la Cruz-Munoz 2023-08-16 19:48:32 -04:00
parent fd3e1b5ae9
commit 5f8fd2d6a7

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@ -99,5 +99,12 @@ namespace godotVmcSharp
transform = new Godot.Transform3D(new Godot.Basis(new Godot.Quaternion((float)m.Data[4].Value, (float)m.Data[5].Value, (float)m.Data[6].Value, (float)m.Data[7].Value)), new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value)); transform = new Godot.Transform3D(new Godot.Basis(new Godot.Quaternion((float)m.Data[4].Value, (float)m.Data[5].Value, (float)m.Data[6].Value, (float)m.Data[7].Value)), new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value));
color = new Godot.Color((float)m.Data[8].Value, (float)m.Data[9].Value, (float)m.Data[10].Value, (float)m.Data[11].Value); color = new Godot.Color((float)m.Data[8].Value, (float)m.Data[9].Value, (float)m.Data[10].Value, (float)m.Data[11].Value);
} }
public VmcExtLight(string _name, Godot.Transform3D _transform, Godot.Color _color) : base(new godotOscSharp.Address("/VMC/Ext/Light"))
{
name = _name;
transform = _transform;
color = _color;
}
} }
} }