using System; using System.Net; using System.Net.Sockets; namespace godotOscSharp { public class OscSender : IDisposable { private UdpClient udpClient; private IPAddress host; private int port; public OscSender(IPAddress host, int port) { udpClient = new UdpClient(0); this.host = host; this.port = port; } public void Connect() { udpClient.Connect(host, port); } public void Send(OscMessage message) { byte[] data = message.ToBytes(); udpClient.Send(data, data.Length); } public void Dispose() { udpClient.Close(); } } }