feat: initial commit

This commit is contained in:
Cassandra de la Cruz-Munoz 2023-10-19 08:52:41 -04:00
commit b7b03d6270
14 changed files with 2408 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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*.vrm.res
# Godot-specific ignores
.import/
.godot/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
# System/tool-specific ignores
.DS_Store
*~
addons/Godot-MToon-Shader
addons/vrm
vrm_samples
node_modules
.husky

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[submodule "addons/godotOscSharp"]
path = addons/godotOscSharp
url = gitea@gitea.cass-dlcm.dev:cassdlcm/godotOscSharp.git
[submodule "addons/godotVmcSharp"]
path = addons/godotVmcSharp
url = gitea@gitea.cass-dlcm.dev:cassdlcm/godotVmcSharp.git

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3dLivePuppetry.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>dLivePuppetry</RootNamespace>
</PropertyGroup>
</Project>

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3dLivePuppetry.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
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{
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3dLivePuppetry"
run/main_scene="res://vrm_samples/load_at_runtime_scene.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="3dLivePuppetry"