LICENSE | ||
OscAddress.cs | ||
OscArgument.cs | ||
OscBundle.cs | ||
OscMessage.cs | ||
OscReceiver.cs | ||
OscSender.cs | ||
README.md |
godotOscSharp
A simple library for OpenSoundControl sending and receiving over a network, for use in Godot.
It's been lightly tested in Godot 4.1, invoked from a scene's script written in C#.
How to Use
The easiest way to download this is to use one of the following commands from inside your project: git submodule add https://github.com/cass-dlcm/godotOscSharp.git
or git submodule add git@github.com:cass-dlcm/godotOscSharp.git
, depending on whether you connect to GitHub using HTTPS or SSH.
Then use:
cd godotOscSharp
git checkout tags/v0.1.0 -b v0.1.0-branch
It'll put the files inside a directory in your project named godotOscSharp
, and checkout the version listed in the tag.
The constructor for the OscReceiver takes in an int
port as a mandatory argument.
The constructor for the OscSender takes in an IPAddress
and a int
port as mandatory arguments.
Here's an example of how to create and use a receiver.
var receiver = new godotOscSharp.OscReceiver(9000);
receiver.MessageReceived += (sender, e) =>
{
GD.Print($"Received a message from {e.IPAddress}:{e.Port}");
GD.Print(e.Message.ToString());
};
receiver.ErrorReceived += (sender, e) =>
{
GD.Print($"Error: {e.ErrorMessage}");
};