godotVmcSharp/DirectionalLightReceiver.cs

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using System.Collections.Generic;
using Godot;
namespace godotVmcSharp
{
class DirectionalLightReceiver
{
readonly Dictionary<string, DirectionalLight3D> lights;
public DirectionalLightReceiver()
{
this.lights = new Dictionary<string, DirectionalLight3D>{};
}
public void ProcessMessage(VmcExtLight message)
{
if (!this.lights.ContainsKey(message.Name))
{
this.lights.Add(message.Name, new DirectionalLight3D());
}
this.lights[message.Name].Transform = message.Transform;
this.lights[message.Name].LightColor = message.Color;
}
}
}