create new constructor for VmcExtSetEye
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@ -56,5 +56,11 @@ namespace godotVmcSharp
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enable = (int)m.Data[0].Value;
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position = new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value);
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}
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public VmcExtSetEye(int _enable, Godot.Vector3 _position) : base(new godotOscSharp.Address("/VMC/Ext/Set/Eye"))
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{
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enable = _enable;
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position = _position;
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}
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}
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}
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