some breaking changes, mostly style stuff
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				|  | @ -21,11 +21,11 @@ using System.Text.RegularExpressions; | ||||||
| 
 | 
 | ||||||
| namespace godotOscSharp | namespace godotOscSharp | ||||||
| { | { | ||||||
|     public class Address |     public class OscAddress | ||||||
|     { |     { | ||||||
|         public string Pattern { get; } |         public string Pattern { get; } | ||||||
| 
 | 
 | ||||||
|         public Address(string pattern) |         public OscAddress(string pattern) | ||||||
|         { |         { | ||||||
|             if (string.IsNullOrEmpty(pattern)) |             if (string.IsNullOrEmpty(pattern)) | ||||||
|             { |             { | ||||||
|  | @ -63,7 +63,7 @@ namespace godotOscSharp | ||||||
|             return result.ToArray(); |             return result.ToArray(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public static Address Parse(byte[] data, ref int index) |         public static OscAddress Parse(byte[] data, ref int index) | ||||||
|         { |         { | ||||||
|             var start = index; |             var start = index; | ||||||
|             while (data[index] != 0) |             while (data[index] != 0) | ||||||
|  | @ -74,7 +74,7 @@ namespace godotOscSharp | ||||||
|             index++; |             index++; | ||||||
|             var padding = 4 - ((index - start) % 4); |             var padding = 4 - ((index - start) % 4); | ||||||
|             index += padding; |             index += padding; | ||||||
|             return new Address(pattern); |             return new OscAddress(pattern); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override string ToString() |         public override string ToString() | ||||||
|  |  | ||||||
|  | @ -26,16 +26,16 @@ namespace godotOscSharp | ||||||
| { | { | ||||||
|     public class OscMessage |     public class OscMessage | ||||||
|     { |     { | ||||||
|         public Address Address { get; } |         public OscAddress Address { get; } | ||||||
| 
 | 
 | ||||||
|         public List<OscArgument> Data { get; } |         public List<OscArgument> Data { get; } | ||||||
| 
 | 
 | ||||||
|         public OscMessage(Address address) |         public OscMessage(OscAddress address) | ||||||
|         { |         { | ||||||
|             Address = address; |             Address = address; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public OscMessage(Address address, List<OscArgument> data) |         public OscMessage(OscAddress address, List<OscArgument> data) | ||||||
|         { |         { | ||||||
|             Address = address; |             Address = address; | ||||||
|             Data = data; |             Data = data; | ||||||
|  | @ -44,7 +44,7 @@ namespace godotOscSharp | ||||||
|         public static OscMessage Parse(byte[] data) |         public static OscMessage Parse(byte[] data) | ||||||
|         { |         { | ||||||
|             var index = 0; |             var index = 0; | ||||||
|             var address = Address.Parse(data, ref index); |             var address = OscAddress.Parse(data, ref index); | ||||||
|             var start = index; |             var start = index; | ||||||
|             while (data[index] != 0) |             while (data[index] != 0) | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -28,10 +28,10 @@ namespace godotOscSharp | ||||||
|     public class OscReceiver : IDisposable |     public class OscReceiver : IDisposable | ||||||
|     { |     { | ||||||
|         // The UDP client for receiving data |         // The UDP client for receiving data | ||||||
|         private UdpClient udpClient; |         private readonly UdpClient udpClient; | ||||||
| 
 | 
 | ||||||
|         // The thread for listening to incoming messages |         // The thread for listening to incoming messages | ||||||
|         private Thread listenThread; |         private readonly Thread listenThread; | ||||||
| 
 | 
 | ||||||
|         // The flag to indicate if the receiver is running |         // The flag to indicate if the receiver is running | ||||||
|         private bool running; |         private bool running; | ||||||
|  |  | ||||||
|  | @ -24,15 +24,15 @@ namespace godotOscSharp | ||||||
| { | { | ||||||
|     public class OscSender : IDisposable |     public class OscSender : IDisposable | ||||||
|     { |     { | ||||||
|         private UdpClient udpClient; |         private readonly UdpClient udpClient; | ||||||
| 
 | 
 | ||||||
|         private IPAddress host; |         private readonly IPAddress host; | ||||||
| 
 | 
 | ||||||
|         private int port; |         private readonly int port; | ||||||
| 
 | 
 | ||||||
|         public OscSender(IPAddress host, int port) |         public OscSender(IPAddress host, int port) | ||||||
|         { |         { | ||||||
|             udpClient = new UdpClient(0); |             udpClient = new UdpClient(port); | ||||||
|             this.host = host; |             this.host = host; | ||||||
|             this.port = port; |             this.port = port; | ||||||
|         } |         } | ||||||
|  |  | ||||||
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