; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="3dLivePuppetry" run/main_scene="res://vrm_samples/load_at_runtime_scene.tscn" config/features=PackedStringArray("4.1", "C#", "Forward Plus") config/icon="res://icon.svg" [dotnet] project/assembly_name="3dLivePuppetry" [editor_plugins] enabled=PackedStringArray("res://addons/Godot-MToon-Shader/plugin.cfg", "res://addons/vrm/plugin.cfg")