create new constructor for VmcExtSetEye

This commit is contained in:
Cassandra de la Cruz-Munoz 2023-08-17 10:01:36 -04:00
parent 15f967846b
commit 5a677d03a9

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@ -56,5 +56,11 @@ namespace godotVmcSharp
enable = (int)m.Data[0].Value; enable = (int)m.Data[0].Value;
position = new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value); position = new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value);
} }
public VmcExtSetEye(int _enable, Godot.Vector3 _position) : base(new godotOscSharp.Address("/VMC/Ext/Set/Eye"))
{
enable = _enable;
position = _position;
}
} }
} }